SamuKata
RadianHelix
RadianHelix

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Rev 3 of Propaganda! In Testing

This is quite a process.

I took some video of the cutting machine doing its work that I'll need to edit together into a little youtube short here soon. 

Printing cost $52.50 at Kinkos, and they aren't perfect by any means, but it's fine for print on demand. 50$ is 2x the cost of getting the cards print at TheGameCrafter.com or PrintNinja. So this is probably the last time I do testing this way, as the machine I have is less than ideal for the task, and costs as much as just getting the cards printed by a specialty shop.

This last version of Propaganda was good, but was missing a lot of key mechanics that would balance Actions across the game, and it only had 80 cards as opposed to the 190 we have now. 

Rev2 really proved the game's core. 

Rev3 is going to balance the Events & Actions, add more player interactions, and ensure solo mode is still fun and engaging. 

Rev4 should be the last leg. If any major changes are required we'll do those revisions here. That concept of adding "land tiles" to claim may arise here, but I'm pretty sure it is superfluous now, as adding discard value to Actions eliminates it. What testing may reveal now is that Actions & Events need to be in "tiers" of difficulty, labelled 1-4, adding each tier as we tick into each quarter of the clock. That may also be unnecessary as we balance Rev3 though, since we can simply try to balance the rules of the events themselves for where the players are at, rather than blindly by time. 

If Rev4 is successful, all that is left is planning for manufacturing, distribution, logistics, and fulfillment. Once we have a clear picture of that chain of events worked out, we can begin marketing and kickstarter. 

Let me know your thoughts below. 

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