This week we made many changes to improve visual flow and how you interact with some of the scenes.
For example, we decided to remove a minigame. It felt a bit out of place and we replaced it with something more akin to a quick time event that fits much better. We haven't had these before in Summer Heat, and we're introducing them smoothly without breaking the immersion. It feels natural and you'll have immediate consequences and different reactions in these moments.
You will have a chance to impress, or disappoint.
Aside from the editing and polishing, we've post-processed renders and fixed render mistakes. New renders were made for the rendering queue as well.
We've also worked on our creative tools and assets, upgrading our ability to design and have more options for our clothes in the future. We'll start going over these on the design workbench when we begin the next dev cycle.
Edited a group scene
Animation work
New renders
New SFX
SFX changes (Better timing, less repetition)
SFX fixes (Wrong sound effects being used)
Render clipping fixes (Hair causing black lines)
Custom textures
Clothing morphs/fixes (Better curves and tighter fit)
Next week will be the last preview/teaser for 0.7, featuring Ms. Hill.
Robison & Npx
Chuzmaster
2026-01-20 21:41:18 +0000 UTCPSCL ART
2026-01-20 16:32:09 +0000 UTCGreg Young
2026-01-20 14:47:36 +0000 UTCVincent Vega
2026-01-19 15:21:51 +0000 UTCBepix
2026-01-19 05:15:43 +0000 UTCJonathan Hang
2026-01-19 03:43:42 +0000 UTCClaudio Pallimulle
2026-01-19 01:43:39 +0000 UTCpassinthru
2026-01-18 23:59:45 +0000 UTCVincent Vega
2026-01-18 22:12:00 +0000 UTCJohn 7
2026-01-18 20:56:23 +0000 UTCTakeoverRug
2026-01-18 20:35:49 +0000 UTCJohn 7
2026-01-18 20:20:23 +0000 UTC