Doing break-research for the week
Added 2021-12-07 07:15:25 +0000 UTCGonna be dialing things down a bit this week to occasional research and development for all-important elements in future animations, instead of full scale full time production like usual. Creating 3D productions is much more mentally taxing than 2D artwork, so to avoid burnout on projects I will be taking weeks like this to learn more and become a stronger visual effects artist.
The research this week includes:
- Internal deformation via full body muscle simulation
Creating realistic internal deformation using a procedural simulation instead of trying to manually animate non-realistic movements with complicated rigging, tied to the full body muscle, tissue and skin simulation for full anatomy deformation from internal objects or other characters.
- Large-scale environmental volumetric simulation
Creating enormous clouds slowly interacting with mountains, terrain and objects using the Axiom solver.
- Large-scale procedural instance scattering
Managing all types of environmental objects at the same time - tiny debris, small sticks, small vegetation, fungus, moss, pebbles, larger rocks, medium vegetation, shrubbery, small trees, large trees, multiple flora species, moisture distribution based species variation, angle-based cliff instance scattering, instance counts of over 30 million.
- Multiple LOD UDIM-tiled procedural terrain generation
Creating multiple level of detail terrain objects that fit together but extend hundreds of kilometers, for distant horizon and extremely close detail at the same time.
Thanks for your patience. I will be releasing development updates for patreons as always.