As forewarned, Artificer 2.0.2 is mostly the playtesting changes moved into the main document. Some have been tweaked based on the playtesting feedback.
The Expanded toolbox will get a minor update as well to include some additional Potionsmith and Fleshsmith upgrades, and these will be posted with the public post for Artificer 2.0.2 eithe...
2019-12-09 00:25:09 +0000 UTC
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For the Patreon 125 Goal I put an adventure; I'm still going to work on that and eventually put it out, but I wanted to pose the question to you people here, because at the end of the day... you out there are who I make content for.
So, with the understanding that both are coming eventually, which of the "long term" projects would you like...
2019-12-05 04:37:01 +0000 UTC
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So, to cut the chase, the next items in queue/in process are:
Imminent:
- Artificer 2.02; I've been holding off on this until I have time and internet connection to properly follow up on feedback, but should be this coming week. Patreons have already seen most of what's coming in the Expanded Toolbox. Not a huge change.
- ...
2019-12-02 06:21:46 +0000 UTC
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Not too much has changed, but after a bit more fiddle and testing, there's some changes, and I wanted to get one more update for it this month before we tick over to next month.
With the next update for Cursesmith, there might be a bit of a surprise... (nothing too exciting, don't get too excited, stop that! :p ).
I will post a more ...
2019-12-01 07:37:13 +0000 UTC
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So long enough ago that must of you have probably forgotten, I had a poll about what subclasses you wanted to see updated. The winner was Surgeon Rogue (which got updated). Next up was this, Revised Beast Master. So updated it is. What have I added...?
### v1.3
* Revive beast now returns the beast to life with half health.
* Bu...
2019-11-27 08:20:33 +0000 UTC
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Long overdue, we have the Cursesmith surfacing. This is still what I'd call a preview version, as pieces are shifting and changing; several iterations have undergone playtesting, though this has been overhauled a bit since the last one.
Cursesmith is a tricky one because it has outrageous powers... but with just enough of a cost to make th...
2019-11-25 07:47:48 +0000 UTC
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I've been struggling with this one for a few days, so I figured I'd turn to patreon to get your opinion on the matter.
I've introduced a new feature as part of the Thundersmith weapons called Stormcharged in the expanded toolbox. This replaces and loading property and reads:
Stormcharged.
When you use an ...
2019-11-18 19:34:56 +0000 UTC
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A noble patreon's request for the month was a set of upgrades & more that would help the keep their distance in their delicate work of destruction.
Well, the following are 3 upgrades, 3 magical items, and 1 feat to help do just that. Most of this will probably be rolled into the Expanded Toolbox during the next update... I may need to ...
2019-11-14 23:13:31 +0000 UTC
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So, unfortunately, this update is just words. I would like there to be content with the words, but it's just words, some of those words will be what content is coming, and when to expect it.
Cursesmith - 'tis time of Curses, where is it?
So, obviously, I really wanted to get Cursesmith out for Halloween, but Halloween is here, and ...
2019-11-01 02:27:01 +0000 UTC
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So best I can tell, pretty much everyone that uses the Compendium in this form prints it out; for the time being I'm going to make the printable version of the Compendium the default version. I know the classes being links don't work great with it as a printable version, but I don't think maintaining the classes in this document makes a lot of s...
2019-10-29 21:43:59 +0000 UTC
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Going to be honest, when I posted the poll of what subclass to revise:
https://www.patreon.com/posts/poll-which-be-or-30212515
I did not expect the Surgeon Rogue to win. It was one of the first subclass I wrote, part of the ver...
2019-10-22 00:53:14 +0000 UTC
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I won't say it's a perfect work of art, but I wanted to get this out in the wild without too many more delays. Standard Toolbox disclaimers.
There will be some more updates coming to this, and the playtesting changes here will be integrated into the Artificer v2.0.2... fairly soon, so if you have feedback on anything marked playtesting, be...
2019-10-18 03:53:33 +0000 UTC
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I have - one con saving throw at a time - mostly returned to the land of living. I apologize for my absence these last two weeks, been struggling with being sick, and not having much bandwidth between beyond my normal day job after the toll there. I thought I was better last weekend, but somehow got sick again this week instead of continuing to ...
2019-10-11 06:25:08 +0000 UTC
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Yikes, this one is a bit messy, as it the playtesting changes and the additional content are sort of intertwined a bit more. But I don't want to keep putting that off.
This is missing one of the big items it supposed to have (an additional Thesis option). Ultimately I haven't been able to make that work in a way that, well, works, yet, so ...
2019-10-05 01:34:11 +0000 UTC
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Goal Reached! ̶
w̶e̶l̶l̶, ̶c̶r̶a̶p̶ I mean... wow! That is awesome. And... much quicker than I expected, but we have hit 125 patrons, so a deal's a deal! :)
The final title of the Adventure is still pending; it will be something like "The Heart of the Artificer's Workshop" but I may use a ...
