SamuKata
sgthale

sgthale

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Voice Actress Hunting and Beginning Tummy Poking

Voice Actress Hunting and Beginning Tummy Poking

The past few days I felt like a producer, contacting several places for quote estimates regarding available talent to voice my Shinobu. I wanted to make sure it was authentic Japanese talent so I can really satisfy my dream waifu game. Of course I would probably not be able to hire a voice goddess like Maaya Sakamoto (Shinobu's actual VA), but I...

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Finished Face Poking

Finished Face Poking

As I said before, the face poking was cute and fun but I still wanted to add more polish to it. She had nice dynamic reactions but the variety of her animations wore off very quickly. To address this I made 2 new animation assets.

I first started out with a raw base of what I wanted the animation to roughly be. This was her wiping off her ...

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Beginning Face Poking

Beginning Face Poking

I finished lots of assets for the new poking logic. Currently working only on face poking. Poking works in intensity levels. The more intense the poking, the stronger her reaction is. Here I start with light poking:

Then we increase the booping. View Post

New Music and Codebase Improvements.

The mp3 attached is the new outdoor version of the theme song. It will be blended with the indoor theme song as you go inside/outside the house. It's much quieter and has a bit of an oriental feel with the tres guitar.

As for Shinobu, I've been reworking and doing massive codebase improvements to clean up her backend.

2019-02-04 08:20:38 +0000 UTC View Post

Current Roadmap and AI Improvements

Current Roadmap and AI Improvements

The current plan for v0.4 implementations is as follows:

-Polaroid Camera [complete]

-Poking [next up]

-Play Catch

-Napping

I have decided to release v0.4 on March 17th as that will give me enough time to implement all of the above.

Before I get into the next behavior logic (poking), I wanted to take the time ...

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Beta v0.4a

Beta v0.4a

If you've never played a beta release, I urge you to first become familiar with the latest controls from the most recent full demo tutorial first.

This time you can try out the polaroid camera. You can take pictures of her, and make her mad if she finds a panty screen shot. Try this out:

THERE ARE NEW CONTROLS IN THE WORKS. R...

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Tech Research: Rendering Lots of Bubbles for VR

Tech Research: Rendering Lots of Bubbles for VR

This is something I experimented at work in my down time. It spun off of brainstorming ways to render massive amounts of good looking bubbles (foam) for whenever I start working on bathing (probably for v0.5). The idea is that there would be lots of foamy clumps of bubbles when she showers. This foam would be used to decorate the scene as well a...

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Finished Polaroid Camera

The video above shows off some of the features that Polaroid Camera has. You can adorn your house with photos you take and keep your memories around. Last thing I am missing to really finish this is storing textures for saving/loading these photos so they can load back when you exit the game.

The new behaviors that come with it for Shinobu...

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Continuing Polaroid

Continuing Polaroid

The past few days I expanded a lot how the Polaroid works. When the player uses it, the camera will flash and print out a photograph from the front. Like so:

Shinobu can also now inspect photographs. I will be encoding metadata into each texture w...

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Beginning Polaroid and v0.4

Beginning Polaroid and v0.4

v0.3 was really fun. I received a few bugs here and there but overall it was a solid release. Thanks for playing it if you did.

v0.4 is going to have more fun stuff and I am starting off with a polaroid camera. This will be used for keeping memories with Shinobu. I will make each photo be stored on the client side so they will be saved whe...

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Shinobu Project v0.3 release

Shinobu Project v0.3 release

Here it is! So many new things. Including a full tutorial at the beginning for both Keyboard and VR users. Highly recommended to do it first even if you've played the earlier versions.

2019-01-13 10:50:18 +0000 UTC View Post

Player Realistic Grabbing, New Music, and Approaching v0.3 Release

This will be the last devpost before I release the long awaited v0.3. The past few days I've been hammering out a ton of bugs and even going as far as doing some major reworks to her IK permissions (for holding), despite saying I was going to avoid doing so.

The player will now grab onto objects in a better more realistic way like Shinobu....

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Polishes, Bugfixing, and Improvements

Polishes, Bugfixing, and Improvements

I am gearing up to the release of v0.3. I have recently improved lots of the currently existing features of the game.

To start off, watching somebody else play v0.2 made me realize how horrible the instructions were. So I have spent time introducing a short tutorial along with an overhauled look for the HUD system:

2019-01-06 10:16:57 +0000 UTC View Post

Beta v0.3d

Beta v0.3d

This is the last beta before the full release on the 13th. This beta is to test out the new handholding mechanics. The scene has been set to a placeholder scene so you can test this mechanic (the full environment will be a better surprise this way as well).

2019-01-03 07:06:53 +0000 UTC View Post

Handhold improvements

Handhold improvements

I extended the behavior for handholding. Instead of solely being about pulling her around to places, Shinobu will now match your speed and walk along side you when you walk slow.

