Progress Report 33
Progress Report 32
Progress Report 31
Progress Report 31
EN:
Greetings. It's me.
This week I don't have much new to share, since I was focused on the work I said I'd be doing in the previous Progress Report - mostly coding.
...
2025-09-07 16:02:27 +0000 UTC
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Progress Report 30
EN:
Greetings. It's me.
This week, I've basically been doing the same work I did last week for Aster, but this time for Hero. Creating tree visuals, designing passives, and experimenting with different effects. I'm not worrying about fine-tuning numbers yet...
2025-08-31 17:07:27 +0000 UTC
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Progress Report 29
Progress Report 28
EN:
Greetings. It's me.
I'll be honest, I would rather not post this week, since I was very busy with real life stuff. As often happens, a lot of things came up at once and needed my attention. The only reason I'm posting today is to keep my posts regular -...
2025-08-17 17:18:15 +0000 UTC
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Progress Report 27
Progress Report 26
EN:
Greetings. It's me.
This week, I've been working on what I said I would: the camping mechanic, remaking some 1.0 animations, and fixing older systems like dialogue and shops so they can be used more universally. Nothing too crazy there - I'm not refacto...
2025-08-03 17:51:39 +0000 UTC
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Progress Report 25
EN:
Greetings. It's me.
This week, I've been working on weapon upgrades (figuring out what kind of system works best and doing some testing), remaking the choppy slap/grab cheeks animations (I'll also redo the "side-eye" ones), and outlining skill trees for...
2025-07-27 17:34:17 +0000 UTC
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Progress Report 24
EN:
Greetings. It's me.
Thank you for all the ideas you shared under the last progress report! A lot of them really got me thinking.
This week, I've been gathering feedback from the public release and polishing...
2025-07-20 17:05:22 +0000 UTC
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(Public Game Update) prototype-rev-1.4c
Progress Report 23
EN:
Greetings. It's me.
This week I've been working on a small 1.4c bugfix update, which I'm releasing now for T2 subscribers (and making public tomorrow). Huge thanks to everyone who reported bugs - it made fixing things A LOT easier and faster. Hon...
2025-07-13 15:56:25 +0000 UTC
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1.4A -> 1.4B VEILED CHANGELOG
EN:
Still not a proper 1.4, but we're getting close.
This version (or its bugfix) will become public in a week!
- 5 new animations (no penetration)
- H-Status screen
- Smith ...
2025-07-07 23:04:06 +0000 UTC
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Progress Report 22
EN:
Greetings. It's me.
Sorry, gentlemen, no game update today. I need a bit more time. So, slightly later!
I don't want to repeat myself, but it's totally understandable that not everyone reads each and every ...
2025-06-29 17:33:11 +0000 UTC
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Progress Report 21
CAUTION
DON’T BUY ACCESS.
YOU BUY = I DIE
The update is way too broken - think pre-early-access, pre-alpha, pre-CBT, pre-prototype.
I'm not joking and I'm not gatekeeping (okay, MAYBE I won’t literally die if you buy it... but stil...
2025-06-15 21:54:50 +0000 UTC
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≤ June 15
EN:
Greetings. It's me.
The game will be updated within a week (on or before June 15). It's likely I won't be able to finish everything I originally announced for 1.4, but I can't delay it any further. The update will include some other small things ...
2025-06-08 17:18:19 +0000 UTC
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Progress Report 20
EN:
Greetings. It's me.
No game update today...
This week, I’ve been working on the town backend I completely forgot to implement properly, as well as some art, dialogue, and various small things here and the...
2025-06-01 17:14:12 +0000 UTC
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Progress Report 19
EN:
Greetings. It's me.
First of all, thank you for all the kind and supportive comments - they really mean a lot and help keep me going. I’m still on track for the ETA I mentioned earlier, and progress continues steadily.
2025-05-25 17:40:31 +0000 UTC
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Progress Report 18
EN:
Greetings. It’s me.
Work is still focused on the upcoming update: progressing progress, polishing new things, adjusting old content, and fixing remaining bugs.
The big tasks left are finishing touches on the 3D town, adding the ...
2025-05-18 17:36:09 +0000 UTC
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Progress Report 17
EN:
Greetings. It's me.
Still stuck in that mysterious zone where things get done but can’t quite be shown or released yet. Progress is being made - I promise! I've been working through a fair number of bugs - the usual cleanup that comes with preparing t...
2025-05-11 17:05:37 +0000 UTC
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Progress Report 16
Progress Report 15
Progress Report 15
Dialogue window design definitely not inspired by anything...Дизайн диалогового окошка, разумеется, не вдохновленный ничем...
EN:
Greetings. I...
2025-04-27 16:18:18 +0000 UTC
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Progress Report 14
EN:
Greetings. It's me.
This week I've been working mostly on the backend code for the Town and refactoring the dialogue system.
Everything is moving forward steadily, though there's nothing flashy to
show ... 2025-04-20 17:20:56 +0000 UTC View Post
show ... 2025-04-20 17:20:56 +0000 UTC View Post
Progress Report 13
Progress Report 12
Progress Report 11
Progress Report 10
Progress Report 10
Progress Report 10
Same scene, different anglesОдна сцена, но с разных ракурсов
EN:
Greeting. It's me. It's been a busy week.
<...
2025-03-22 15:31:21 +0000 UTC
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