SamuKata
naughtyfoxgames

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Status Update #69

Status Update #69

Hello there.

This week we have a different kind of status update.

After a long internal discussion, we have decided to pause the pledges on the NFG Patreon. The reasons range from personal to preventative, but the main reason is that we believe this is the best decision for Summer Heat in the long run. Pausing pledges will allow us...

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Status Update #68

Status Update #68

Hello there!

This week we did dialogue changes, graphical edits and general improvements, including drawing missing pictures and replacing some of the more primitive squigglies and line art made by our kindergarten-tier artist.

We had some minor but annoying problems with fire-related renders that didn't want to cooperate with rend...

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Status Update #67

Status Update #67

Hello there!

This week we made many changes to improve visual flow and how you interact with some of the scenes.

For example, we decided to remove a minigame. It felt a bit out of place and we replaced it with something more akin to a quick time event that fits much better. We haven't had these before in Summer Heat, and we're intr...

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Status Update #66

Status Update #66

Hello, everyone!

This week the playtesting and editing has continued, and we're quite happy with the changes we've implemented lately. There's a scene with Bree where we want to make a punch land just right, and we've tried several different ways to do it already. Switching renders around, choices, QTE, keeping it linear...

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Status Update #65

Status Update #65

Hello there!

Hope you had a nice holiday and survived through the New Year!

The holidays are almost over here in Finland, and soon it'll be peaceful again. The coding department got some R&R and is now ready to tackle the pains of SFX and Android again.

On the rendering/art side, we've been cooking. We finished many place...

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Merry Christmas from Caitlynn!

Merry Christmas from Caitlynn!

We'd also like to wish you all a very Merry Christmas and Happy Holidays! 🎄

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Status Update #64

Status Update #64

Hello, everyone!

This week we revisited Eve's scene to see what more we could add to it before calling it done.

We ended up adding an additional option with a small path like in 0.5 to better match her energy. Earlier in the production stage we thought about making a few key animations as well, but we think the ren...

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Status Update #63

Status Update #63

Hello everyone!

This week we've been focusing on animations.

Animations are one of those things we try to improve on with each cycle because they're so requested. Back in the day when we had no animations, we kept hearing that we need them, and lots of them! We didn't really have any scenes to put them in then, but now we do. In fa...

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Status Update #62

Status Update #62

Hello there!

This week we've continued with polishing. Literal polishing too, since we added some much-needed glints, or reflections, to certain renders. Unfortunately such magic isn't always easy to do in the raw renders without excessive blooming, but luckily Photoshop comes in clutch so we don't have to fight with Daz3D to make it do ...

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Status Update #61

Status Update #61

Hello there!

This week we've continued filling in the gaps with missing content and placeholders. Mostly things like drawings and alt angle renders for the perspective button that sometimes shows up in the top right. We've also been editing a lewd scene for better consistency and flow. There were also some all around fixes, post-processi...

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Status Update #60

Status Update #60

Hello there!

Hope you've had a good week, or if not, hope that your weekend is going better.

We've had an interesting week! Surgeries and lots of driving. While sourcing parts for our animation rig, we came across an opportunity to grab ourselves a new-ish 4090 in near perfect condition. And it wasn't a tortured mining or gaming ca...

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Status Update #59

Status Update #59

Hello there!

The post-production work continues. We've continued editing one of the biggest scenes in the game. We were pretty nervous writing the script and screenplay, and making the renders was as tense. Editing tends to be much more chill. But there's always that voice in the back of your head whispering shit you don't need to hear, ...

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0.7 Preview - Sophie

0.7 Preview - Sophie

Snapshot of a moment with Sophie in 0.7.

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Status Update #58

Status Update #58

Hello everyone!

This week we don't have that many interesting topics or notes to talk about. We made a new batch of renders, post-processed another, fiddled with animation frames, did many lines of SFX and a lot of other coding related tasks. The usual.

We've been trying to sync the SFX better in the outdoor scenes. There's a scene...

