SamuKata
bspined

bspined

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bspined posts

WIP0138 - version bugfix, man body work..

WIP0138 - version bugfix, man body work..

This week, I've been working on bug fixes and the demo version, as well as the man's face. Because of my frequent back pain, my work has been delayed a lot. And I feel a bit sick. I think next week will be quite difficult due to condition issues. It always seems like the week after an update is like this. πŸ˜₯

Male body facial work may n...

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PDPS v1.0.8(0.0.8😚) - Steam playtest

PDPS v1.0.8(0.0.8😚) - Steam playtest

In this version, a lot of work has been done on minor bug fixes, utilization of the facility level, and the addition of reward scenes upon successful dives. I also worked on improving the boss logic and fixing bugs, but it hasn’t been easy… I want to make boss battles more fun, but I don’t think I’ve achieved that yet. Since many people ...

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WIP0137 - New skills, Dive setting, Scene dialogue work..

WIP0137 - New skills, Dive setting, Scene dialogue work..

I'm currently researching skills. First, I created a skill that summons recovery items and a skill that summons a dummy character to attract enemies' attention. This dummy character skill took quite a while to create as it required a lot of tinkering. In particular, systems that take time to research were often confusing to create. I want to mak...

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WIP0136 - Boss AI, Character skill

WIP0136 - Boss AI, Character skill

I'm adding a new boss and researching his skills. He's a nimble boss, but he can be quite annoying. I've also researched another boss's grab skill. It's still pretty imperfect, but it works. πŸ˜‚

I've also changed the system to allow for changing a character's active skill (right-click). Now I'm going to add some skills through research so...

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WIP0135 - Boss AI, Character pose

WIP0135 - Boss AI, Character pose

I got sick with COVID-19 this week. I didn't know I'd get it again. I thought it was over.

Anyway, so this week I studied the new boss's skills and AI behavior tree. I'm doing quite a bit of research into adding more bosses. I'm trying to add a grab technique to grab the main character, but it's quite complicated, so I'm still researching ...

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WIP0134 - SceneWork, Unreal

WIP0134 - SceneWork, Unreal

I had to import the scenes into Unreal and apply them. As always, it was quite a tedious task. Now that you've cleared the dive, you'll be able to see a scene with Connor. While refining the current scenes, I plan to create a few more scenes in addition to this one. I'll also need to improve Connor's face and textures. πŸ˜‚

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WIP0133 - SceneWork

WIP0133 - SceneWork

Now I'm working on scenes that I weren't able to do in the last update. They experience mental stress while diving and have no choice but to relieve it sexually. That's what our Connor is for. Haha.

These scenes will be available for viewing after completing the dive. It's quite a lot of work...
Next time, I have to work with Irina too...

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WIP0132 - Suit Selection screen rework, Hair physics, Corrupted Kyra(Futa..), minor bug fix..

WIP0132 - Suit Selection screen rework, Hair physics, Corrupted Kyra(Futa..), minor bug fix..

I'm working on a new suit-changing scene in the facility. It's quite complex, and I wanted to make sure the suits were clearly visible.

You won't be able to change suits on the main screen anymore. I'm trying to reduce the importance of the main screen. It might be a bit annoying, but each character will have their own job. Kyra will be r...

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Poses0029

Poses0029

I've uploaded various renderings. I uploaded it in a small size because it's slow here, so please download the file in a larger resolution from Mega. You can find the Mega Link address in the community chat. 😘

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WIP0131 - Scene work, Demo, minor bug fix..

WIP0131 - Scene work, Demo, minor bug fix..

Now, I need to start creating the next content. I'm working on an animation to fill in scenes that only have loops. I think I'm getting the hang of it, I think I'm gradually creating the scenes I want. It would be nice if I could do better, but if I just focus on animation quality, the game won't be made. πŸ˜‚ I think I'll be able to upload it t...

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PDPS 1.0.7 playtest survey

PDPS 1.0.7 playtest survey

Are you enjoying this version? I've put a lot of effort into organizing the various broken elements within the game.

So, I'm going to conduct a survey to gather your feedback. If you have any good ideas or concerns, please let me know, as I'll actively address them!

2025-08-08 05:00:09 +0000 UTC View Post

PDPS v1.0.7(0.0.7πŸ˜…) - Steam playtest

PDPS v1.0.7(0.0.7πŸ˜…) - Steam playtest

This version focuses a bit more on gameplay and refines the game's framework. It's still creaky, but enjoy. I think the game has gotten pretty easy. I'll continue to improve these aspects by adjusting parameters and adding new enemies.

If you have an active Standard Membership and your game listings have disappeared from Steam, pl...

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WIP0130 - CutScene, EnemyDeadDissolve

WIP0130 - CutScene, EnemyDeadDissolve

I made a cutscene. It was quite a difficult task. Since I had to reuse what I had instead of making an animation, it might not be appropriate. I also roughly added a voice through AI. Eventually, we'll have to record it, but nothing's been decided yet, and I thought it would be a waste to record it. It seems okay for making quick prototypes. The...

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WIP0129 - Skills Improvement, Item Marker, LineOfSight system

WIP0129 - Skills Improvement, Item Marker, LineOfSight system

Skills that were only functional have been changed to work a little better. In the case of guided missiles, some direction has been added, and although there are still some shortcomings, the logic for finding enemies has been improved. In the case of penetrating projectiles that are fired backwards, I have worked on covering the character's weak...

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WIP0128 - character's stat.. SniperRifle Upgrade, newRooms, Bug fixes.

WIP0128 - character's stat.. SniperRifle Upgrade, newRooms, Bug fixes.

