The current plan for v0.4 implementations is as follows:
-Polaroid Camera [complete]
-Poking [next up]
-Play Catch
-Napping
I have decided to release v0.4 on March 17th as that will give me enough time to implement all of the above.
Before I get into the next behavior logic (poking), I wanted to take the time to polish and improve several things in her AI. Also to digest some code with the rest.
To start out, her anime skin shader has been reworked to allow support for colored ambient lights (image above). Her hair and skin now receive better toon highlights and shadows to bring out the detail of her mesh:

Her AI can now multi-task picked up object animations while performing certain tasks like walking around:

I am currently working on getting rid of the stuttering in her transitions. It is very annoying.
Another improvement is now being able to hand objects back to the player. This can be done by gesturing the "present object" with your hand. If your hand is empty, she will interpret that as a gesture to give you one of her objects:

This will make it far easier for the player to get items she has without having to reach really low for them. It's not complete yet as this requires a short rewrite of her backend. Also needs some more animation tweaking to make her movements more natural as she reaches her hand out. She will be using her IK to loosely follow and hand the object to your closest hand:

As for music, the outdoor theme is going to be complete very soon so it should be part of the v0.4 release. I also purchased a cardioid condenser microphone so I can record sound FX in my simple home-studio setup:

So sound FX should be rolling in somewhat soon. Stay tuned.
Also practically reached $200 per month now! These funds will go to the voice actress and more music if need be. HUGE thanks to:
Gédéon
TheMagicSpatula
Lazlo
Blank
and Lev
for their generous donations. Thanks for sticking around.
