Hi!
Here's a small update to the armor system.
I have now added all the NIJ plate models to the game and linked those to the loot simulations.
Today I also made separate impact audios for plates, meaning there's a slight audio variation if you get a hit in your plates and there's SFX for that plate break event.
On top of this, you may have noticed that there have been few fabrics already in the game and these material types are kind of linked to this armor system as well.
In the trader menu, there have been this greyed-out option for services, so the goal is to implement crafting / repair system at some point, so one specific trader (Gunsmith) can also provide armor repair services if you have certain materials available (like Aramidi / Kevlar etc.) or at least that's the current plan.
I think this kind of repair thing is somewhat necessary because otherwise these rare armor items would become totally useless really quickly and they would lose all utility value once broken.
Next I will start working on those helmets, like mentioned they are a bit more tricky design-wise since the NIJ armor classification doesn't quite apply to all helmets (especially old ones).
-Antti (Developer)
TacShooter
2024-05-12 14:16:05 +0000 UTCMello' Mike
2024-05-08 08:39:54 +0000 UTCMrUlfen
2024-05-08 08:19:36 +0000 UTCsecurityCase
2024-05-08 05:19:56 +0000 UTCAndrew Ryan
2024-05-08 00:54:59 +0000 UTCMrUlfen
2024-05-08 00:30:50 +0000 UTC