A main battle theme, intended to loop.
This is a continuation of the exploration of the audio landscape of the game. Still playing with the Taiko drums established in Voices of the Deep, this time to the extreme, adding french horns and a combination of Male and Female Gaelic voices.
It begins with some building anxiety and tre...
2023-03-13 23:39:38 +0000 UTC
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Finding an OST that is unique to the game's identity is something I've been thinking about since the project was first inspired. And now, after two years of pre-production and about 7 months into full production, I've got a track that I feel will be in the OST, and help inspire the style.
Been experimenting with music the last year, ...
2023-03-11 21:05:33 +0000 UTC
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February was a brutal month for the company, with 5/6 of us affected by COVID in the first two weeks.
But despite that, we've made a lot of really good progress towards merging the two halves of the game mentioned last month into the new main branch on Plastic.
2023-03-01 23:40:28 +0000 UTC
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January 2023 is what you'd refer to as, "a month."
It had its ups and downs with really amazing and necessary progress, but good god, the punches have just kept coming.
To end the month, everyone is either recovering from Covid-19, or currently has it. My fiance has it, so it's just a matter of time until me and my toddler daug...
2023-01-31 22:57:40 +0000 UTC
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So far, Propaganda has been mostly centered around its single player mode, which is a hard thing to design a board game to do, even though it is an overwhelmingly requested feature you see come up in every board game kickstarter. And I personally really enjoy the single player mode, since I can enjoy a game by myself just fine.
But,P...
2022-12-05 17:33:50 +0000 UTC
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November has been a very productive month, preparing for the largest merge of assets and code the game has experienced yet.
We have 4 major landmasses rising out of the depths of the development ocean, and they are all starting to mature simultaneously.
#1 -- Curtis's Terrain Editor, Layer Sorting Algorithm/Binning for building...
2022-11-30 22:22:23 +0000 UTC
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This is quite a process.
I took some video of the cutting machine doing its work that I'll need to edit together into a little youtube short here soon.
Printing cost $52.50 at Kinkos, and they aren't perfect by any means, but it's fine for print on demand. 50$ is 2x the cost of getting the cards print at TheGameCrafter.com or P...
2022-11-22 18:44:25 +0000 UTC
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It's certainly not perfect by any means, but it's pretty cool.
I've tried about 12 revisions getting the Cameo 4 to behave itself and do perfect circles, and no luck. But the cards themselves are now spot on.
I'm still working out the ...
2022-11-07 18:35:19 +0000 UTC
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October was a critical month where A LOT of behind the scenes stuff got done, but not as much visually stunning as last September was with all the new isometric art.
This month's list of major milestones includes:
#1 -- Kent got the sprite sorting system for characters integrated with James's unique system, and we now have a working ...
2022-10-31 21:08:57 +0000 UTC
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We have two games in the works at Radian-Helix besides Project Morningstar, this time on physical media.
The first is "PROPAGANDA!", our Authoritarian Apocalypse Simulator, and he second is STAVE, a competitive Magical Poker type game.
The biggest hurdle in testing a board game is just pen & paper prototyping.
2022-10-31 20:23:58 +0000 UTC
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After some strenuous testing over the past couple months, Propaganda has a Revision 2 ready to print for another round of testing and revisions.
If you haven't had time to look at the older post introducing the game, the premise is simple:
You have EVENTS and ACTIONS. You start with 5 actions in your hand, and draw an event.
2022-10-24 23:39:07 +0000 UTC
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Wow, September was a busy month!
Lots of art got made and our world got a lot more lively.
First of all, the Firearms are done for Vertical Slice, and this is just a selection of the final total from each Era:

2022-10-01 19:34:58 +0000 UTC
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August has been a busy month!
STAVE, the card game we've been working on since 2019 is done and ready to publish. PROPAGANDA is the next board game that's ready to enter production phase, balancing, and play-testing. And finally Morningstar has been super busy.
Curtis is still hammering away at the big Procedural Generati...
2022-08-31 23:44:48 +0000 UTC
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How do you guys like board games?
Well, I enjoy making them.


