SamuKata
roadtovostok

roadtovostok

patreon


roadtovostok posts

Dev Update (27/05/2024)

Hi!

Just a quick dev update.

I'm currently editing the next devlog episode about these new features and that should hopefully be ready end of this week.

The crafting system is now also completed, I have made few new recipe related items and bunch of bug testing to make sure all the core elements are working.

Once the devl...

View Post

Crafting UI (Improvements)

Hi!

I have been working on for multiple crafting recipes and did few tweaks to the crafting UI.

Once I started adding bunch of recipes to the list, they consumed huge number of panel space rather quickly, so I designed a UI collapse / expand feature (can be added to tasks also if needed).

In the video, you can see how the craft...

View Post

Crafting Recipe: Improvised Cooking Station

Crafting Recipe: Improvised Cooking Station

Hi!

Here's one of the first crafting recipes available called Improvised Cooking Station.

Items required:

  • Hotplate

  • Battery

  • Battery Cables

This cooking station can be used for those cooking crafts that require heat / fire source in your vicinity.

-Antti (Developer)

View Post

MP5 Variants (MP5K & MP5SD)

Hi!

Here's two new weapons to game MP5K and MP5SD.

I pulled out these models from the Unity build and BarryBogs added the animations to them.

I will post tonight more crafting system related stuff.

-Antti (Developer)

View Post

Crafting UI (Preview)

Hi!

Here's the first look at the crafting UI and some main explanations of how this system is going to work:

  • Crafting UI is available when you open the Interface and you are not interacting with containers or traders.
  • Crafting recipes are categorized by type like medical, electronics etc.
  • On the ...

    View Post

Dev Update (22/05/2024)

Hi!

Just a quick dev update.

The crafting UI is now done and the crafting recipe code implementation is also mostly ready.

It's pretty obvious that I'm going to need bunch of new crafting related items to the game in order to fully utilize this system, but the crafting can still be tested with placeholder recipes when it comes ...

View Post

Doctor (WIP)

Doctor (WIP)

Hi!

Here's a work-in-progress look at the second trader called Doctor.

Claudia is once again working on these characters and so far it's progressing really well in its sculpting phase.

-Antti (Developer)

View Post

Terrain Effects (Example)

Terrain Effects (Example)

Hi!

In addition to the last post (Terrain Shader 2.0), I decided to quickly showcase some upcoming visual upgrades.

This graphical feature is related to PBR-rendering, but I have "development rule" that I can't utilize that workflow yet in order simplify the graphical style and development.

However there are still some "fast-to...

View Post

Terrain Shader 2.0

Terrain Shader 2.0

Hi!

Yesterday I worked on some terrain shader improvements, basically I needed a little break from coding and do something visual.

The goal was to add more variation, better texture blending, road overlays and some micro detail textures like leaves, needles and so on.

Here's some before and after examples.

Before
↓<...

View Post

Ammo Types (Ready)

Ammo Types (Ready)

Hi!

All the current weapons are now covered in terms of caliber-based ammo.

Tomorrow I start making making some preparations for next week crafting system.

-Antti (Developer)

View Post

New Ammunition: 9x18

New Ammunition: 9x18

Hi!

Here's the last missing ammo type which was for the Makarov.

-Antti (Developer)

View Post

New Ammunition: 4.6x30

New Ammunition: 4.6x30

Hi!

Here's the new ammunition for the MP7.

ps. There's one more ammunition left (Makarov) and then the entire caliber-based ammo is done for the current weapons.

View Post

New Ammunition: 9x39

New Ammunition: 9x39

Hi!

Here's one of the new subsonic ammunition for the VSS.

-Antti (Developer)

View Post

Dev Update (18/05/2024)

Hi!

Just a quick dev update.

Today I spent most of the time fixing some ammo system related bugs when it comes to these new ammo types and those are now fixed.

I have only 3 more ammo types left and then all the current weapons in the game are covered in terms of caliber based ammo.

This basically means that I can finish ...

View Post

New Ammunition: 5.45x39

New Ammunition: 5.45x39

Hi!

Here's one of the new ammunitions for AKS-47U and AK-12 calibers.

-Antti (Developer)

View Post

Finnish Game Awards 2024

Finnish Game Awards 2024

Hi!

I was invited to Finnish Game Awards 2024 (visited there today) and Road to Vostok won the category Best Creative Achievement of the Year 2023.

