Now with elemental powers and more ways to bring your imagination to life.
This is a bit of a rough pass; I have not made the fixes in the copy editing doc yet, and will be doing that over the next day or so.
The vote clearly did not want separate disciplines for separate elements, so I've kept them combined into Psychokinetics, and made specialization possible when you take the discipline (without requiring a talent, but they also have drawbacks of not being able to use the other types of elements).
I also intend to update the Soulblade Monk before the next release, but that's not updated here yet (depending on when you click this link).
There is still some number crunching to do, but the first sessions with the ol' abbacus are complete and so far things check out. Shaper is probably overpowered now, but I haven't decided if/how to reign it in. The talent progression change is fairly significant and is still taking some adjusting to.
KibblesTasty
2019-08-04 01:15:25 +0000 UTCAron Smith
2019-08-04 01:08:32 +0000 UTC