Okay, okay, okay. This one is a bit of a bigger change than I may have implied, and it might be walked back, but I think I want to try this.
One of the major obstacles with Warsmith is that the Strength Build is the more natural build, but makes very little sense from a Character point of view, as your character was a really strong dude made stronger by a strong suit, rather than a smart person made stronger by a strong suit.
UPDATE: Artificial Strength is probably going back to the drawing board. See associated pull and comment on that for more details.
So I've introduced Artificial Strength. Think of it like Wildshape in that it changes your stats in a consistent way. That said, it intentionally flips your Strength and Int rather than replacing it to (a) mean you are not good at everything at once (until you invest in being good at everything), and (b) dumping your Strength isn't a great idea, as it means you'll have a bad Intelligence while swapped, and you still want your Intelligence for your spell casting stats.
I would like any feedback on that, if you guys like it, and if you can find ways to horribly, horribly break it. Eventually it does let you have absurd Strength and absurd Intelligence, but that requires upgrades.
### Change Log
* Warplate Gauntlet now gives a free upgrade, but the basic functionality is nerfed. Basically the old martial weapon proficiency is moved to Martial Grip, and you can now pick between that and having Power Fist or Energy Projector (which comes with Force Blast).
* Artificial Strength (discussed above).
* Warsmith's Armor. Tis' the whole variant thing we all expected. Heavy/Medium/Cyborg. No longer grants any free strength though, besides Artificial Strength. It does give you a second powerfist/martial grip though.
* Fully customized Gear: Nerfed to 1 upgrade from 2. Upgrades go stronger with the reduction of static upgrades.
* Arcane Visor. Buffed Darkvision Visor, basically. But not that buffed.
* Energy Projector is mostly just Force Blast + Shocking grasp, but now required for other projectors.
* Earth/Fire/Lightning Projectors. No longer have their own charges. Their charges are moved to Ether Reactor and unified for all upgrades, but now let you cost evocation spells at lower levels before level 9 on a half caster progression. Basically just gives you spells. This is a slight nerf, as intelligence warsmiths are stronger than they used to be.
* Jump Gear. Added. Not sure why, but I think I wanted to tie to Power Slam later.
* Reinforced Armor... the last static upgrade still there. I couldn't quite bear to get rid of it, and there is no real chance I am buffing that into one upgrade. It's sort of the upgrade to take when you don't want anything else.
* Sentient Armor buffed to one upgrade, as basically everyone will take it now. People really liked taking it even when they were not going Intelligence, so this is probably a pro. But given how Artificial Strength works, this lets you flip your 22 Int to 22 Strength, so both Int and Strength builds are on equal footing.
* Divinition Visor. This is new, but a replacement for Arcane Visor after I axed the charge upgrade, there is no point in giving them spells Artificers already get for an upgrade (for the most part).
* Emergency Protocol. This is new, and I think fun. It cannot cast *cure wounds* currently, as there is no upgrade that grants that, and I think that might be too good. Might be an upgrade that enables this later, but its still neat. Might be weak given how situational it is though. Still think its fun though.
* Focal Reflectors. Just an upgrade to Force Blast and some benefits to spell attacks in general.
* Mechanical Enhancement. This will probably be expanded on in the Expanded Toolbox where things can get a bit sillier, but just seems like there should be some benefits for being a crime against the natural order.
* Ether Reactor. This is basically the replacement for the Projector Upgrades + part of the old Ether Reactor.
* Iron Muscle. This is how you can get to 24 Strength still, but not 24 Intelligence, despite Artificial Strength change.
* Phase Suit. A new upgrade to better support medium armor line.
* Virtual Interface. The upgrade that lets you be good at everything. This might be too good, but for people that are focusing on Intelligence, being good at strength won't really help too much unless they invest more upgrades to do something with that Strength, and there aren't that many upgrades, so I don't think this breaks anything, but will eye it suspiciously. Please let me know if you find a build this breaks horribly.
* Ablative Armor. Moved over from Expanded Toolbox. Gives big bois more so they don't become big roadkill.
* Distributed Force. This is an interesting one, as it's mostly strictly worse than Integrated Weapon, but lets you dual wield if you want, particularly with Power Fist builds. Might actually be too good for Power First, given that's +7 damage.
* Energy Surge. Level 11 scaling for Force Blast, but anyone can go that route if the want. No longer knocks back or down, because that was too strong to not have a cooldown, and cooldown was making it bad for damage scaling. The knock down might show back up somewhere.
* Flash Freeze. Same thing, just doesn't use the spell cone of cold anymore.
* Power Slam, basically the same thing, slightly less damage.
* Self Repair Matrix. Moved from Expanded toolbox.
* Titan Grip. A fleshsmith upgrade, basically. But does not let you dual wield two handed weapons, currently. Also lets you use lances. But still not dual wield them.
* Phase Engine. Upgrade to medium armor line.
* Heavy Plating. Reactive Plating was split in two, with half of it moved down, and the resistance here. Only works with heavy armor.
* Shield Arm. Shields. For Piloted Golems. At level 15. There, you can stop telling me Warsmith's need shields.
I want to know your thoughts, particularly on the concept and implementation of Artificial Strength. That is a big change, and I'm sorry about that from a backward compatibility point of view, but I think it might be a better way to do it.
KibblesTasty
2019-06-18 03:03:59 +0000 UTCKibblesTasty
2019-06-18 01:01:36 +0000 UTC