SamuKata
sgthale
sgthale

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Water Splashing and v0.3 Announcement!

This is the first iteration of the water spilling mechanic which will be available for Supporter tiers tomorrow. I need to clean up and polish it a bit before I can call it something worthy of a beta.

Her hands face in the direction of the water source so she dynamically reacts and tries to block the water with her hands. She also moves away from the source if water is constantly poured onto her. I am going to tweak her animation a little bit so it looks more natural. Also the water right now is a bit spazzy but will fix before the beta release. Next on the list is making her throw water back!

Also, Free Playable Demo v0.3 for everyone and anyone has been scheduled for a release on January 13th which will give me plenty of time to add even more behaviors and work a bit more on the environment.

Water Splashing and v0.3 Announcement!

Comments

I like seeing detail in the environment and I think flat colored simple shape houses are boring to look at especially in VR. I also think anime everything is overdone. I prefer that sort of antique feel of Mexican architecture. Modeling doesn't bother me, I kind of like the contrast she provides with her surroundings.

sgthale

Just wondering, why did you choose a more realisric take on the environment? Wouldn't anime-ish objects easier to model and fit with Shinobu being an anime char?

Pizza_Parker


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