SamuKata
roadtovostok
roadtovostok

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Terrain Effects (Example)

Hi!

In addition to the last post (Terrain Shader 2.0), I decided to quickly showcase some upcoming visual upgrades.

This graphical feature is related to PBR-rendering, but I have "development rule" that I can't utilize that workflow yet in order simplify the graphical style and development.

However there are still some "fast-to-implement" PBR elements (masks) that I can could potentially allow myself to use and those are mostly related to this terrain shader improvement.

Here's one "Mud Blending" example that showcases how those overlaying textures could be added to this new shader.

In this example you can see how the light reflects from the overlaying damp areas etc.

I'm definitely tempted to add some of these elements to this current shader but I still avoid full scale PBR workflows at this stage.

-Antti (Developer)

Terrain Effects (Example)

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