SamuKata
RadianHelix
RadianHelix

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Morningstar OST Experimentation II

Finding an OST that is unique to the game's identity is something I've been thinking about since the project was first inspired. And now, after two years of pre-production and about 7 months into full production, I've got a track that I feel will be in the OST, and help inspire the style. 

Been experimenting with music the last year, with much less time than I'd prefer around art tasks on the game and generic business stuff. But I'm learning how not to suck, and finding my own unique voice in that mix of tutorials and improv.

Going with an mix of dark ambient and orchestral is slightly expensive -- there aren't a lot of composers out there in the indie gamedev space that are affordable, and while we aren't pressed for time, we may be heading towards release. So we'd better get started sooner rather than later. 

This piece is for exploring Solus areas within dark caverns, somewhere you'd be delving into looking for the "gods" who created this place, and the remnants of the technology left behind down there. You may be on a mission to appease the wrath of the gods to end a great storm threatening your town, or in search of artifacts which can create life from within a great teardrop.

It's just BARELY within my own skillsets and very limited VST library. 

I am a noob. I have cumulative probably only 3 weeks of experience composing music at this point. 

I really loved orchestral game scores -- Total Annihilation, Guild Wars, StarCraft, and Skyrim. 

My original plan was to have something inspired by Sci-fi scores like Stargate SG1, but with a weird vibe inspired by the Andromeda Intro and FarScape Intro. The Yaybahar as a unique instrument also is something I'd love to pay with.

But I'm also really inspired by the Expanse Intro and Game of Thrones' Light of the Seven. 

Morningstar is set in the ruins of an Alien Megastructure, where your Fragment is inhabited by largely iron age human civilizations from earth's past. Advanced cultures and aliens take the place of mythical creatures & the gods they fear or worship. 

You'll be spending most of the game traveling between towns, trading for resources, surviving in the wild, and building your own settlements. 

We need lot of ambient exploration music in various biomes, ambient building music, personal combat music, epic combat music, and variations of each where the player may be doing poorly, doing okay, or doing great. 

So it's a pretty substantial OST. 

Which means expensive. :p

To help direct at the very least, and cut down on the amount of revisions when working with another composer, it's best if I learn what the hell I'm talking about. At least enough to be literate. 

Better still if I can participate and reduce the total number of billable hours myself on the ambient side. 

If any of you guys know game composers interested in a project like this, let me know who they are! 

Morningstar OST Experimentation II

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