2019-09-24 21:55:40 +0000 UTC
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So we'll get a more substantial update on the 1st (or if we hit the 125 goal... getting close there, oh dear... the next goal with put to vote if we hit that one...), but for now I wanted to put out a general poll for the existing subclasses...
Obviously I am working on the Artificer, Crafting, Psion, Warlord, Feats, Spells, etc. But in th...
2019-09-24 19:08:16 +0000 UTC
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I sort of ran out of space to fit the stuff. I sort of get the feeling Warsmith has gotten too much attention due to it being so popular with Discord folks, so there is more ideas floating around for it. There may be more stuff added, but once I hit two pages I didn't want to go crazy.
One thing that I should probably mention: it's not rea...
2019-09-20 04:53:06 +0000 UTC
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Next up will be Warsmith.
As you may notice, Thunder and Gadgetsmith did also get updated here as well; which will probably be a trend through. I will slowly be adding more features and thoughts in as I update, as well as adding new sections.
Warsmith next, Fleshsmith after that, Runesmith after that, new subclass after that... stay ...
2019-09-14 23:45:42 +0000 UTC
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So, as I alluded to previously, I'm going to go ahead and start updating the Expanded Toolbox 2.0 piecemeal. I don't want to keep having long delays, if I spend too long on something I just end up chasing my tail.
There is more I wanted to do, but I also told myself sternly I'd send out an update today, and I have to go back to work soon, ...
2019-09-06 03:24:22 +0000 UTC
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This is something I've had on the back burner a long time. Back when the UA Cavalier was a thing, I had a player playing it. When XGE came out, we switched to the XGE version, and we both concluded we simply did not like it nearly as well.
This version of Cavalier hails back to parts of the UA Version, but with a broader range of man...
2019-09-04 23:11:33 +0000 UTC
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It's been a bit and we are at the end/start of the month, so I want to send out an update for what's coming up, and what I've been up to, as we didn't get a ton of new options this month (just the Psion update and 3 subclasses, by my rough count).
But this doesn't mean I have been exclusively spinning in my chair, I have worked on a few th...
2019-09-01 07:20:19 +0000 UTC
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Crafting is, at long last, coming soon. Crafting is many ways like a class itself, with each branch a "subclass" of it's own. I think, consequently, it makes sense to start with the core system + a few branches.
So I've put all the branches of crafting I've currently planned on below, and open this as opportunity for any crafting that styl...
2019-08-19 16:54:00 +0000 UTC
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While some people were happy with the last iterations of College of Requiems, enough people were unhappy about it's departure from Bard design that I decided to go ahead and rework it's features.
I debated pushing this back, but I would like to have a Bard to add to the roster as it's the last class I have no subclass for :)
Let me k...
2019-08-18 20:31:43 +0000 UTC
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The first of three eventual Bard College, we have a mournful, dark and edgy one to start off.
Building up a mournful harmony, they grow stronger the longer the requiem continues.
This was based off a patreon request (for a death bard :) )
2019-08-18 03:49:43 +0000 UTC
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Revamped and expanded with more Soul Knifing options, it keeps it's Psionic integration options, but places more emphasis on the Soul Knife stabbing and slashing.
Let me know any thoughts; like the Psycic Warrior, this will be included in the Psion document, but also should function as a stand alone option better now.
2019-08-03 21:09:31 +0000 UTC
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So with the Psion 1.2 rolling out, we are going to start crunching on these Psionic Subclasses. I don't think all classes will get a Psionic Subclass, but we will see probably quite a few of them. These will all be included in the Psionic document, but will not require it directly.
We will be seeing some changes from what we say with the S...
2019-08-03 04:06:00 +0000 UTC
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Now with elemental powers and more ways to bring your imagination to life.
This is a bit of a rough pass; I have not made the fixes in the copy editing doc yet, and will be doing that over the next day or so.
The vote clearly did not want separate disciplines for separate elements, so I've kept them combined into Psychokinetics, and ...
2019-08-02 03:41:51 +0000 UTC
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...I'm sorry...
In my defense, my user name is KibblesTasty. You had to see this coming at some point...........
In all seriousness, I'm not transitioning to making meme classes, but I drew the above image to use as my avatar and I couldn't resist taking it a bit (a lot) too far. this is just a one off bit of silliness I did in...
2019-07-26 04:03:27 +0000 UTC
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A popular branch of Psionics is Kinetics. We have already seen Telekinetics, but there is a lot more to do with energy manipulation: Pyrokinetics, Cyrokinetics, and Electrokinetics being popular options.
The more I've worked on this and talked to various people, the more I feel like three disciplines might better fit what some people w...
2019-07-22 19:16:12 +0000 UTC
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So I'm just going to go ahead and post this link for all now, as I think it's mostly functional and hasn't proved too scary so far:
https://discord.gg/msWF9EP
This should be a forever link, so feel free to click on that any time to come by and say hi, or join on of th...
2019-07-10 19:01:07 +0000 UTC
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