Kibbles Alternate Artificer v1.6.9
Added 2019-04-10 21:03:47 +0000 UTC
...yes, this is pretty much the 1.7 version and called as such, but I don't want to end up calling the 1.7 public version 1.7.1 because I had too update stuff... :)
1.7 Changes
- All Expanded Toolbox spells moved to the main document as they have been extensively playtested.
- Ordered all upgrades by their level restriction in tiers of unrestricted, 5th, 9th, 11th, and 15th. Organized all upgrade restrictions to one of those levels.
- Magic Item analysis spells no longer require material components.
- Lots of spelling and grammar clarifications/fixes.
- Added more notations/design notes, including my guidance on if Warplate can be made out of magical armor (RAW, no, but I personally allow it the rules for how I allow it).
- Note on how you want to fluff your Artificer's magic
Cannonsmith
- Expanded Magazine removed; autoloading magazine now has 5th level preqrequisite and does not require expanded magazine.
- Taking the Silencer upgrade now allows you to cast silence. Of course, people inside a silence spell are immune to thunder damage, so this is an upgrade best used carefully when your primary damage is thunder damage.
- Added Stabilization and Blast Radius to the 11th level upgrade slot.
Gadgetsmith
- Gravity Switch moved back to main document now that it has proper rules via fall spell.
- Added Autonomous Crossbow
- Lightning Generator now allows you to add your Intelligence modifier to lightning damage dealt on your turn.
Golemsmith
- Added Shielding Bond from Expanded Toolbox as 5th level upgrade.
- Intelligence and Wisdom granted by Mark of Life increased to 10.
Infusionsmith
- For Animated Weapons, the range was increased to 40 feet, while the ranged of Heavy Weapons was reduced to 20 feet and the range of Light weapons was increased to 60 feet. This makes the choice of what kind of weapon to use somewhat more interesting, and provides benefits for using lighter weapons.
- You can now switch your animated weapon with a 10 minute ritual during the day.
Potionsmith
- Added Alchemical Homunculus upgrade.
- Added Empowered Homunculus.
- Healing Draught's decay at the start of your next turn, rather than the end of your turn. This allows allies to use their action to drink them if they are passed off with an object interaction. They still require a bonus action to create, so it you still would not be able to create more than one, and the overall action economy cost is unchanged.
- Infusion Expertize slightly buffed to be a short or long rest (instead of only short). Many people were playing this way anyway.
- The Philosopher's Stone can be used to replace a Diamond of 500gp or less as a spell material component, and is not consumed when used in such a way.
Warsmith
- Mechplate renamed to Warplate - this is just a cosmetic change. Your Warplate can still be Mechplate, but the term seemed to trouble some people, and was never intended to indicate the nature of special plate, just to differentiate it from normal plate armor. How mechancial vs magical your Artificer is is enntirely up to the player and DM about what fits their setting.
- Added Ether Reactor from the Expanded Toolbox as an 11th level upgrade.
Expanded Toolbox will be updated to replace some of the stuff pulled out to this with some new playtest content and other community contributed ideas. If you want to see your custom upgrade in the Expanded Toolbox, last call to let me know the cool things you've been doing with the Artificer :) (for this version, anyway).