SamuKata
KibblesTasty
KibblesTasty

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WIP Artificer 2.0: Gadgetsmith + Potionsmith (updates to rest)

We are almost there. Gadget and Potionsmith are the "least exciting" in what has been changed, but for people that already love them that might be the "most exciting". They are mostly balance changes and additional upgrades being added, but with some small tweaks.

Change Log:

Gadget Smith

Infusionsmith

Potionsmith

Warsmith

As always, let me know your thoughts. I think for the most part this is pretty close to what will roll out, though lots of grammar/consistency things from all the name shifting. I know that not everyone will be fully happy with Artificial Strength, but at this point I feel that it can play the 1.7 Warsmith with very little change - so while I prefer everyone is happy with it, I'm more okay moving forward with a change that is still not perfect if it's mostly additive (just adding another playstyle), and the majority of people do want some form of Artificial Strength, and I think the level 1 guantlet choice will smooth out some of the trouble between the other paths. Trying to make 2 of the other gaunlets as good as the 2 power fists seemed like trying to solve an unnecessary problem - I can just tax the second powerfist an upgrade.

Potionsmith and Gadgetsmith are pretty similar. I don't expect everyone to love the nerfs to Repeating Crossbow, and between you and me, if your DM is happy and you are happy... just don't take that change. It was too good, but it wasn't breaking anything really, but it was one of the most common complaints I got, and my objective with the Gadgetsmith has never been to make it the top tier damage dealer, and with certain set ups it was probably getting close to the high water mark through just due to the absurd power that is CBE + SS, so anything that makes that better is really really good.

Infusionsmith I think is good. I did try the 1d4 to Infused Weapon again, but that seemed like overkill after toying around with it a bit. Infusionsmith's can use GWM, with either Infused or Animated Weapons, and I'm not thrilled about that, but after digging into the numbers, I decided I don't care and it's not worth fixing. 15 foot range on GWM does not really break anything that SS has not already broken and laughed it's way to the bank with. The most popular GWM build is PAM/GWM for the extra attack, and that's already 10 foot range and doesn't work great with Animated Weapon.

Next up, and hopefully by the end of this week is the last major piece... Fleshsmith. That's going to take some doing. I am also probably going to change it's name for a petty reason to Skinsmith or something, mostly because I don't want to put it first in the document. I have learned from Cannonsmith that a lot of people only read the first subclass, and I feel that being the first subclass would probably not be the best impression because it's an odd thematic (I think it still fits in Artificer, but eh). I may just leave it as Fleshsmith and just... not put it in alphabetical order. That will upset some people, but may be worth it as i like Fleshsmith better than Skinsmith right now. I think Gadgetsmith being first is probably for the best, as I think that's one of the best subclasses and very on theme. I could do Warsmith->Armorsmith and put it first, but i don't think that's worth it, as i like Warsmith being near the end as a lot of people know it's there from the first image and reading through to find it. I probably think about document order more than is normal, but I do know that Cannonsmith was the only one a lot of people ever read, so........... it's not entirely an accident it got renamed to Thundersmith.

My current hope is to do the public Artificer 2.0 post July 1st, but we'll see. I'm trying not to let perfect get in the way of done. Once this gets out to the public, the public will have lots of feedback to, and there will be a 2.1

WIP Artificer 2.0: Gadgetsmith + Potionsmith (updates to rest)

Comments

Fleshsmith will be include in the 2.0 and is what I am currently working on. I expect it to come out last Friday... as that didn't happen, well, that should tell you how much value are in my predictions sometime :( That said, it should be the next day or two. This is a big update and I don't want to get a repeat of the Warsmith update, so spending a bit more time on the validation and playtesting steps of ideas before I just spout them off, but of course that takes a bit longer. Let's say 40% chance tomorrow, 50% chance wendesday, 7% chance Thursday, 3% chance Friday+. I am currently aiming for Artificer 2.0 to be ready for public consumption next Monday, and I'd like to have at least a few days of feedback before then.

KibblesTasty

I don’t mean to badger you about releases, but is it looking like it’s going to pan out to where Fleshsmith will be included in 2.0, and when do you expect that to be coming out?

Note that it doesn't say "This can not be a level restricted upgrade," unlike the version in the Expanded Toolbox and unlike the other feat in this document. If that's not a mistake, then it's definitely strong.

Ihileath

The Innovator's Upgrade feat seems really underwhelming. I thought feats were meant to be more powerful than upgrades.


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