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JakubW
JakubW

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Adventure Game Locomotion System v1.2.2 (Packaged DEMO) | Windows

Link to demo (AGLS v1.0.2)

Link to demo (AGLS v1.2.2)

Adventure Game Locomotion System v1.2.2 (Packaged DEMO) | Windows

Comments

same. I already have ALS in my project but I want the companion and all that.

MedicBobs

Hi @Jakub, I have another C++ project with destructible vehicles, that I really want to combine with this project. I'd be ok merging one to the other either way. Do you have any advise on how to go about this? I'm about to try it on my own but I'm almost sure there's probably plugins or something like that that I need to make sure to also copy over.

Jameson Parker

Hello Jakub. I would like to import obstacle course to my project.

House Party

Yes and no, the new version he released allows me to work in that project instead of my own. but not for the previous version.

Caleb Kenner

have you figured this out yet???

Manas Dhanait

I'M VERY CURIOUS ABOUT THAT TOO

asader aserd

How can I import this into an existing project?

Caleb Kenner

I introduced car control in UE5.0. Since then, Epic Game has changed how the physics engine works. As a result, the car is simulated incorrectly. I tried to fix it somehow, but I couldn't. So unfortunately I won't be able to help you with that.

Jakub W

HOW TO FIX CAR MOVE character

Rohit CGI

i don't believe this was the solution,i disconnected all the Als_secondaryMotion and putted the value of "SecondaryMotionMaskC" on zero value instead of one,i don't believe it. thank you so much Jakub u saved me,it was really frustrating.

RonYonassiProduction

This is very easy to do. Just overwrite the value of the 'SecondaryMotionMaskC' variable in ALS_AnimBP. I presented an example on this screenshot: https://snipboard.io/PFMXn1.jpg

Jakub W

hey dear jakub,if u could explain me please how to control the secondaryMotion animation to make the gun aim stable(i want to control the sniper to make my character stop his breath to aim more stabilize)

RonYonassiProduction

Could be just me, but when opening AGLS v1.0.3 (Experimental).zip, equiping the rifle using 3, everything looks right until you aim/fire the rifle... The rifle model turns to a weird angle and fires in the wrong direction. The pistol (2) looks and fires correctly.

BilboBaggins

I think he means when it will be 100% finished without errors or bugs

Yosiel

What do you mean?

Jakub W

when it will be ready ?

xDream

This is amazing. I just keep finding gems as I look through the folders!

Amp Coppo

Thanks for such an awesome project Jakub!

Jameson Parker


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