Hi!
Yesterday I worked on some terrain shader improvements, basically I needed a little break from coding and do something visual.
The goal was to add more variation, better texture blending, road overlays and some micro detail textures like leaves, needles and so on.
Here's some before and after examples.
Before
↓
After
↓
Before
↓
After
↓
Before
↓
After
↓
Before
↓
After
↓
Before
↓
After
↓
Before
↓

After
↓

It might a bit hard to recognize those new details and blending improvement from these images but those should be obvious with the next dev build.
On top of this, I also fixed few blending shaders related to rocks where the moss / snow blending had quite blocky and spotty visual appearance.
Before
↓
After
↓

ps. the crafting system is progressing nicely, I should have first UI preview ready within few days.
-Antti (Developer)
Anthony Bucci
2024-05-22 13:02:00 +0000 UTCMello' Mike
2024-05-20 18:22:46 +0000 UTCSavRoyale
2024-05-20 18:08:37 +0000 UTCsecurityCase
2024-05-20 17:39:05 +0000 UTC