SamuKata
roadtovostok
roadtovostok

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Dev Update (18/05/2024)

Hi!

Just a quick dev update.

Today I spent most of the time fixing some ammo system related bugs when it comes to these new ammo types and those are now fixed.

I have only 3 more ammo types left and then all the current weapons in the game are covered in terms of caliber based ammo.

This basically means that I can finish this feature this weekend easily and then I will start working on that crafting system.

I do have some game industry events and devlog editing this month also, but I'm pretty sure that crafting system can still be done within this month. This would then give me really nice timeline for those upcoming AI overhauls and map expansions.

-Antti (Developer)

Comments

Yeah, already thought about that portion thing for specific items, but great to hear that, thanks for the answer :)

TastyMilk

1. Yea there have to be some kind of specific loot tables for sure, it's mostly tied to how many new items I manage to make before that demo so there's enough item variation for those. 2. Yea that crafting / task system will give me automatically those dependency functionalities, so probably after the crafting system. However I don't yet have i "portion uses" so currently lighting the fire would consume the entire matchbox etc :)

Road to Vostok

Just by luck, those trader supplies are currently totally RNG-based :)

Road to Vostok

There is something myself and some folks in the discord have been discussing and I was hoping to get some clarification from you. A simple yes or no would be fine, no big explanation needed. I found that when returning to the village Trader after making long looting trips to Radar and other areas of the map that the Trader almost always has the best loot (rare weapons and attachments, and almost always a medkit). Is that intended or just by luck?

Andrew Ryan

Great to hear you gotta solid timeline, but two things I wanted to ask about where: 1. Do you still consider/have time for making some sort of loot tables before the next dev build? 2. When will you add item dependencies, for example needing a matchbox to light up a fire, will that be added when you're gonna be making that crafting system. Since I guess you'd also need these dependencies for it, or is that a thing for pd2v2 or even after? Thanks as always for your hard work! :D

TastyMilk


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