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Psion v1.0.8

I warned you this would be a big update. In the end, I decided to not bother with a change log here, as it's pretty much a complete overall. This is not done, but is much more what v1.1 will look like. I wanted to get this up early as some people will be starting a playtest and I wanted something for them to play :)

The big changes:

* There are two new Disciplines. Translocation and Projection, but they do not have associated subclasses. I may add those in the future, but currently they are just available for selection with the other big change...

* The second Discipline is now free-select. I may restrict this to a list, but right now it's a free-for-all as there is no interaction I'm particularly worried about shutting down.

I am still a little worried that subclasses will be viewed as lacking indentity - perhaps even more so now that they only have one discipline attached, but we'll see.

I may still add a Shaper/Nomad subclass, but I'm not sure I need to, or if there is enough to distinguish them. I think those are really just the names of people that focus on those Disciplines rather than enough coherent content for a subclass, but I may change my mind on this.

In particular, I just don't know that having only the Translocation power makes a lot of sense, as your core action loop would be... uh... a tad silly (zapping back and forth through people). It just makes more sense as a second discipline to me.

Shaper is more likely, but I also am not sure what I would add to it that I wouldn't just want to bake into the Discipline itself.

The main thing that will still be coming here is more talents and spells... about 2-3 more of each before the public release probably, and some more fine tuning on the balance - particularly with the Projection Discipline... I think it's okay, but I need to sit down and crunch some numbers as it's fundamentally different than the others, and different is tricky.

There is a lot of polish to do on this one still, as I really have been moving a lot of stuff around and copy and pasting snippets everywhere, so apologies - as noted, I'm trying to get this up by a deadline of a patron's upcoming session :)

I also scrapped the modifier tables... I liked them well enough, but a lot of people complained about them, so it's now more of a list. Hopefully that's easier for people to read.

I know some people will never be happy the way I split the disciplines (as Telekinesis and Translocation should both technically be Psycoportation, Projection is a narrow slice of Metacreativity, etc) but ultimately I think it just makes more sense like that, and in the long run there will be more new 5e players playing it than old 3.5 players playing it, so while I do keep in mind the legacy, I also don't want to bind too strongly to it just because.

As always, let me know your thoughts!

Psion v1.0.8

Comments

No worries, even after I posted I thought about it some more and realized it could be problematic.

Matthew Gesus

"Oh, I have a good idea, maybe we should open this box" quoth Pandora (what I hear when I read that idea) :D EDIT: For some reason this comment was very truncated and I don't remember the whole thing as it was like... 3 paragraphs. Summary: It's a good idea! But sounds like a dangerous slippery slope for me. Maybe an idea best left to 1.4 or 1.5 when things a bit more stable, but I might fail my Wisdom saving throw and being writing some by Saturday! Appreciate the thoughts and feedback :)

KibblesTasty

Looks amazing! Unlocking the second discipline from the subclass opens up so much more customization space, I love it. Only thing I'd ask for now is more disciplines and talents. Maybe some hybrid talents that require two distinct disciplines, that would be fun.

Matthew Gesus


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