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KibblesTasty

KibblesTasty

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KibblesTasty posts

Discord Comes...

100 supporters post I mentioned a few ideas of next steps for the community. One of those ideas was a Discord channel, and it seemed that some people were interested in it, and that is a bit easier than the other ideas to get the ball rolling.

I have set up a Discord Server, and it will soon be open to all to scurry about and do Discord th...

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Holy shit there's a Hundred of you.

I just noticed the patron count is over a hundred, and thought I needed to have a sophisticated and eloquent response to that.

...in all seriousness, I'm as close to  s̶p̶e̶e̶c̶h̶l̶e̶s̶s̶ textless as I, a person that blathers too much in little text boxes, gets.

I never imagined in a thousand years this patreon would g...

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Artificer 2.0

Artificer 2.0

So this is mostly it. Obviously things will still shift and change, and I will be scrubbing through for any corrections or typos, but this is largely the version that will get posted tomorrow.

I've made some grammar fixes and the like (thank you to all that submitted corrections to add to the pile!) and I've gone through and fixed a few mo...

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WIP Artificer 2.0: Fleshsmith, penultimate update.

WIP Artificer 2.0: Fleshsmith, penultimate update.

So this has the Fleshsmith, but does not have the polish pass and updates to the other subclasses. So... there will be one more update, probably either tomorrow or Friday containing that.

But I did want to put out the Fleshsmith update so if there was any feedback on it, it could get updated as well.

The Fleshsmith's problem was that...

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July Status Update - the Pipeline and What is In It

Just wanted to update where things are at; updates have been a bit sporadic, but things march along. Unfortunately I didn't get much of a chance to test/make D&D stuff last weekend, which has pushed out a few items.

The current rough status of things are as follows:

  • Artificer 2.0 was supposed to be on Patreon (last) Friday ...

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WIP Artificer 2.0: Gadgetsmith + Potionsmith (updates to rest)

WIP Artificer 2.0: Gadgetsmith + Potionsmith (updates to rest)

We are almost there. Gadget and Potionsmith are the "least exciting" in what has been changed, but for people that already love them that might be the "most exciting". They are mostly balance changes and additional upgrades being added, but with some small tweaks.

Change Log:

Gadget Smith

WIP Artificer 2.0: Warsmith, Version 2.

WIP Artificer 2.0: Warsmith, Version 2.

So, there was a lot of feedback for the last version, and I think Artificial Strength missed the mark. After reflecting and reviewing the poll and feedback, I don't think it's entirely a lost cause, but it wasn't there yet.

So we are trying a new version, this has a few key differences.

Artificial Strength is changed to:

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Warsmith: Artifical Strength

I realized I have a more systematic way to get feedback on things, so... a poll.

Warsmith Artificial Strength, yay, nay, or maybe?

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WIP Artificer 2.0 (+Warsmith)

WIP Artificer 2.0 (+Warsmith)

Okay, okay, okay. This one is a bit of a bigger change than I may have implied, and it might be walked back, but I think I want to try this.

One of the major obstacles with Warsmith is that the Strength Build is the more natural build, but makes very little sense from a Character point of view, as your character was a really strong dude ma...

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Ranger - Alternate Beast Master Conclave.

Ranger - Alternate Beast Master Conclave.

[Updated Version - I apologize for the spam, but I realize the the version that got sent out was the 1.0, not the latest 1.1. Sorry about that, but the 1.0 did not have quirk tables, so it was critical to update ASAP (...that's a joke, but it does have quite a few changes based on the first round of testing)]

So this was an ask for last mo...

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WIP: Artificer 2.0 (Thundersmith)

WIP: Artificer 2.0 (Thundersmith)

### General Update and Blather

Skip to Artificer below for update...

For the most part the time of troubles is behind us, but I do have a pretty heavy workload this week and next week, so I wouldn't say updates are fullspeed again, but I hope by mid month we'll be back to that. Artificer 2.0 is the top of the list, as I'd like to hav...

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Player Race Options: Alternate Dragonborn & Alternate Warforged

Player Race Options: Alternate Dragonborn & Alternate Warforged

So I did get an ask for some new race options; this is in part that, but more of what I would view a start to that. While there will be some unique new races coming from the Kibbles workshop, that's a bit complicated.

For now, I wanted to share two alternate versions I use, as these are two races I really like but feel have wasted potentia...

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Preview: Artificer 2.0 (Infusionsmith)

Preview: Artificer 2.0 (Infusionsmith)

Okay, so is a little later than I expected, because I want to try out an idea here.

I've combined the Infusionsmith and the Wandsmith.

Now this might seem a bit crazy, and this is basically just what I said I wasn't going to do, but I think in this instance it makes sense. An Infusionsmith really wants the ability to have more flexib...

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Preview: Artificer 2.0 (Golemsmith Only)

Preview: Artificer 2.0 (Golemsmith Only)

Well. This is one of those things I have some trepidation about, because honestly... it is not a revolution, it is an iteration. This really is Artificer 1.8, even though I will stick to the 2.0 name at this point.

There are a couple reasons for this, so bear with me for awhile I ramble (or don't, no one will blame you if you skip to the c...

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Artificer Subclasses: How to Handle?

So the problem I ran into with the Artificer 2.0 was that almost all the subclasses started to have core variants with considerable variation. On one hand, it makes sense to make these options a core part of the subclass, and the Alternate Artificer is all about cool options.

On the other hand, part of the idea Artificer 2.0 was to simplif...