I have so much work to do, but I can't seem to get it all organized. The character's stats are almost finished. My head is going to explode

I have so much work to do, but I can't seem to get it all organized.

The character's stats are almost finished. My head is going to explode trying to appropriately combine the character's unique ...

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Poses0028

Poses0028

I will upload high-resolusion versions on Mega in the future. Patreon is so slow that it takes a long time to even view one picture. πŸ˜“

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WIP0127 - UI, UI, UI, and character's stat remake

WIP0127 - UI, UI, UI, and character's stat remake

In the rule of not leaving the center for a certain amount of time, we changed it so that if you leave the center for a little while, the re

In the rule of not leaving the center for a certain amount of time, we changed it so that if you leave the center for a little while, the reset will be done, but it will be reduced little by little. T...

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WIP0126 - skill combination index, Thumbnails, pulseBomb, drone upgrade

WIP0126 - skill combination index, Thumbnails, pulseBomb, drone upgrade

I'm continuously working on improving the game UI. Now, I believe it’ll be much easier to see the necessary information when upgrading skill

I'm continuously working on improving the game UI.
Now, I believe it’ll be much easier to see the necessary information when upgrading skills.

I'm also continuing work on upgraded version...

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WIP0125 - Skill icons, SkillUpgradeSystem, SkillDamageTotal

WIP0125 - Skill icons, SkillUpgradeSystem, SkillDamageTotal

I'm working on overall skills. First, I'm making skill icons that match the skills. It's quite a headache and time consuming task. I also ma

I'm working on overall skills. First, I'm making skill icons that match the skills. It's quite a headache and time consuming task. I also made the background transparent to make it a bit more pleasing...

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PDPS v1.0.6 (Actually v0.0.6) 😎

PDPS v1.0.6 (Actually v0.0.6) 😎

I made a simple introduction video for the 1.0.6 version that I updated last time. I think I'm in a period of slow growth. So I need to work

I made a simple introduction video for the 1.0.6 version that I updated last time. I think I'm in a period of slow growth. So I need to work harder.. πŸ˜‡ If you have the chance, please tell people ar...

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Poses0027

Poses0027

After the game update, there is quite a bit of work to be done on organizing the work I did before, so there is not much to upload in terms of game development. We will continue to develop and add features. Thank you always.

I have uploaded the original size file to Mega, so I think it would be better to use that to receive the file.

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WIP0124 - New suit and innerwear system?

WIP0124 - New suit and innerwear system?

So far I only make suits, but I'm thinking about making innerwear as well. Now, the design will be completed by combining suits and innerwear. I'm making a new suit for that. It's still in the planning stage, so it's not set in stone.

I think it would be quite fun to make and combine different types of innerwear. Existing suits may also ne...

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PDPS v1.0.6 - Steam playtest

PDPS v1.0.6 - Steam playtest

There have been quite a few changes to the gameplay. I'm going to try to develop this a little further. For example, I plan to provide diffe

There have been quite a few changes to the gameplay. I'm going to try to develop this a little further. For example, I plan to provide different buffs for each room to make the game more diverse.

<...

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WIP0123 - Scene work

WIP0123 - Scene work

I created an animation of a scene that only had repeating motion. And I also added the defeat scenes of the other two characters. I've been working on a lot of animation lately. There are still many parts of the game that need to be fixed, though...

I'm working on the next version so that it can be uploaded sometime next week. I'll try my...

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Notice 202505

Notice 202505

Because of Patreon's slow speed, I feel like I hardly ever get to see my old uploads. It's also uncomfortable.

It's quite embarrassing to sort out old stuff. There are a lot of things that are lacking. However, in order to provide more convenience to those who have supported me, I have uploaded the contents I have uploaded so far to Mega...

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WIP 0122 - Defeated scene works Unreal

WIP 0122 - Defeated scene works Unreal

Added some scenes that you can see when your character is defeated. I don't think the current way is the best, but I've seen quite a few people say that they haven't seen the reward scene even after playing the game for quite some time. I needed a way to see the relevant scenes as quickly as possible after starting the game. Along with the types...

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Poses0026

Poses0026

These are poses I rendered recently. I think there are limits to poses. It would be nice if the character's background were more diverse, but I don't have time to do that because it's quite time-consuming. 🀯

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WIP 0121 - Defeated scene works, Enemy rigging for Defeated Scene

WIP 0121 - Defeated scene works, Enemy rigging for Defeated Scene

Now, I'm planning to add a defeat scene when the character becomes incapacitated in a certain room. This is Irina, who faints after being defeated and is injected with a virus by her enemies. I plan to make several for each enemy type. It seems like it'll be quite a lot of work.

Also, unlike combat, enemies require quite delicate movemen...

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WIP 0120 - Reward scene work(spider), Gameplay improvements, Enemy type added(robots)

WIP 0120 - Reward scene work(spider), Gameplay improvements, Enemy type added(robots)

I'm continuing to work on the scenes in parallel with the game. It's quite tiring... I have a lot of ideas, but it takes a lot of time. 😫
I'm also continuing to improve the gameplay. I added a clear method that protects the base and a clear method that destroys several objects. I think it would be nice if things were a little more organiz...

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WIP 0119 - Weapon Module, Scene work

 WIP 0119 - Weapon Module, Scene work

This time, I created a scene where Connor receives services from Irina at the facility. Some people may be reluctant to watch the scenes so far, but now that the game's assortment is somewhat aligned, I'm going to pay more attention to the other scenes. There are still a lot of awkward parts, but I think this is the best I can do if I want to ad...

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