SamuKata
prostochel2002

prostochel2002

boosty


prostochel2002 posts

Progress Report 33

Progress Report 33

Progress Report 32

Progress Report 32

Progress Report 31

Progress Report 31


EN:
Greetings. It's me.
This week I don't have much new to share, since I was focused on the work I said I'd be doing in the previous Progress Report - mostly coding.
...

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Progress Report 30

EN:
Greetings. It's me.
This week, I've basically been doing the same work I did last week for Aster, but this time for Hero. Creating tree visuals, designing passives, and experimenting with different effects. I'm not worrying about fine-tuning numbers yet...

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Progress Report 29

Progress Report 29

Progress Report 28

EN:
Greetings. It's me.
I'll be honest, I would rather not post this week, since I was very busy with real life stuff. As often happens, a lot of things came up at once and needed my attention. The only reason I'm posting today is to keep my posts regular -...

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Progress Report 27

Progress Report 27

Progress Report 26

EN:
Greetings. It's me.
This week, I've been working on what I said I would: the camping mechanic, remaking some 1.0 animations, and fixing older systems like dialogue and shops so they can be used more universally. Nothing too crazy there - I'm not refacto...

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Progress Report 25

EN:
Greetings. It's me.
This week, I've been working on weapon upgrades (figuring out what kind of system works best and doing some testing), remaking the choppy slap/grab cheeks animations (I'll also redo the "side-eye" ones), and outlining skill trees for...

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Progress Report 24

EN:
Greetings. It's me.
Thank you for all the ideas you shared under the last progress report! A lot of them really got me thinking.
This week, I've been gathering feedback from the public release and polishing...

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(Public Game Update) prototype-rev-1.4c

(Public Game Update) prototype-rev-1.4c

Progress Report 23

EN:
Greetings. It's me.
This week I've been working on a small 1.4c bugfix update, which I'm releasing now for T2 subscribers (and making public tomorrow). Huge thanks to everyone who reported bugs - it made fixing things A LOT easier and faster. Hon...

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1.4A -> 1.4B VEILED CHANGELOG

EN:
Still not a proper 1.4, but we're getting close.
This version (or its bugfix) will become public in a week!
- 5 new animations (no penetration)
- H-Status screen
- Smith ...

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Progress Report 22

EN:
Greetings. It's me.
Sorry, gentlemen, no game update today. I need a bit more time. So, slightly later!
I don't want to repeat myself, but it's totally understandable that not everyone reads each and every ...

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Progress Report 21

Progress Report 21

CAUTION

DON’T BUY ACCESS.
YOU BUY = I DIE
The update is way too broken - think pre-early-access, pre-alpha, pre-CBT, pre-prototype.
I'm not joking and I'm not gatekeeping (okay, MAYBE I won’t literally die if you buy it... but stil...

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≤ June 15

EN:
Greetings. It's me.
The game will be updated within a week (on or before June 15). It's likely I won't be able to finish everything I originally announced for 1.4, but I can't delay it any further. The update will include some other small things ...

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Progress Report 20

EN:
Greetings. It's me.
No game update today...
This week, I’ve been working on the town backend I completely forgot to implement properly, as well as some art, dialogue, and various small things here and the...

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Progress Report 19

EN:
Greetings. It's me.
First of all, thank you for all the kind and supportive comments - they really mean a lot and help keep me going. I’m still on track for the ETA I mentioned earlier, and progress continues steadily.
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Progress Report 18

EN:
Greetings. It’s me.
Work is still focused on the upcoming update: progressing progress, polishing new things, adjusting old content, and fixing remaining bugs.
The big tasks left are finishing touches on the 3D town, adding the ...

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Progress Report 17

EN:
Greetings. It's me.
Still stuck in that mysterious zone where things get done but can’t quite be shown or released yet. Progress is being made - I promise! I've been working through a fair number of bugs - the usual cleanup that comes with preparing t...

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Progress Report 16

Progress Report 16

Progress Report 15

Progress Report 15

Dialogue window design definitely not inspired by anything...
Дизайн диалогового окошка, разумеется, не вдохновленный ничем...
EN:
Greetings. I...

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Progress Report 14

EN:
Greetings. It's me.
This week I've been working mostly on the backend code for the Town and refactoring the dialogue system.
Everything is moving forward steadily, though there's nothing flashy to
show ...

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Progress Report 13

Progress Report 13

Progress Report 12

Progress Report 12

Progress Report 11

Progress Report 11

Progress Report 10

Progress Report 10

Progress Report 10

Same scene, different angles
Одна сцена, но с разных ракурсов
EN:
Greeting. It's me. It's been a busy week.
<...

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Progress Report 9

Progress Report 9

Progress Report 9

Monster Art by Hasselnut – https://linktr.ee/hassel_nut
EN:
Greetings. It's me. Last week I was map...

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(Public Game Update) prototype-rev-1.3

(Public Game Update) prototype-rev-1.3