Another update on the long overdue Maya > Blender transition!
I was given a (very) basic course on Rigging (and materials) in Blender, so while I'm nowhere ready to rig my own characters in Blender, the scary introduction part is over! Once I complete the modeling phase of the animation, I'll be ready to dive into that more or less full-time, outside of my animation duties that is..
Speaking of models..

And those animation duties..

This is also being worked on!
Xeon
2024-10-10 15:40:11 +0000 UTC