This week we revisited Eve's scene to see what more we could add to it before calling it done.
We ended up adding an additional option with a small path like in 0.5 to better match her energy. Earlier in the production stage we thought about making a few key animations as well, but we think the renders will work perfectly as is. We will however be trying the toaster "pseudomation" style in this scene to see if we can give it that extra punch, or slap.
Other than that, we also worked on the Android version and some other small tasks.
We also have a couple of yap topics this week, everyone's favorite.
We appreciate all the support for developing Summer Heat. That being said, Fan tier isn't intended as a paid entry point to argue in the comments. It's for people who play the game and would like to participate, follow or support the development in a small way, or drop their tier between updates while continuing to follow the weeklies if they're interested.
We're well aware that many players come from different corners of the internet, and that's fine. We're happy if you like our game and would gladly hear your thoughts on it. However, sharing your thoughts is completely free and you don't need to pay a dollar to be heard. The best place to share your thoughts is in the feedback surveys, which are posted after every update. There you can tell us about your experience with the development cycle, what you'd like to see more of, and what you think we could or should do better.
You can also drop us a DM on Discord.
Thereβs a good reason why we havenβt set any official dates yet. We almost set them several times already, but now we know that we would've missed those dates. The same is true for the 2025 release window. Unfortunately, that won't be happening.
The 90-95% guesstimation comes up quite a bit during the Update when? discussions. To clarify, that number was in relation to the created planned content at the time. It did not include the rendering times or any of the post-production, AKA The Great Polishing. And until those stages are done, we are not going to commit to any dates. There won't be a shadow release either.
Like many of you, we also would've liked a 2025 release. But after 0.6, our priorities were simple: take the time we need to make an update worth playing and waiting for. We'd never want to rush out something we don't feel confident about just so we can say we released something. We'd much rather release an update that took longer, but delivered a better experience.
And we're not wizards. Ultimately, the only way we can find out if something works is by sticking with it. We trust you'll let us know afterwards.
Scene edits
Scene SFX
New renders
Animation work
Android work
Toaster tattoos
Kate Xmas
Sophie's December Special planning (winter theme?)
Our coder Rob will be gone during the holidays as he returns to the Viking lands. You can expect the next status update to be either skipped, or much simpler.
An opportunity also arose and we've been looking into the possibility of having an office in the future, as we're changing things up on a bureaucratic level.

Robison & Npx
JVega
2026-01-04 10:20:04 +0000 UTCroman santos
2025-12-31 02:59:26 +0000 UTCroman santos
2025-12-31 02:58:16 +0000 UTCTinyllt
2025-12-27 23:22:20 +0000 UTCJohn 7
2025-12-24 09:57:43 +0000 UTCJevax
2025-12-24 08:46:01 +0000 UTCDoomChicken
2025-12-23 20:03:59 +0000 UTCcasanova258
2025-12-23 04:09:24 +0000 UTCCraig P aka Renallis
2025-12-22 18:46:42 +0000 UTCEroc
2025-12-22 15:58:31 +0000 UTCRichy15
2025-12-22 15:15:01 +0000 UTCMikey
2025-12-22 03:01:09 +0000 UTCVincent Vega
2025-12-22 02:12:15 +0000 UTCJonathan Hang
2025-12-21 21:26:47 +0000 UTCpassinthru
2025-12-21 16:59:16 +0000 UTC