"Chonky Mlem / Vore short" - Release
Looking at the original name for this animation is a little depressing! "Q1_vore", as in "Quarter 1 of 2025". I think that took a little longer than planned D:
I do hope you enjoy it for what it is, no ex...
Looking at the original name for this animation is a little depressing! "Q1_vore", as in "Quarter 1 of 2025". I think that took a little longer than planned D:
I do hope you enjoy it for what it is, no ex...
Heya! If you remember the storyboard, you'll recall I had some hands in there for the POV character and... I tried to make them work / look appealing from this angle, but I just couldn't manage it, so I had to scrap ...
2025-05-12 17:00:09 +0000 UTC View PostI had the intention to post sooner but a tragedy in the family has kept me away from the computer for some time.
Animation
I have completed a rough outline for the vore animation, its essentially an animated storyboard at this point:
2025-03-24 21:12:39 +0000 UTC
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Last week your fellow Patrons (who were allowed to vote) decided what animation project I would work on next. The last project was lewd/NSFW, so I opted for a couple vore-themed options this turn around.
The first option was a POV angle similar to 2025-02-28 17:00:19 +0000 UTC View Post
I've added another camera POV to the animation, this one is e...
2025-02-01 04:52:40 +0000 UTC View PostEdit: Updated the video cut to be longer and more dynamic.
This animation serves as a stepping stone to the full switch to Blender. Already the scene assets for this animation have been modeled entirely...
2025-01-10 03:00:04 +0000 UTC View PostWell that looks cozy, doesn't it?
This was rendered in Blender's Eevee and not Redshift, Eevee is a free renderer that comes with Blender (also free!), not that cost is that much of a concern, its neat to see what it can do.
The going is slow, but I should be able to start rendering in a week or so, either way once this project is...
Scene progress! With texture help from Adam, we can start rendering the animation soon. :D
Part four of me gushing about Blender. My modeling powers continue to increase unchecked, who could have guessed I would be able to replace Maya as a modeling tool within a month, haha, not me!
The set is done, now that I put the fireplace and floor in I'm all set to put the final touches on the animation itself and move on to texturing/r...
Another update on the long overdue Maya > Blender transition!
I was given a (very) basic course on Rigging (and materials) in Blender, so while I'm nowhere ready to rig my own characters in Blender, the scary introduction part is over! Once I complete the modeling phase of the animation, I'll be ready to dive into that more or less ful...
Following up on my previous post, more progress in Blender where the modeling continues to stay fantastic. It's going so well that I'll start learning how to rig and use materials next week!
If you're wondering what that bathtub looking thing is, its actually a bed, or couch for a dragon to recline in. Don't believe me? Here, I'll s...
2024-09-26 15:32:01 +0000 UTC View PostFor years people have been recommending I try Blender. For years I said "no", then I said "maybe" until eventually I said "fine, when I have time".
I never had time so it took me a few more years to realize I should make the time. Recently I made that time and it turns out those aforementioned pe...
2024-09-17 15:00:11 +0000 UTC View PostWhen the muse strikes, I must grab it by the horns. This project might have gotten away from me but I'm using it to get through the "artblock" I've been stuck with, for I am once again inspired! 2024-08-29 16:00:16 +0000 UTC View Post
Sketch loop / Wip, something small I worked on to keep me sane!
2024-07-27 21:41:59 +0000 UTC View PostI was just a touch optimistic with my last update, which is strange since I never do that! While things are getting back to normal, it took longer than expected. In the mean time please enjoy this experimental render while I get things back up and running.
2024-06-18 05:17:17 +0000 UTC View PostSomeone very close to me fell ill and the last two weeks have been spent managing the situation in person.
The good news is that they're well on their way to recovery. That also means I'll be able to get back to work as normal over the next week!
Thank you for your patience.
Ahem, what I meant to say is..
Now that work has started I am pleased to announce me and Animatic are collaborating on a full length NSFW animation made up of multiple scenes and what will likely be an explosive climax!
This is not a full-time com...
2024-04-26 15:53:32 +0000 UTC View PostRemember when I said that was the last booty test?
I managed a pretty basic X-ray render, it wasn't...
2024-04-09 14:35:01 +0000 UTC View PostThat's the last of my booty rig experiments, I think I can work with this!
Next up I'm going to figure out how to do an x-ray view. :D
2024-04-07 15:03:01 +0000 UTC View PostWhat is Subscribestar? It is an alternative to Patreon, one I signed up to and kept up-to-date should something ever happen to my Patreon.
Nothing has happened, not to me, not yet, but other furry creators have not been so lucky and have faced account bans o...
2024-04-06 15:01:01 +0000 UTC View PostBefore you are two examples of how to animate... coupling. One with a donut and pronounced pull and one without. I am not sure which I like best. What is your opinion?
2024-04-04 15:32:00 +0000 UTC View PostI was going to say I forgot to post this but that'd be a lie, its just something I started on but couldn't get to look "good enough". I need to just share these things, its not that bad!
WIP implies I wi...
Chonky was due an update too. While serviceable, many controls were overlapping / confusing and others simply weren't used often but always visible and creating visual chaos as a result.
Then there was the collar which didn't even have a control to allow it to be moved / rotated around the neck.
Since another animator will soon be ...
With the help of Adam I've further improved the mouth rig on Spyro, working towards a more dynamic and natural type of motion, instead of the usual stiff up-and-down animation.
It is still a work in progress, but aside from having a greater acting range already, he should also be able to sync to actual dialogue in the future!
I had a run in with Corvid-19 that kept me out of the fight for a brief spell but I am back and doing *all* the face rigging. The purple dragon will be the first character of mine to be able to express himself properly, I'm learning a lot in the process and future character updates will introduce these upgrades to their faces, too!
2024-01-23 21:44:03 +0000 UTC View PostMerry Christmas!
I hope you're all enjoying the season and are looking forward to the new year, I know I am! I've got a collaboration planned with another animator that I think you might enjoy, the details of which I'll drop after the new year rolls around as we're still setting things up.
In the mean time I'm updating my character...
Just for funsies, I have no regrets.
2023-12-10 16:02:01 +0000 UTC View PostI found and fixed some more issues with the rig, by chance also learned how to simulate fabrics!
Again, I got a pair of neat 4k renders out of it. I'm really proud of these :D
Alternative name: "Slutbox".
I needed to put the new bottom and slit/equipment rig through its paces in order to find any shortcomings I missed while creating them, so I set out to pose something "likely" to be animated, which is really the only way to test these things.
I found some shortcomings and issues, although nothing to rui...
A new wiggly for one of my characters. Who? I'll let you know soon! I took the opportunity to apply the new animated wetness while I was at it.
2023-12-04 16:02:01 +0000 UTC View Post