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Psion's Psonics Attribute.

All of the subclasses for Psion currently use Intelligence for their spell casting stat. A few people have requested making the spell casting stat more variable for the subclasses, and admittely I'm pretty torn on the subject, so I'm making a poll!

The Idea: Awakened = Intelligence, Unleashed = Charisma, Transcended = Wisdom.

The Pro...

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Status Update- tl;dr: Still alive, more stuff soon.

Hi, it's been awhile since I've posted much substantial, so I wanted to post here to sort of let you know that (a) I still live, and (b) I have been working on stuff.

As some of you already know, last few weeks have been pretty rough for me for various reasons relating to work and some other stuff, but things should be settling out next we...

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Kibbles Compendium - May

Kibbles Compendium - May

So this is only a portion of what I wanted to do with the Compendium for this month, but we are well into the month so more updates will be pushed into next month.

This includes an updated version of Bladestorm Barbarian, and the new Circle of Spirits.

The Compendium doesn't have the change logs for each version, but I want to do in ...

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DM Mechanic - Heroic Inspiration

DM Mechanic - Heroic Inspiration

Inspiration is a cool mechanic of 5e, but I've always felt it could be better. In my games, I run a modified system called "Heroic Inspiration". At the start, it is the same as Inspiration - allowing you to spend 1 Inspiration to reroll a die, and that's still the most common use of it. But it does allow you to go well above and beyond that when...

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Druid - Circle of the Spirit Preview

Druid - Circle of the Spirit Preview

There's a lot of ways to view the Circle of the Spirit... a Druidic Gish, a totem Barbarian taken to the logical extreme, a Circle of the Wild druid with transformation anxiety...

The goal here was to make a Druid that compellingly used both their nature as a full caster and their wildshape uses in a compelling way.

Some additional d...

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Defensive Spells: The Best Offense is Not Being Turned into a Frog

Defensive Spells: The Best Offense is Not Being Turned into a Frog

An iteration of an idea contributed by a patron that wanted to see more interesting defensive spells - beyond the counterspell and shield, so to speak. I'm not quite sure I'm there, but these are the ones that came out interesting enough for me to continue testing and eventually roll into another future idea.

The idea with these spells are...

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Artificer Expanded Toolbox v1.5

Artificer Expanded Toolbox v1.5

This isn't everything I wanted to do with this version, but I realize I'm falling into the trap of letting "done" get in the way of "people want to see stuff" :) - I can always put out a new version, and the current version of 1.5 wasn't sort of in an odd twilight state of being half published with the old stuff removed but not the new stuff add...

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What to Expect with Artificer 2.0

First of all; I apologize that I've been a bit slow recently. I'm having some trouble with my day job and housing situation at the same time, and the combination has been a bit of time squeeze. That said, I certainly haven't forgotten making D&D content, and we can still expect 2-3 relatively minor things before the end of the month (includi...

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Psion v1.0.8

Psion v1.0.8

I warned you this would be a big update. In the end, I decided to not bother with a change log here, as it's pretty much a complete overall. This is not done, but is much more what v1.1 will look like. I wanted to get this up early as some people will be starting a playtest and I wanted something for them to play :)

The big changes:

...

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Kibbles Alternate Artificer v1.6.9

Kibbles Alternate Artificer v1.6.9

...yes, this is pretty much the 1.7 version and called as such, but I don't want to end up calling the 1.7 public version 1.7.1 because I had too update stuff... :)

1.7 Changes

  • All Expanded Toolbox spells moved to the main document as they have been extensively playtested.
  • Ordered all upgrades by the...

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Just an Update and What to Expect

You guys know that I like to keep everyone informed so I wanted to drop a quick update as what is upcoming, based on the poll and what I've been working on...

Artificer 1.7 will be posted publicly Monday April 15th; you guys might see something sooner here on patreon. I've decided to do 1.7 before 2.0 for two reasons - (1) I wanted to get ...

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Warlord - Packleader's Presence v1.0

Warlord - Packleader's Presence v1.0

A new Warlord Presence around leveraging the terrain and molding it to your advantage... in a rather literal sense.

A skirmisher, and ambush, and a filthy cheater, these are the Warlords that play dirty - literally. Meant to be an agile and more lightly armored Warlord, it skirts the line between between the front line Chieftains, Paragons...

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What should KibblesTasty work on? The March/April Poll

As always, these polls contain a lot of options, and you can vote on more than one. This poll is used to guage long term interest and plans, and I will not always exactly follow it to the letter, but I will use it to make an informed decision about what people want.

Some things skip ahead, like Noble patron requests (1/month) and ideas I h...

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The Psion v1.0 - the first release version, now with Soul Knifes

The Psion v1.0 - the first release version, now with Soul Knifes

Sorry for the Psion spam - I know that not of all of you are here for the Psion, and I promise we'll see a lot more non-Psion stuff soon :)

But this is the release version of Psion that'll go up on Reddit tomorrow. It mostly has a metric crapton of grammar and spelling fixes (and probably needs more, but I've done my best :) ).

I hav...

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Psion v0.8 - the Feedback Version

Psion v0.8 - the Feedback Version

So with a week of feedback and playtesting, there are some minor updates. I decided to do one more version before the v1.0; I still intend to that before the end of the month, so this is really just a final proof before I roll out the v1.0.

Of course, v1.0 is not the end; I've frequently stated that the v1.3 and v1.4 versions are usually w...

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