Sorry for the Psion spam - I know that not of all of you are here for the Psion, and I promise we'll see a lot more non-Psion stuff soon :)
But this is the release version of Psion that'll go up on Reddit tomorrow. It mostly has a metric crapton of grammar and spelling fixes (and probably needs more, but I've done my best :) ).
I have also decided to add the Soul Knife, a Monk Archetype, to the document. This was done after some reflection for a few reasons: (a) I think this is something a lot of people will be looking for in a Psion - the Soul Knife has always been one of the most popular archetypes of Psion, (b) I want to show from the start that this is meant as a psionics system, as I think that explains several of the strange choices I've made in making the class. This is like the Wizard for magic - it exists so that we can have psionics, and is the purest expression of psionics, but is far from the extent of psionics. The Soul Knife here is pretty influenced by the 3.5 version, but I think the monk framework is a perfect fit for the thematic concept.
It should be noted that Enhancement can actually be used to make a very strong gish-like character with the right build - that's intentional. It's a support character by default, but with Surging Power (instead of Balance of Power) and Physical Surge you can make a pretty powerful/resilient gish that comes online pretty early, with the temporary hit points covering the weak hit die. This is something psionics have always lended themselves to, the original gish's themselves are psionic. The original build had this as the default route of Enhancement, but I decided to make the support route the more default approach, but this is the sort of flexibility I want to maintain. In contrast, while some could consider a Soulblade a Gish, they excel much more at the psionically assisted stabbing than the actual casting (as they never get Psionic Mastery, their ability to use the Powers effectively is limited, and for a monk in particularly the Enhancing Surge/Surging Power combo is pretty weak as they need the bonus action for their martial arts). They are more likely to get mileage from things like Jump and Shield and eventual Fly, which is why Telekinetics is their default power.
I have added a few more talents, but it's still going to be a bit talent light. I think it's more than enough to get people started though :)
I will add a 4th level Telekinetics (to fill that gap) spell soon, perhaps before tomorrow, but I haven't nailed down what I want. Perusing old 3.5 stuff, but haven't found anything I quite want, I'll probably write something from scratch, but that requires more testing and balance.
I appreciate all your feedback so far, and all the feedback you have going forward. Not all feedback is instantly implemented, but it is all considered and recorded - no feedback is made in vain, and I really appreciate all that have shared their thoughts with me so far! :)
I will continue to tweak fix things until I publish it tomorrow. Some minor things I changed:
-upped the damage die on psionic powers for telepathy and telekinesis.
-tweaked the spell lists.
-fixed a lot of copy/paste errors.
-added Aura Sight, Psionic Weapon, and Phase Shift (the start of translocation powers... expect more of this, probably a whole psionic ability).
-added soul knife
-add psionic feats.
-added another option to Thaumaturgy for Unleashed... it seems classic :)
Moving forward from v1.0, the change log will be kept in the document and it'll be versioned.
KibblesTasty
2019-03-31 17:32:18 +0000 UTCAron Smith
2019-03-31 12:33:09 +0000 UTCKibblesTasty
2019-03-28 21:03:10 +0000 UTCJakob
2019-03-28 20:56:37 +0000 UTC