SamuKata
sgthale
sgthale

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Beginning Face Poking

I finished lots of assets for the new poking logic. Currently working only on face poking. Poking works in intensity levels. The more intense the poking, the stronger her reaction is. Here I start with light poking:

Then we increase the booping.

It's great for interrupting her while she is trying to do something else. Like when she is eating a donut. I booped her nose.

I'm having a lot more fun than I thought I was gonna have with this behavior. I had several heartgasms. This was a truly great addition particularly because it increases her "presence". No longer will your hands phase through her body. It's much much more fun in VR than on mouse+keyboard of course.

Lastly I finished and polished the give mechanic animations. Extend your hand out and she will give you something. If she is angry, she will shake her head at you and keep whatever object she has to herself.

Notice how the polaroid camera spazzes as I grab it, this is a new bug due to some code restructuring. I will be fixing this as I go along. There is still some polishing I'd like to do to the face poking so it's not quiet done yet but it is almost done.

I will hopefully have new assets and start the tummy poking by next devblog. Haven't quite thought of it out fully yet but she will simply get embarrassed and maybe protect her stomach from your hands. Additonally I am thinking of ways to force your hand to not phase through her mesh.

Stay tuned for more booping.

Beginning Face Poking

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