So, there was a lot of feedback for the last version, and I think Artificial Strength missed the mark. After reflecting and reviewing the poll and feedback, I don't think it's entirely a lost cause, but it wasn't there yet.
So we are trying a new version, this has a few key differences.
Artificial Strength is changed to:
While wearing your gauntlet, as an action, you can dedicate some of your intelligence to fully controlling the power of the gauntlet and reduce your current and maximum Intelligence score to increase your current Strength ability score by the same amount. You can stop using Artifical Strength at any time, and it automatically ends if you remove your gauntlet.
While your gauntlet is integrated into your armor, your maximum Strength ability score is 22.
This will still penalize dumping Strength, but will do 2 things; first of all, it means you can still build strength and just sacrifice 2 int into strength to maximize it, rather than focusing Intelligence, and two is hopefully more thematic.
The other big change is that when building your armor, you can build whatever other gauntlet upgrade you want into the other gauntlet. This makes requiring energy projector potentially less painful, though not so much for power fist builds the upgrade twice, but power first is maybe too good right now anyway.
I'm not sure if this is the best solution. I think it makes a lot of thematic sense to tie the energy projector to the other projectors, but if people really hate that, I might give up on it.
That said, the class is almost certainly too strong right now with the current arrangement, so I will have to find somewhere to reduce some power before this is finalized, I just wanted to update this as it changes direction a bit, and I'd rather any feedback be for the new direction (at least in regards to Artificial Strength).
Update Log:
* I removed jump gear. Pretty much everyone did not like it.
* I reverted the nerfs/changes to Capacitors and made them exclusive with each-other again.
* I tweaked Piloted Golem slightly.
* I tweaked Iron Muscle to account for the new Artificial Strength.
I think the two things I need to resolve right now still are:
* It's too strong; they get the same power as they used to have for few upgrades, and they were already very strong.
* I think the balance between the various gauntlet upgrades isn't quite there yet. Power Fist is slightly too good, Energy Projector is too required. I should probably just drop the synergy between it and the elemental projectors, but I'm still reluctant to do it. I don't like it upgrading them if they don't use it, as that doesn't make a lot of thematic sense (as they'd be separate things, rather than enhancements to it). I will give this one a bit more thought, as I have heard the feedback here.
This is not all the changes that I gathered from the feedback, just the ones that I thought required immediate attention in terms making feedback valuable.
KibblesTasty
2019-06-24 04:38:26 +0000 UTCIhileath
2019-06-24 04:28:26 +0000 UTCKibblesTasty
2019-06-19 23:00:12 +0000 UTC