Starting with an initial Alpha release in December, VR-ACE tier patrons will get access to the unitypackage file of my next avatar, with the Mouse Species preset.
The public release that follows will contain multiple species presets, and substance files, plus I'll release a special Thylacine preset for Patrons only!
I'm really excite...
2023-11-02 04:38:16 +0000 UTC
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Heya! I've created an EVAVR telegram channel for all updates on VR work, feel free to join! https://t.me/+16m7rBtsJtsyYjgz
2023-08-15 01:30:05 +0000 UTC
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Exciting news!
Preset color textures for the upcoming Dracobold Toga VRCFury addon have been completed! Patreons will recieve special custom threads with light-up Audiolink stuff.
Expect the Dracobold Toga to be released in the next couple weeks!
2023-07-30 06:25:39 +0000 UTC
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Hey guys, It's been a wild ride for me the past couple of months.
3D animation as I want it will be too complex to continue creating as Patreon content regularly. The current tiers will be deleted by the end of next month and new ones will be made.
The new goal of this page will be to support my work with VR Avatar creation, as i...
2023-03-28 04:44:07 +0000 UTC
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After months of hard work, it's finally time to release this cutie!
I absolutely wouldn't be here without your support. Thank you so much for your help!
You can expect more VR content from me in the future, I am absolutely in love with this medium and its ability to bring people together using art.
2023-02-03 23:47:42 +0000 UTC
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Wooo! After months of work, it's finally time to release my Dracobold for VRChat!
I'll be posting big discount links for patrons on Friday as a big thankyou for your support and enabling me to make this content!
2023-01-31 23:27:44 +0000 UTC
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Over the past couple months I’ve been stuck into learning how to make avatars for VR! Your support has been essential for learning and developing some avatar bases, when they’re released at the beginning of next year, patrons can expect a discount! <3
Vr has blown my mind at its potential, and I’m very excited to have content out ...
2022-12-22 06:28:03 +0000 UTC
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So there's probably gonna be some changes, I've been working at the local distillery for the past week to help to pay for bills and food and all that super boring shit.
Something cool, that means pretty much 100% of the funds from patreon go directly into new equipment to make 3D animations, and recently I've been getting heavily heavily h...
2022-10-29 22:57:01 +0000 UTC
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Spring is coming to Tasmania now, things are getting warmer, and my brain has started to work properly as a result..
Basically, I'm going to scale my projects down from large-sequence animations in huge environments, to something quicker to produce. I've learned this method takes all the time and resources without a team working on it.
...
2022-10-02 03:36:18 +0000 UTC
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I've just completed the feral dragon character for the upcoming animation, expect to see some scenes from the actual animating part in the next couple days. I think this is also the first feral dragon with a muscle system I've seen in the furry community, so I'm really pleased to incorporate that with this character!
2022-07-17 02:48:18 +0000 UTC
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Heya, I’m gonna be away for the next couple weeks visiting my dad’s place in Queensland for my birthday. I’ll be back starting animation work soon. Thanks for your support and patience!
2022-06-23 14:11:48 +0000 UTC
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For the upcoming Dragon x Mechdragon animation, I've set up the dragon character with a muscle sim since the sculpt muscles came out nicely. Here's a preview of the sim and a test animation -
2022-06-04 05:44:25 +0000 UTC
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Rendered a 2nd camera angle while working on the next character, thought I'd post it, because robutt!
2022-05-06 02:08:01 +0000 UTC
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Now I'll be starting work on the other character for the next animation - a feral dragon. In the meantime here's a little teaser of things to come...
2022-04-28 03:40:38 +0000 UTC
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The next animation features the old Mechdragon II sculpt as well as a new feral dragon character to be made next up. It felt good to try and keep the detail and the work I've already put in 4 years ago, converting the insane 200 million poly model(s) into a 500k poly model with the details baked onto texture maps, as well as some new additions a...
2022-04-24 04:52:29 +0000 UTC
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Starting to convert the old and very unoptimized original mechdragon model into something usable for 3D animation! Probably won't be usable for realtime applications (400k polycount) but it's better than before (200 million polycount).
I'll keep you guys updated on developments for this model.
2022-04-06 04:14:30 +0000 UTC
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Working on how to do nice cross-section style internals for multiple purposes, also will be featured in the next animation for the insides of the feral dragon. This was to test out the textures and how the surface changes with a vellum simulation run over the top. Gonna add fluids next and see what something colliding with it does!
2022-03-28 02:28:04 +0000 UTC
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Testing out some thick gloopy liquid, may make it more viscose in the future..
Will be away for the next week to take some time off and get motivation up, till then enjoy the thickness of the gloopy, schloopy goop.
2022-03-09 11:50:52 +0000 UTC
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Making progress with the muscle sim and debugging the whole character system, no more strange jittering flesh from points being stretched beyond their limit and more control using a 2nd pass of modifiers for blinking and expressions, and tightening the bits up.
Taking a while because the entire process has to be repeated until the sp...
2022-03-04 10:57:52 +0000 UTC
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Still working on this scene, gotta make the fluid more viscose and find a way to stop the random jitter, maybe less caffeine..
2022-02-08 01:52:54 +0000 UTC
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Figuring out how to make stuff go inside other stuff... Still a work in progress, but it's closer than its ever been!
2022-02-06 14:01:29 +0000 UTC
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Gonna be creating a smaller scale animation before going larger to figure out key things and also produce some more animation stuff. Here's work in progress shots of lighting and testing out new textures..
2022-01-31 06:42:50 +0000 UTC
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Just finished converting and uploading all the 4k content to 1080p on MEGA, for viewing on older devices. Enjoy!
https://mega.nz/folder/eloHSYbL#57_ZGqFr6pTfwBrEHWHzKw
2022-01-18 06:47:03 +0000 UTC
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Here's the link to all work in progress stuff, as well as single frames rendered out: https://mega.nz/folder/6woyFQQQ#QG2KDUS2eW-NCHHgG2OkzQ
*Single frames have been stopped for now. If I uploaded all of the individual frames to mega, I'd potent...
2022-01-04 02:02:05 +0000 UTC
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Here's the link to all 720p stuff: https://mega.nz/folder/P9p3CQgB#kV5hxov3N4zyNLnXNepQwg
As always, thanks for your support!
So far we've been able to create huge worlds, muscle simulation, and setup work for "giga-quality" a...
2021-12-31 04:33:57 +0000 UTC
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Finished making this distant horizon map - an 8x8km2 procedurally generated terrain, with the same UDIM layout as the initial for far horizons. This will be featured in the 2nd animation for establishing and ending shots, as well as general shots that feature the surrounding environment.
This week I've also been working on procedurally g...
2021-12-15 11:32:32 +0000 UTC
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Gonna be dialing things down a bit this week to occasional research and development for all-important elements in future animations, instead of full scale full time production like usual. Creating 3D productions is much more mentally taxing than 2D artwork, so to avoid burnout on projects I will be taking weeks like this to learn more and become...
2021-12-07 07:15:25 +0000 UTC
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Here's a test for refining the full body muscle simulation, out for a refreshing jog!
2021-11-30 07:11:28 +0000 UTC
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Creating a new environment for our 2nd animation, going all-out on a medieval styled valley where the character interactions will take place. Been getting good at the shaders for trees, thousands of instances and procedural fence/wall tools.
The terrain is generated using Houdini's heightfield erode simulation, this spits out masks for t...
2021-11-30 06:02:47 +0000 UTC
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