One reason why this award was given was also related to that successful engine port in the middle of the production.

Thank you for supporting this project and especially for supp...

View Post

New Ammunition: 5.56x45 (.223)

New Ammunition: 5.56x45 (.223)

Hi!

Here's the last one of today's new ammunitions.

-Antti (Developer)

View Post

New Ammunition: 7.62x54R

New Ammunition: 7.62x54R

Hi!

Here's the second new ammo today for Mosin and SVD weapon types.

-Antti (Developer)

View Post

New Ammunition: .45 ACP

New Ammunition: .45 ACP

Hi!

The goal today is to add 3-4 new ammo types and here's the first one: .45 ACP.

Antti (Developer)

View Post

New Ammunition: 9x19 + 12/70 + 7.62x39

New Ammunition: 9x19 + 12/70 + 7.62x39

Hi!

Caliber based ammunition is progressing faster than expected, the code implementation is already ready and I have now started to modelling / texturing the individual ammo boxes.

Related to these ammo boxes, I try to design them in a way that they are visually easy to recognize.

Here's also an example of the UI ammo icons: View Post

Starting Kits (Ready)

Hi!

Like expected this starting kits feature was one day job and now there's a possibility select from multiple different kits when you start a new game.

The items in these are still placeholder but the feature is now fully implement and modular development wise.

Tomorrow I will start with the caliber based ammo.

Antti (D...

View Post

Dev Update (13/05/2024)

Hi!

Here's a quick dev update and some recent plans.

Originally I planned to start the AI overhaul after this armor system but I decided to continue with this "one feature per week" flow since that has been going quite smoothly.

Here's the main elements that need to happen before the Public Demo 2 v2:

  • Task...

    View Post

Armor System (Ready)

Armor System (Ready)

Hi!

This first iteration of the Armor System is now completed and I made a small chart to highlight how the system works.

Here's the main elements:

  • Game has now armor protection and weapon penetration levels from 1-5.

  • These levels are designed around the IRL NIJ classification.

  • Available NI...

    View Post

New Equipment: Police Helmet

New Equipment: Police Helmet

Hi!

Here's another of those new helmets which is based on Finnish ballistic police helmet.

I'm pretty sure I can finish this armor system by tomorrow, I will share more development plans once this is fully done.

-Antti (Developer)

View Post

New Equipment: SSh-39

New Equipment: SSh-39

Hi!

I have been implementing those helmets for the past few days and here's one of the low-tier helmets from WW2.

I want to implement some of these old helmets as well since location-wise they fit the game idea and there has to be bad gear to make the good gear feel exciting looting wise.

-Antti (Developer)

View Post

Armor System (Update 2)

Armor System (Update 2)

Hi!

Here's a small update to the armor system.

I have now added all the NIJ plate models to the game and linked those to the loot simulations.

Today I also made separate impact audios for plates, meaning there's a slight audio variation if you get a hit in your plates and there's SFX for that plate break event.

On top of ...

View Post

Upcoming contractor work

Hi!

Since the Public Demo 2 hassle is now mostly behind, I'm going to start activating some new contractor work once again.

Here's what has been currently signed:

  • New trader: Doctor

  • New AI animations (relates to AI overhaul)

  • MP5SD animations

  • MP5K animations

Th...

View Post

Armor System (Clarification)

Hi!

I saw few comments related to the armor system and decided to clarify some elements.

The last post where I mention how the armor system works was about how it's progressing since I like to share work-in-progress mechanics here, but I maybe wasn't that clear that the system is not ready yet, so I just listed some of the implement ...

View Post

Armor System (Preview)

Hi!

Here's a small preview clip about the armor system.

Here's what has been implement so far:

  • There's 3 different armor plates and ratings (NIJ II, NIJ III, NIJ IV)

  • NIJ II plates can take 4 pistol / shotgun / SMG rounds (if plate gets hit)

  • NIJ III plates can take 4 rifle caliber rounds (if...

    View Post

New Item: Armor Plates

New Item: Armor Plates

Hi!

This week the development goal is the armor system and here's the first armor related item.

These armor plates can be "loaded" into certain rigs and they give protection against weapon damage. Once the plates get hit, they lose condition and eventually when the condition goes to zero, plate gets destroyed.

Antti (Develop...

View Post