SamuKata
KibblesTasty
KibblesTasty

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Fighter - Revised Cavalier

This is something I've had on the back burner a long time. Back when the UA Cavalier was a thing, I had a player playing it. When XGE came out, we switched to the XGE version, and we both concluded we simply did not like it nearly as well.

This version of Cavalier hails back to parts of the UA Version, but with a broader range of  maneuvers and some rebalancing.

While WotC has decided to not use Superiority Dice for other Fighter subclasses, I'm not WotC, and I think a sizeable portion of the D&D consuming audiance preferred that approach, so that's what alternate and revised versions are for.

Fighter - Revised Cavalier

Comments

Yeah, this one was pretty much directly created by having a player play the XGE Version and just go.... meh?... Particularly at lower levels, it just runs out of steam pretty fast, and has no way to get that steam back during an adventuring day compared to a Battlemaster. While EK is also long rest based, spells go a lot further as a lot of their best spells are concentration that last all battle, and they actually get more spells than a Cavalier gets uses of its abilities in XGE.

KibblesTasty

I'm going to offer this version to our cavalier, they juust hit Three so we'll see. It's looks a lot more flexible, and does away with subclass abilities scaling off Str *and* Con, which was something that annoyed me with the XGE version.


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