SamuKata
KibblesTasty
KibblesTasty

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Artificer 2.0

So this is mostly it. Obviously things will still shift and change, and I will be scrubbing through for any corrections or typos, but this is largely the version that will get posted tomorrow.

I've made some grammar fixes and the like (thank you to all that submitted corrections to add to the pile!) and I've gone through and fixed a few more on my own, but there is still quite the pass to go through from various name updates still propogated across the upgrades and the like.

Change Log (since last version):

Fleshsmith...

There will still be some tweaks between this and tomorrows version as I continue process the last of the playtesting feedback (and general feedback). Huge thanks to those that spent their weekend playing around with it, and huge thanks to all that send in feedback in general.

My main goal between now and then will be to sit down and actually read the document one more time end to end and make sure that everything is more or less where it supposed to; create the master change list, make sure the art additions are credited, etc.

Artificer 2.0

Comments

I just wanted to note that I do see this feedback and will consider, just haven't had time to go back in and think and update yet as I've been really busy this week. I think all of these are points well taken. I know extra claws need something, but not sure what yet. It's mostly just "an option" now, not a "a compelling option" so I should probably tweak it or remove it/move it to the expanded toolbox.

KibblesTasty

1) Perfection of Form lists Extra Arms as an options instead of Extra Arm 2) Extra Claws seems pretty bad 3) Uncanny Strength says you can hold a two handed weapon in one hand. This should say wield in one hand. Everybody can hold one in one hand. 4) I agree with the other comments that the upgrade turning your natural weapons magical should just be baked into the base upgrades.

So after reading the Fleshsmith changes i have to say this is extremely good. I still think Fleshsmith Proficiency could do with something extra. (say a weapon or two or giving you something to actually craft with those two proficiencies :P) Thesis of Flesh's change is perfect, it offers a unique ability for each option, allowing for very different playstyles between fleshsmith builds, & opens up a ton of potential for future Thesis options & Fleshsmith playstyles, also seems they each get their own "special upgrade", which is definitely going to add to the fun. :D (i especially like what you've done for Perfection of Mind Doctor builds) Autoimmune Response may lack a bit of oomph for a capstone on its own, but seems like a good addition to Fleshsmith's survivibility, give or take some balance as needed. Better eyes & Best Eyes are definitely an enjoyable addition, i also like the idea where you can select Better eyes several times with different effects. Extra arms is definitely closer to a more balanced position, now that it cant use Live Dissection & relies on your bonus action, its also a lot more expensive upgrades wise, requiring most of your late game upgrade slots. (though it could probably do with the "light weapons only" rule again since it seems people might be able to use a bunch of 2 handed weapons with the arms & uncanny strength) The Claws do seem pretty bad now, and along with the fleshsmiths other natural weapons, still seems to suffer from the issue i mentioned before, when compared to the other subclasses "upgrade-weapons", IE no special attack/effect & needing a separate upgrade to become magical, (and of course no enchanting) this also means they dont really stack up to Extra Arms even after its nerf. (I guess Fangs are the exception? though that's because it has its "ultimate upgrade" like Extra Arms does) While there still seems to be a weird lack of both acid Damage and internal organ based upgrades, and a few kinks here and there to be worked out, the Fleshsmith seems to be all but ready to ship out the gate. :D (if it seems like i double posted its because my message seemed to vanish the first time)

Verixa Okblek


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