Now, I'm planning to add a defeat scene when the character becomes incapacitated in a certain room. This is Irina, who faints after being defeated and is injected with a virus by her enemies. I plan to make several for each enemy type. It seems like it'll be quite a lot of work.
Also, unlike combat, enemies require quite delicate movements, so the rigging is being updated. π€―
Djorny
2025-05-09 10:06:09 +0000 UTC