Plugins Content For UE5.3 (IWALS 3.0)
Added 2023-10-28 12:44:05 +0000 UTCI managed to prepare plugins for the project, allowing it to run in Unreal Engine 5.3
How to replace plugins correctly:
- Download project files for UE5.2. Im recommending download the newest version (current is 3.0.2)
- Download the correct plugin files and then extract the archive.
- Navigate to the directory where the IWALS project content is located, and locate the "Plugins" folder.
- Finally, delete all the contents of this "Plugins" folder, and then place the downloaded plugin files into it.

Download files from Attachments or use alternative link: Plugins Content For UE5.3
Comments
Hi, I've tried several solutions to rebuild plugins to 5.4 but all my tries failed, any working solution to rebuild plugins? thanx)
tygra78
2024-04-29 00:34:34 +0000 UTCIs there a way to make the bullets, when fired, collide with a fractured chaos engine object? and how?
D4n11JS
2024-01-14 12:43:38 +0000 UTCdo you have visual studio?
Akın Özgen
2024-01-03 17:04:00 +0000 UTCGreat got that to work now on 5.3.2! One thing is the rope system, I can equip it but can never use it, on all the various test levels, I assume to need to point it at specific spots in the levels?
ZeRoY
2023-12-23 13:10:28 +0000 UTCCan you help me?, it's giving me an error when packaging the file UATHelper: Packaging (Windows): BUILD SUCCESSFUL UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Lord Trevor\Desktop\IWALS (Version 3.1) UE5.2\Interaction_With_ALS.uproject UATHelper: Packaging (Windows): Interaction_With_ALS.uproject requires a temporary target.cs to be generated (ApexDestruction plugin is enabled) UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows): Running: F:\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "F:\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Interaction_With_ALS Win64 Shipping -Project="C:\Users\Lord Trevor\Desktop\IWALS (Version 3.1) UE5.2\Interaction_With_ALS.uproject" -Manifest="C:\Users\Lord Trevor\Desktop\IWALS (Version 3.1) UE5.2\Intermediate\Build\Manifest.xml" -NoHotReload -xgeexport "C:\Users\Lord Trevor\Desktop\IWALS (Version 3.1) UE5.2\Interaction_With_ALS.uproject" -NoUBTMakefiles -remoteini="C:\Users\Lord Trevor\D esktop\IWALS (Version 3.1) UE5.2" -skipdeploy -log="C:\Users\Lord Trevor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Epic+Games+UE_5.2\UBT-Interaction_With_ALS-Win64-Shipping.txt" UATHelper: Packaging (Windows): Log file: C:\Users\Lord Trevor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Epic+Games+UE_5.2\UBT-Interaction_With_ALS-Win64-Shipping.txt UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named 'HelpfulFunctions' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool. UATHelper: Packaging (Windows): Took 4,4310928999999994s to run dotnet.exe, ExitCode=6 UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Lord Trevor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Epic+Games+UE_5.2\UBT-Interaction_With_ALS-Win64-Shipping.txt) UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 8s UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6) UATHelper: Packaging (Windows): BUILD FAILED
Wanderson gonçalves
2023-12-22 01:38:05 +0000 UTCHey I've heard a rumor about a release or two since this, but I'm new so I'm no sure where to find things other than here. Is there somewhere else I should be watching as well? Thanks for all your hard work!
Matt Clark
2023-12-05 07:17:43 +0000 UTCI think that version 3.1 should appear between 03/12 and 07/12.
Jakub W
2023-11-28 22:50:49 +0000 UTCSorry, but unfortunately it is not possible to package the project with these plugin versions. In source plugins projects tke packaging process is complete correctly. However, there are bugs in the IWALS project. I tried to solve it. I worked on this for many hours. What annoys me is that Epic Games changes function names, parameters and other things in C++ every engine update. Then a compilation problem occurs and I have to spend a lot of time fixing it. When I find a solution, I will replace the plugin files.
Jakub W
2023-11-28 22:06:57 +0000 UTCIndeed. I didn't notice it before. However, I think the main problem here is the Rifle, which is connected to the skeletal mesh using Physic Constraint. This component bugs during ragdoll initialization. In UE5.0, ragdoll worked fine. There was no vibration problem, except for the Rifle. The physics engine has changed in UE5.2. Physic Body now works differently. Unfortunately I don't know how to fix it. Epic Games introduces many changes, which causes bugs to appear in newer versions of the engine.
Jakub W
2023-11-28 21:55:26 +0000 UTCI will think about it :)
Jakub W
2023-11-28 21:30:47 +0000 UTCYou can use this link: https://discord.gg/uBQYuKjbbB
Jakub W
2023-11-28 21:30:19 +0000 UTCI am unable to package project with this version
Jonathan Nielssen
2023-11-28 21:08:30 +0000 UTCGreat, just as i needed to upgrade my project for another plugin to UE 5.3 :) Works for me. Do you have an idea when we the new version 3.1 with the ladder-system will be released?
Julius Hackel
2023-11-26 12:42:56 +0000 UTCHey there i have an urgent question please, the ragdoll effect keeps jittering when i click on " X " it glitches for a split second! is there a way to fix it ? is it colliding with something ? or what could possibly be the issue ? thank you
Karbo
2023-11-19 18:21:07 +0000 UTCFlashlight mecanics will be a great adition to the pack, like the one in alan wake 2 for example.
SebastianV
2023-11-15 15:14:21 +0000 UTCI solve this clicking on the node with right mouse button, then clicking on refresh nodes in all nodes with red line...
Matheus Santi
2023-11-11 02:22:36 +0000 UTCHi Jakob. I have a couple of very simple questions... how do i reach you on Discord?
Wilfred de la Querra
2023-11-08 22:23:17 +0000 UTCBlueprint Runtime Error: "Accessed None trying to read property BP_DynamicLedgeClimbing". Node: Return Node Graph: Get Character Information Function: Get Character Information Blueprint: ALS_Base_CharacterBP Blueprint Runtime Error: "Accessed None trying to read property BP_DynamicLedgeClimbing". Node: Return Node Graph: Get Character Information Function: Get Character Information Blueprint: ALS_Base_CharacterBP Blueprint Runtime Error: "Accessed None trying to read property BP_FallDamageAndSliding". Node: Return Node Graph: Get Character Information Function: Get Character Information Blueprint: ALS_Base_CharacterBP Blueprint Runtime Error: "Accessed None trying to read property BP_BalanceAndLadderMovement". Node: Return Node Graph: Get Character Information Function: Get Character Information Blueprint: ALS_Base_CharacterBP How do i fix this
Mayuresh Sawant
2023-11-02 16:22:48 +0000 UTCworking thanks
Mayuresh Sawant
2023-11-01 18:22:47 +0000 UTCWhat exactly are you having trouble with? I made this process on my pc and everything worked fine. You need to provide more details.
Jakub W
2023-11-01 18:16:06 +0000 UTCIs this a joke ? Not working on UE5 5.3
Jony
2023-11-01 11:30:22 +0000 UTCThat is great news!!!
Nicolas Choukroun
2023-10-29 04:37:27 +0000 UTC