Finished making this distant horizon map - an 8x8km2 procedurally generated terrain, with the same UDIM layout as the initial for far horizons. This will be featured in the 2nd animation for establishing and ending shots, as well as general shots that feature the surrounding environment.
This week I've also been working on procedurally generated large scale volumes for billowy clouds hitting the side of the mountain. Still a work in progress, but will also be featured in the backgrounds of shots.
Manifest
2021-12-16 00:52:20 +0000 UTCZeezdragon
2021-12-15 12:35:33 +0000 UTC