SamuKata
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WIP0129 - Skills Improvement, Item Marker, LineOfSight system

Skills that were only functional have been changed to work a little better. In the case of guided missiles, some direction has been added, and although there are still some shortcomings, the logic for finding enemies has been improved. In the case of penetrating projectiles that are fired backwards, I have worked on covering the character's weak point, the back. I'm working on making various skills a little more useful.

Made it so that markers are created on top of items. I have made it so that you can check the location of items even if they are outside the screen.

And by applying the Line of sight system, enemies behind walls are no longer visible. There might be a little more tension. Once observed, enemies remain visible even behind walls.

Next, I'm making a simple initial cutscene. This is my first time making a cutscene, and the animation is not perfect, so it is quite rough, but I think it will gradually improve. If possible, I'll show you a little bit next week.

WIP0129 - Skills Improvement, Item Marker, LineOfSight system WIP0129 - Skills Improvement, Item Marker, LineOfSight system WIP0129 - Skills Improvement, Item Marker, LineOfSight system WIP0129 - Skills Improvement, Item Marker, LineOfSight system WIP0129 - Skills Improvement, Item Marker, LineOfSight system

Comments

I don't get it, are you a cyborg? Otherwise, how do you move so fast?)))) HaHa. Unfortunately, I can't fully watch the visual materials now. I have problems accessing Patreon. It's a pity, but I can't do anything about it yet. What I read is AWESOME! You're doing a great job!

Djorny

Dude, this post has me SO excited! Your rework of the skills is very cool and I can't wait to play with that update!

Purple Witch


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