Hi everyone.
Some time ago, before publishing AGLS v1.6, I mentioned that I was considering changing the minimum amount required to purchase this project. I think I’ve now decided to raise the subscription price from $12 to $14–15. This is an increase of over 25%, but I’d like you, as supporters, to understand my re...
2025-11-13 17:21:55 +0000 UTC
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A large-scale project designed for Unreal Engine 5.6+ that includes mechanics commonly used in adventure games.
The project is based on C++ (five C++ plugins), but modifying the source code is not required — changes can be made entirely through Blueprints.
Not all animations are included in the pro...
2025-10-28 22:20:15 +0000 UTC
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Hi everyone,
In this message, I’d like to give an update on the current status of AGLS v1.6.
In my previous post, I mentioned that I was aiming to release the update between October 15th and 17th. Unfortunately, I wasn’t able to finish everything by that deadline 😔. Because of this, I’ll need a bit more time to polish all th...
2025-10-17 13:43:09 +0000 UTC
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I’m still actively working on the new AI controller. The development has been going on for quite a while now, but the number of issues I’ve encountered along the way has been enormous. A lot of time has also gone into learning State Tree, Smart Objects, Contextual Animations, modifying the EQS system, and modify the default AI controller cla...
2025-10-04 01:22:00 +0000 UTC
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Hi 🙂.
I’m still actively working on newer versions of AGLS, even though the project has already reached a massive scale and level of complexity. That said, I still plan to “complicate” other mechanics and systems.
Currently, I’ve taken on the task of significantly rebuilding the AI controller for Hu...
2025-09-14 18:15:50 +0000 UTC
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I present a simple demo scene that I worked on for about 2–3 weeks. The entire project was developed mainly to outline general knowledge about video game creation. From a gameplay perspective, the scene is based on my project, Adve...
2025-09-03 17:15:28 +0000 UTC
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Informations about animations:
Not all animations are included in the project.
Animations such as Stealth Finishers or Melee Attack come from the UE Marketplace. You don't need to own these animation packs to open the project in the editor. The main consequence of missing animations will simp...
2025-08-07 00:46:33 +0000 UTC
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A new engine version, numbered 5.6, was recently released. By default, opening the project by converting it from UE5.5 to UE5.6 is not possible, as the C++ code won’t compile. That’s why I’ve prepared ready-to-use plugins for this engine version.
Here’s a short guide on how to convert the AGLS project to ve...
2025-06-08 15:09:00 +0000 UTC
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Hi everyone,
I recently decided to record a few simple tutorials for the AGLS v1.4 project. Unfortunately, these aren't professional recordings, as there's no voice narration in the videos. Tutorials just aren't something I feel particularly confident with. That said, I’ve created a playlist where you can find basic information on how to...
2025-06-02 19:26:41 +0000 UTC
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Informations about animations:
Not all animations are included in the project.
Animations such as Stealth Finishers or Melee Attack come from the UE Marketplace. You don't need to own these animation packs to open the project in the editor. The main consequence of missing animations will simp...
2025-05-17 15:21:32 +0000 UTC
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As I mentioned earlier, I unfortunately couldn’t use the animation database I showcased in the presentation or progress videos. MotoricaAI currently doesn’t permit any commercial use of their AI tool. For that reason—and also based on the poll results—I decided to create a replacement animation database. Producing all the requir...
2025-05-11 22:19:30 +0000 UTC
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Hi everyone,
I’d like to let you know about the upcoming update for the Zombies System. Unfortunately, I’ll need to postpone the release by at least a week—possibly a bit longer. There are several reasons for this:
To create Motion Matching, I used the automatic generation of animations based on trajectories, w...
2025-04-30 11:51:08 +0000 UTC
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Informations about animations:
Not all animations are included in the project.
Animations such as Stealth Finishers or Melee Attack come from the UE Marketplace. You don't need to own these animation packs to open the project in the editor. The main consequence of missing animations will simp...
2025-02-26 02:06:00 +0000 UTC
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I present a simple "game" created in Unreal Engine 5.4, based on my main project—Adventure Game Locomotion System v1.3. The work on the scene itself took me just under two months. Alongside developing the map, I was also working on improving AGLS. In the end, I think the result looks quite solid, which is why I wanted to share my work.
<...
2025-02-18 18:00:44 +0000 UTC
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Informations about animations:
Not all animations are included in the project.
Animations such as Stealth Finishers or Melee Attack come from the UE Marketplace. You don't need to own these animation packs to open the project in the editor. The main consequence of missing animations will simp...
2024-12-10 19:27:20 +0000 UTC
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I have just created a new tier that grants access to AGLS v1.1+, as I previously announced. I hope there won’t be any issues with changing the subscription. Here, Patreon provides information on the topic:
https://supp...
2024-10-08 13:04:15 +0000 UTC
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Informations about animations:
Not all animations are included in the project.
Animations such as Stealth Finishers or Melee Attack come from the UE Marketplace. You don't need to own these animation packs to open the project in the editor. The main consequence of missing animations wi...
2024-10-08 12:59:41 +0000 UTC
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I would like to share an important update.
I am currently working on the development of the AGLS project. I plan to introduce several new systems, such as advanced covering, crawling, more locomotions like tired or injured, and much more (at the time of writing this message, I have mostly implemented the Cover system, which include...
2024-10-02 16:24:43 +0000 UTC
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Link to demo (AGLS v1.0.2)
Link to demo (AGLS v1.2.2)
2024-08-20 20:35:55 +0000 UTC
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Informations about animations:
In the project, not all animations will be included. Animations like Stealth Finishers come from the UE5 marketplace - Stealth Finishers - knife and hand
2024-08-10 17:13:12 +0000 UTC
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Not all animations will be included in the project. Packaged only UE5.2 - Win x64. No Replication. Include C++ Code
------> Informations about animations:
In the project, not all animations will be included. Animations like Stealth Finishers come from the UE5 marketplace - 2024-05-05 00:14:23 +0000 UTC
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I present a demonstration scene inspired by titles such as "The Last Of Us" and "Days Gone" for the "Interaction With Advanced Locomotion" project. The map is quite large, but World Partition is not used. On the map, you can find areas where AI controllers spawn (1 spawner outside, 2 inside buildings). Along with the map, additional mechanics ar...
2024-04-02 00:59:46 +0000 UTC
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------> Informations about animations:
In the project, not all animations will be included. Animations like Stealth Finishers come from the UE5 marketplace - OpenMarketpla...
2024-02-19 00:44:50 +0000 UTC
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------> Informations about animations:
In the project, not all animations will be included. Animations like Stealth Finishers come from the UE5 marketplace - OpenMarketpla...
2023-12-08 14:57:39 +0000 UTC
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I managed to prepare plugins for the project, allowing it to run in Unreal Engine 5.3
How to replace plugins correctly:
- Download project files for UE5.2. Im recommending download the newest version (current is 3.0.2)
- Download the correct plugin files and then extract the archive.
- ...
2023-10-28 12:44:05 +0000 UTC
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------> Informations about animations:
In the project, not all animations will be included. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketpla...
2023-09-26 15:32:51 +0000 UTC
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------> Informations about animations:
In the project, not all animations will be included. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketpla...
2023-08-18 17:54:02 +0000 UTC
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