PROPAGANDA was a moment of inspiration that hit me back in March this year while...
2022-08-14 19:31:39 +0000 UTC
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https://youtu.be/6H88ZVAavQw
The next important feature is from James, who has been hammering away at multiple systems vital to producing our game.
The first and foremost is our animation system, which allows us to display our largely single-frame static ...
2022-07-23 22:21:29 +0000 UTC
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We're working a little bit ahead on a future feature that hasn't broken ground yet beyond initial concepts and art assets: the World Map & Travel system.
Normally the game is played on the Local Map, which is the isometric world on individual ...
2022-07-23 22:00:27 +0000 UTC
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Morningstar has been hard at work upgrading prototypes to full production tools and implemented features.


Morningstar has been hard at work upgradi...
2022-07-23 21:25:19 +0000 UTC
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Something dark and foreboding to go with our epic and grand theme?
2022-06-10 22:14:45 +0000 UTC
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Haven't had a lot of time for additional scoring work, but I've been tooling around on weekends when UI work isn't drowning us.
2022-06-10 22:11:44 +0000 UTC
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May has been a very productive month, and our two new coders have helped accelerate things tremendously.
Most of these innovations have happened behind the scenes.
The biggest source of performance woes in a game like ours comes from the JobDriver, Pathfinding & Navmesh Rebuilds/Path Cost Recalculation, Lighting,...
2022-05-30 22:37:01 +0000 UTC
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While it is the icing on top, the score of Morningstar's OST is an important step.
I've been playing around with my piano and noodling on some sounds that will work for our game. basically on the hunt for a main theme and lief motif that will fit the atmosphere of this gigantic, timeless world, full of alien life and human trials &am...
2022-04-30 20:02:54 +0000 UTC
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This has been a long, crazy month, but it is all good stuff.
James and Curtis have dug in and begun working on their respective sides of the project, while Kent continues his. Allegra has wrapped up her special terrain kit for our newest and arguably most important piece. And I have been busy with a lot of misc tasks related to running the...
2022-04-30 19:53:39 +0000 UTC
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It's one of those huge-to-us milestones that will only later in the game's life have exciting impacts for you the player, but it's vital none the less.
Underlying all of our game's objects, be it swords or armor or eyebrows, is an XML system. All of our items are named, described, defined, and their art linked in those XML files. We ...
2022-04-15 15:33:34 +0000 UTC
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This has been a great week. We posted the Job last week Monday -- by this week Sunaday we have not one, but two confirmations of availability, and two finished code tests.
The above image is from Curtis, our first candidate. The second is from James. Both are nearly identical visually but achieved it in different ways under the hood....
2022-04-03 23:26:28 +0000 UTC
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Can you believe it? Another month!
And a month it has been. First, art:


2022-04-01 00:08:26 +0000 UTC
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We are finally beginning our search for additional crew members on Project Morningstar! :)
https://radianhelix.com/gameplay-programmer-on-project-morningstar-mar2022
Check out the post above!
Share it with y...
2022-03-26 19:19:32 +0000 UTC
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2022-03-12 00:06:37 +0000 UTC
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Our animation system is still a ways out, but in buildup for the hardest tasks it needs to take on, I've been creating some segmented creatures to stress test it.

2022-03-11 17:00:59 +0000 UTC
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February has been an incredibly productive month!
The gargantuan UI Project has been under way for a while now, but thanks to Kent we now have working tooltips ready to program on all our elements that need them, and they can link to sub-tips that hyperlink to the in-game encyclopedia, the specific place that stat is stored, and wher...
2022-02-28 17:58:45 +0000 UTC
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It's been an exceptionally productive month this January, despite some fairly severe illnesses, family surgeries, all the new year taxes, and car accidents thrown in the mix.

2022-02-01 04:52:25 +0000 UTC
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