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October Special Render - Eve

October Special Render - Eve

Happy Halloween from Eve! 💜

"It's time to drink coke and smash pumpkins... and I'm all outta coke."

This month's specials are inspired by Selene and the Underworld series. Hope you enjoy!

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Status Update #57

Status Update #57

Hello there!

Alongside nerding out with code this week, we also made some small graphic improvements. Normally, these improvements aren't much to show or talk about since they're mainly technical, but this week there are some renders for worldbuilding purposes. These will replace the shitty thumbnails we had.

Supposedly a picture s...

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Status Update #56

Status Update #56

Good evening, night, morning or day!

This week we... well, we did pretty much the same as last week. Editing, dialogue proof-reading, and post-processing renders. New renders were also made for the last scene, and some supplementary renders for other scenes.

There is a semi big branch right at the end of the update and we're think...

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Status Update #55

Status Update #55

Hello everyone!

This week we continued with polishing, editing and clicking pixels.

We ended up dismantling a branching scene with several paths. It felt fun in the scripting phase, but it's a branch that limits playthroughs unnecessarily with needless options. In some ways sure these are great since they offer replayability, but s...

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Status Update #54

Status Update #54

Hello there!

This week we've continued working with animations, editing, ambience and SFX.

A lewd scene with animations is proving to be slightly painful when it comes to rendering and Iray convergence. And for those who aren't Daz nerds like Npx, Iray convergence is responsible for render quality and noise reduction. More light go...

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September Special Render - Ms. Hill

September Special Render - Ms. Hill

"You know... that wasn't what I meant by 'you can come later.'"

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Status Update #53

Status Update #53

Hello everyone!

A couple of weeks ago we started using the fade-in progression from the last stretch of 0.5 in the header. It's pretty vague, but it works. The progression % was always quite flawed on our end, and the next time we use numbers it'll be a total render count with a goal. This should be very easy to follow at least. But we'l...

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Status Update #52

Status Update #52

Hello!

This week our main focus has been on editing, polishing and some playtesting. We ended up changing a scene in the evening to be a bit more interactive. It's a little bit like the scene in 0.5 with Bree, or at least has a similar type of interaction. The choice boxes are a pretty default way of handling decisions,...

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Status Update #51

Status Update #51

Hello there!

This week we worked on a custom development tool, BIOS updates, taming Daz, and making the final RAM upgrades for the foreseeable future. The random system freezes caused by Daz should now be over, and we're not looking to up the rendering quality or complexity any further either. We might even go backwards a little bit in s...

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0.7 Preview - Bree

0.7 Preview - Bree

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Status Update #50

Status Update #50

Hello everyone!

This week we've been creating renders for Kate, toying with animation frames, and discovering how to pop a fuse by using too much electricity. Coincidentally, we also solved a black screen issue we had a while back, which most likely resulted from voltage drops. Finnish room design caught lacking.

I...

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August Special Render - Bree

August Special Render - Bree

"So... what should I do next?"

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Status Update #49

Status Update #49

Hello there!

This week has been editing focused, with many render fixes and lighting changes as well. Necessary optimizations were made for rendering speeds. This one always feels like a proper chore with many scenes being opened, edited and saved. Not as bad as moving a wall by a few units in hundreds of renders in 0.5 though. That was ...

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Status Update #48

Status Update #48

Hello, everyone!

Last week we talked about the character bios, and we had no idea the amount of messages and comments we'd get about them! We thought we should answer some of the questions publicly as well.

Some of the bio information will be hidden unless you've played that content or discovered it in-game yourself. Things like t...

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Status Update #47

Status Update #47

Hello, everyone!

This week we've been working on the bio info for the main ladies, among other things. It's basically their profile for the game, in the game. These profiles will include all the typical kinds of information you'd expect like eye color, traits, booty size, cup size, height, weight and so on. And if you have any ideas for ...

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0.7 Preview - Eve

0.7 Preview - Eve

Ready for a little ride with Eve?

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