There have been quite a few changes to the gameplay. I'm going to try to develop this a little further. For example, I plan to provide diffe
There have been quite a few changes to the gameplay. I'm going to try to develop this a little further. For example, I plan to provide different buffs for each room to make the game more diverse.
It seems like the game is turning out differently than I initially thought, but that's game development... 😂
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The game will automatically update through Steam.
Fixed the issue where the level-up window only appears once when leveling up multiple levels at once
The types of items you obtain in the game are distinguished by color (yellow - power-up related items, purple - reward scene related items, blue - suit related items)
The game style has been changed so that you must now clear each room one by one.
The skill level has been changed so that you can only increase up to 8. (Originally 20) Instead, quite a few values will be changed at once when you level up.
Fixed the issue where items were not added when you escaped to the last room.
Packets and experience points give you the most values when you eat them right away when they are fresh. You can eat them all at once after the wave ends, but the amount of packets and experience points you obtain decreases over time.
Added a vending machine to obtain modules that can strengthen weapons in the game. You can use the modules obtained here to strengthen weapons in the facility.
Added an object destruction method as a way to clear rooms. In some waves, enemies are infinitely summoned until you destroy a specific object.
Object guards have been added as a way to clear rooms. In some waves, you have to go around a specific object and guard it for a certain amount of time.
If the door doesn't open even after clearing the room, find the red button on the wall and press it.
The laser rifle now overheats. It can't be used continuously.
Added colors to help you identify the nature of the items you acquire. Power-up - yellow, scene - purple, suit blueprint - blue
The character appearance change window has been improved to be a little cleaner.
Improved scrolling when purchasing many weapons in the weapon window
Made so that items for characters without scenes can't be checked when the game ends.
Changed the same item to be displayed on one icon when collecting multiple gift items
Changed the menus to be located within the screen even when the screen ratio changes.
The weapon purchase window has been moved to the agent info window.
Added smoothness to the character skins. In certain scenes, important parts look more wet.
The destruction textures of each suit are expressed differently.
The issue where the suit would reappear after modifying the attachment item after removing the character's suit in the reward scene has been resolved.
The dialogue from the previous stage has been changed to not be displayed after moving to the next stage.
The dialogue in the final finish scene has been changed to operate automatically.
When you lose in some select stages, an item that allows you to view the defeat scene has been added.
Added defeat scenes for each character. Currently, two types have been added: mechanical spider and mechanical rat.
Irina's facility scene - corner and blow job have been added.
Irina's scene animation has been added.
Irina's humiliation scene through Mecha Spider has been added.
2 defeat scenes for all characters have been added. (Mecha Spider, Mecha Rat) When you lose in some stages, they are automatically added to the collection.
Fixed the issue where items acquired upon death or clearing are not saved
Changed so that when you gain a lot of experience at once, you can level up multiple times
And many other bugs..
Zanodar
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