Well. This is one of those things I have some trepidation about, because honestly... it is not a revolution, it is an iteration. This really is Artificer 1.8, even though I will stick to the 2.0 name at this point.
There are a couple reasons for this, so bear with me for awhile I ramble (or don't, no one will blame you if you skip to the change log below).
What Artificer 2.0 was the chance to throw everything that was a legacy of it being a UA class out, and rebuild things the way I wanted. And... to be honest I did that in this process. I throw most everything out at one point or another. But in the end I mostly rebuilt what I had. I think I've found that over the iterations before, I've already done most of that.
The secondary goal was to streamline the product. I think it is safe to say that I failed at this goal. That's not a... great thing, but I also think that that goal was probably not a good a goal.
First... WotC Artificer and more importantly you guys here voting helped me define what my design space for this really should be. People don't really want a simpler Artificer, and if they do, there is the WotC version for that. Pretty much nothing is worth removing the amount of unique characters that the Alternate Artificer can make.
Second, I had a lot of notions about how to streamline the upgrades, either to combine lists or put more weight on the custom upgrades, but ultimately came to the conclusion that any solution that reduces the upgrade list is a bad solution - not because they need to be there, but because they spark the imagination. There is no better argument I could make for custom upgrades than listing more upgrades as it will give people more ideas of where the Artificer could go.
Third, change for the sake of change isn't productive. There are problems with the Artificer, and I hope that some of them are fixed here, but if I couldn't make something better, I didn't change it.
So, I hope no one is too disappointed.
I may at some point make a Simplified Alternate Artificer or port my subclasses to the WotC Chassis after all for people that want something more simple, but if I do something like that, it will be a strictly branched product for a different market.
Anyone, enough of my rambling bullshit...
the Changelog!
### Changelog:
* The ability to swap out an upgrade on level up is now baked into the class. Some will still get a better version (like the Gadgetsmith) but now all subclasses can swap upgrade to some extent without making a new version of their X. This mostly impacts Golem, Infusion, and Potionsmith, as they previously lacked the ability. Honestly I just decided I was being an arse about this, and if you can swap Eldritch Invocations, there's no real reason not to swap upgrades. I suspect a lot of people ignored that rule anyway.
* Cross Disciplinary Knowledge is a new level 6 ability (taking the spot from the improved attunement, that is now baked into Wondrous Item Proficiency. Wondrous Item Proficiency on it's own was mostly a stop-gap rather than a real feature, but Cross Disciplinary Knowledge is powerful feature, and means that some power is being reshuffled back into the main class. This allows you to make certain items from other subclasses: Thundersmith Weapons, Unrestricted Gadgetsmith upgrades, etc. This is two fold - one, that feature will let a lot of people do a lot of things they want to do, and it will also support the Expanded Mind feat, which will be added to the main class, allowing you to - in a very limited capacity - upgrade your Cross Disciplinary item - for example previously almost all potionsmith upgrades would have been closed off due lacing a Alchemical Reagent pouch. Note that something like a Thunder cannon, while a good ranged weapon, does not come with Thundermonger, as that's a separate feature.
* Attunement slot scaling is now baked into the Wondrous Item line, with 4 being added with Wondrous Item Proficiency, and 5 being added with Wondrous Item Mastery.
* Soul of Artifice is out. I didn't hate the capstone, but I also didn't love it. I think it is safe to say that's one of the last major pieces that was there because it was in the UA version. Wondrous Item Savant is the capstone now, allowing you to 1/day swap all your attuned items as an action. This is a capstone level ability, and allows you to swap class items (like between Thunder Cannons or Warplate). This will probably be reflected in future versions of things like Recall. I think the main point of a 20th level upgrade is to be a guiding line... some aspirational of "wouldn't it be cool if" more than a functional feature, because its rare it will ever get fielded. To me Soul of Artifice wasn't aspiration, it was mechanically powerful, but it wasn't someone people thought "if only I could". Hopefully the new upgrade is more what an Artificer wants to be when they grow up.
### Golesmith Changes:
* You guys largely saw this in the Expanded Toolbox, but it's a bit more polished here, minor changes:
-Specialized is now 2 free upgrades.
-Ballista is now Launcher, to give a bit more freedom.
-Some typos fixed.
* Defender Protocol Added - not that your golem's reaction spends your reaction until level 5.
* The stat upgrades were rebalanced and buffed. They now grant secondary effects based on what your stat is after the upgrade. Since no golem starts at the cap (18) it means that if you are at 14, you will get 1/2 the features when you go to 16 and the other half when you go to 18 with the upgrade, but if you are already at 16, you will get both related benefits when you go to 18; this means some features are easier to get on some golems, but all features could be gotten by all golems.
* Heavy Armor plating no longer requires 5th level.
* Stablization, Redundant Systems, Percision Movements, etc have all be wrapped into the stat upgrades.
*Cloaking Device can no longer cast greater invisibility, but moved to much lower level. This wasn't really a cool enough upgrade to justify its previous level.
* Powered Charge added at 9th level, it basically follows the same model as the state upgrades, being a speed upgrade that grants trample/pounce like effect at a speed that requires 1 upgrade for quadrupedal golems and 2 upgrades for anyone else to get.
* Expanded frame is +1 size and caps a large; this to account for winged golems starting as small. No... I'm not going to let gnomes fly on their mount at level 1 (your DM can always override me if they don't mind that!). I am sorry. But this does mean that you could eventually get a large flying golem if you want, as wings and expanded frame are no longer incompatible. It just takes more investment.
* Mark of Life is incompatible with Launcher chassis. That's not necessary, but I felt it was for the best. It seems like it might be some sort of humane crime to make a sentient turret.
* Warforged Apprentice/Warforged Adept folded into one skill you can take multiple times, Artificial Learning.
* Brutal Armaments added for the Golesmith that is less concerned with making a Warforged Pal, and more concerned with making a death machine of killing.
* Shared Power added as a new 15th+ level upgrade. It opens up a lot of interesting options and has the potential to give you some much need flexibility at that level, and serves as a sort of generally good upgrade for people that need another high level upgrade to fill out their build.
So... we will see a few of these roll out over time until we are back at the full roster + Fleshsmith. Fleshsmith will be joining the main document for the full rollout of Artificer 2.0.
Potionsmith and Gadgetsmith probably won't see a ton of change, though a few things may be revisited (Repeating Crossbow is probably getting nerfed... sorry). Warsmith, Thundersminth, Fleshsmith, and Infusionsmith will see bigger changes, mostly with the introduction to variants. I am going to try to make as many upgrades as cross-applicable to the variants as possible, like we see here with Golemsmith, but we'll see. Infusionsmith is probably next.
This is a preview. Anything can change, and particularly if the will of the people wills it (and has a good point). Let me know any feedback.
Hopefully the fact that I have blathered for what is probably way way too long a post convinces people that despite the changes not being drastic, a lot of thought did go into the changes not being that drastic... :D
KibblesTasty
2019-05-29 16:42:23 +0000 UTCJau
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