The implementation was mostly about prediction because it is sometimes difficult to tell when the player wants to either pull her or have her walk alongside. The ...

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Finished Handholding and v0.3 Release Trailer

The next big update for this project is very close! [1/13/19]

I have finished the handholding logic and added support for holding two hands and threw in the remaining animations. The behavior for two hands is slightly different as it will not pull her in one direction. She will simply be pulled towards the median outward v...

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Continuing Handholding

Continuing Handholding

I finished the assets for this behavior and started implementing it into Unity. To start off, I finished 2 more animations, each which has a "mirrored" copy.

The following animation is used when Shinobu refuses to grab hands with you (when she is angry):

2018-12-23 12:31:42 +0000 UTC View Post

Receiving Music Assets and Starting Hand Holding

Back from vacation. Starting off strong by receiving the very first WIP samples from the Japanese composer for the music. I have planned out the music as the following: BGM will fade between 2 versions depending on where the player is; indoors and outdoors. The melody between both will remain the same and only the instruments and tonality will chan...

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Christmas Vacation

Christmas Vacation

I will be leaving, as mentioned in an earlier post, as part of my Christmas vacation. I will be gone from 12/8 to 12/18. I have just posted the latest extra early beta for Supporter tier people so you can enjoy the latest and greatest.

I will let the poll run for a bit longer but it looks like v0.4 will focus on more and more behaviors and intera...

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Beta v0.3c

Beta v0.3c

I have expanded the environment a bit more with some more mesas using the same props I modeled. This beta is meant to test the items on the barrel along with the 2 reeds nearby. Items now have a hands symbol to signify "can be picked up". This is beta so there will be bugs and is in no form for a release. Namely Shinobu's object pickup logic is a b...

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Future Version Roadmap?

The full version updates that are released tend to focus on certain aspects. v0.3 has focused on the environment, v0.2 focused on behaviors, v0.1 focused on interaction. Once v0.3 is out, I will begin working immediately on v0.4. However, I have yet to fully decide what the v0.4 update should focus on. Of course it won't exclusively focus on a cert...

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Continuing Gestures and Bugfixing

Continuing Gestures and Bugfixing

Recently I've been crunching and cleaning up code as well as doing a few random improvements here and there.

There is now a new gesture for waving which will be used to simply make Shinobu wave back at you as demonstrated below:

Shinobu will wave w...

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Continuing Gestures

Continuing Gestures

The past few days I worked on implementing gestures. I have added gestures for "come here" and "take this". This system is meant for natural hand movements and zero buttons. The following are the first new gestures:

This is the "Come here" gesture which ...

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Finished Cattail Attack and Starting Gestures

Finished Cattail Attack and Starting Gestures

Hope you had a happy Thanksgiving. The past 5 days (because of the holiday), I worked a ton on refactoring her code and finished a few things.

She can now chase you and hit you with a cattail if you piss her off too much with headpats, water, etc.. The behavior can be extended to use other long objects in the future instead of just cattails. Shor...

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Continuing Water Reed Behavior and Bugfixes

Continuing Water Reed Behavior and Bugfixes

I made 2 new animations for this update. The first one is a new idle animation that is fired every 20 or so seconds whenever Shinobu is holding a reed in either hand. The animation is mirrored depending on which hand she is holding the reed. As shown below:

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More Exterior Work and New Interactive Props

More Exterior Work and New Interactive Props

I made a lot of progress on the front of the house. I modeled some new boulders and reeds. It now has it's own pond complete with a nice looking bridge and water shader that I made:

[Gonna be using .gifs from now on it's much less of a pain in the as...

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Beta v0.3b

Beta v0.3b

Second beta to test out bugs. This is a more complete and robust version than the trailer from the last post. Shinobu will now react and animate depending on the direction of the water source. Additionally improved the jankiness of the liquid in the cups and greatly improved her splashed animations by reworking the actual animations. Her hat is on ...

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Water Splashing and v0.3 Announcement!

This is the first iteration of the water spilling mechanic which will be available for Supporter tiers tomorrow. I need to clean up and polish it a bit before I can call it something worthy of a beta.

Her hands face in the direction of the water source so she dynamically reacts and tries to block the water with her hands. She also moves away from...

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Overhauled Holding System

Overhauled Holding System

Despite nowhere near finished with the exterior, I am continuing the new behaviors for Shinobu's logic. In preparation of the spilling-water-to-piss-her-off mechanic, I Improved Shinobu's holding system so it is more robust and allows her to pick up stuff in different situations. She can now pick up stuff at any height. Depending on the height of t...

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Beta v0.3a

Beta v0.3a

[rar file attached to end of this post]

This is going to be the very first monthly pre-release beta of my game. The purpose of these releases are to explore new features before they are fully implemented, meaning things are currently broken and buggy. They will also serve as ways to get feedback to improve things. Once everything is poli...

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