SamuKata
beta decay

beta decay

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beta decay posts

Development Update #32

version 0.0.32a

Hello all !

Another month, another round of updates! You may find the Development Progress Highlights at the end of this message. 👍

Dev Progress Tracker (Roadmap)

  • Althou...

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Development Update #31

Development Update #31


Development Progress/Highlights:

  • Network - Core functionality completed.

  • Entity Component System (ECS) - Performance considerations and new pooling systems.

  • Save and Load System - Core functio...

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Development Update #30 (Public View)

Development Update #30 (Public View)

You've been waiting... It's finally here.

New Website updates and FAQ

Multiplay...

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Teaser Premiere

Teaser Premiere

Enjoy :)

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When can I play?

Invitations to the Steam Play Test have closed.

The next available version of the game is likely to arrive via Early Access on Steam!

Stay tuned as the game continues to add new features through each phased release. Feel free to join the game's discord for the most recent updates.

2025-02-04 14:37:26 +0000 UTC View Post

beta decay - UT

beta decay - UT

beta decay Pre-Alpha OST. Artist: beta decay Title: UT

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Development Update #29

Development Update #29

beta decay v0.0.29a

Throwable Knives

  • Deal 75 hp damage.

  • Enemy AI may now drop knives on death.

  • Added rotation to knife throw.

Crouch Cover

  • Ability to crouch while in cover mode!

Weapon and Item Switch UI

Development Update #28

beta decay v0.0.28a

Cables and Clothes Lines

  • No longer static meshes.

  • Dynamically Affected by the wind

  • Performant - 1000x plus on screen very low impact. (Dense cities i...

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Development Update #27

Development Update #27

beta decay v0.0.27a

Minor Changelog

  • Updated Kill Block instruction voice audio dialogue.

  • Updated all Character hair types to prevent any clipping/collision issues.

  • Fixed bug that prevented binoculars from having post process Orange effect.

  • Added 'Kill boundaries...

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Development Update #26

Development Update #26

beta decay v0.0.26a

Kill Block Level

  • Objective - Collect Artifact Discs to prevent bomb detonation that runs on a 7 minute timer.

  • Artifacts are randomly placed throughout the block.

  • Encounter and combat enemy AI in attempt to prevent the detonation.

  • 2024-08-11 07:30:13 +0000 UTC View Post

Development Update #25 (Public View)

Development Update #25 (Public View)

Pre-Alpha Playtest is now Available !

(To a limited set of users)

beta decay v.0.0.25a

Changelog

  • 12-Guage ammo no longer exists... :(

..

..

  • 12-GAUGE AMMO NOW EXISTS!

  • Fixed fatal game crash error that only occurred on Production builds.

    ...

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Development Update #24

beta decay v.0.0.24a

Major Changelog

  • Pre-Alpha schedule planning and Build testing through Steam Play Test.

  • Added Intro Screen Disclaimer for Pre-Alpha program.

  • More work within the Start Menu / Character Creation / Settings / Exit UI Screens. Players have the ability to select ...

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Development Update #23

beta decay v.0.0.23a

Character Customization

  • Created Character Creation Screen UI for the Pre-Alpha Phases. Currently you are able to generate:

    • First Name

    • Last Name

    • Gender

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Development Update #22

beta decay v.0.0.22a

Inventory System Core

  • Inventory System Foundations for entity pickups. When an entity is picked up it is physically attached to the player. These range from weapons, ammo, to containers of various entity types.

2024-07-02 11:22:38 +0000 UTC View Post

Development Update #21

beta decay v.0.0.21a

RPG

  • A rocket propelled grenade launcher featuring a Visual Display Cam.

  • Rockets blasts will cause dismemberment.

  • Rocket blasts will cause splash dam...

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Development Update #20 (Public View)

Development Update #20 (Public View)

Current - beta decay v.0.0.20a 

  • (Pre-Alpha demonstrating core concepts)

Milestone Refresh- beta decay v.0.1.0b 

  • (Beta) (Upgraded Engine and System Versions)

********************...

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Development Update #19

beta decay v0.0.19a

Reload Animations and Sounds

  • Reload animations implemented for SMG, Shotgun, and Pistol.

  • Added Magazine Drop on reload (Ex: Pistol mag will fly out during the 'Flick' on reload).

  • For shotgun - Rapidly Tap to reload cartridges, with a solid mocap animation.

  • <...

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Development Update #18

beta decay v0.0.18a

Underground Metro

  • The first iteration of the underground metro system. Features several transit tunnels, a labyrinth of sewer tunnels, bridges and more.

  • The 'Ant Hill' A labyrinth of a sewer network that sprawls even vertically. The blueprint architecture appears similar to an ant...

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Development Update #17

beta decay v0.0.17a

Mobile Lamp

  • A deployable light fixture that gives significant light to the surrounding area.

Major Changelog

  • Created new NLNK Notification sounds.

  • Added audio for a Metro Arena mode, where voice indicator plays when new enemies spawn.

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Development Update #16

beta decay v0.0.16a

PS5 Controller Support

  • Now supported on PC!

Major Changelog

  • Stock market backend trading logic completed. This means Companies will have trades executed ...

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Development Update #15

Version: beta decay v.0.0.15a

Shoulder Lamp

  • An equip-able shoulder lamp for light!

Major Changelog

  • Combat has been significantly tightened up with many bugfixes and improvements.

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Development Update #14

Version: beta decay v.0.0.14a

N-Link

  • The N-Link functions as a communication bridge between The hosts internal nanomachines and the external communication apparatus. The NLNK is powered on the basis of the host's bio-energy in order to transmit data to the communication bridge.

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Delirium

New features - Grenades, Binoculars, Ghillie suits, and much more..

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Development Update #13

Development Update #13

HE Grenades

Major Changelog

  • Fixed bug where death ragdoll was not appropriately effected by bullet force.

  • Created death screen when the player is killed.

  • New Outfit - Trench Coat Black

  • <...

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Development Update #12

Development Update #12

Superflares

  • A superflare is a high-energy radiation event caused by a powerful eruption on the surface of a star. The occurrence of a superflare event is catastrophically devastating to planets surrounding the star, typically resulting in complete sterilization of life on nearby planets.

Stock Market v0.1

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Development Update #11

Entity Highlights

  • When looking at interactable objects or components - aka 'Entities'. A highlight overlay will appear on screen.

New Outfit

  • A grey Coat/Jumpsuit with black accents.

  • A Grey Hat/Cap

2024-04-10 10:30:13 +0000 UTC View Post

Development Update #10 (Public View)

The Strata

  • The Strata is used to describe the geographic areas of colonization that spread above and below the planet's surface. Depths below the surface are known to reach beyond 10,000 meters. The planet itself falls victim to stellar winds and frequent bursts of radiation from solar flares. Due to minimal atmo...

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Development Update #9

Blinking

  • Added eye blinking textures for all character face types. The blinking is randomized and a nice little added detail to make characters more life-like.

Hair Types

  • Several new Male and Female hair styles have been added for character customization. Many fixes have been applied to existing ha...

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Development Update #8

Ghillie Suit

  • A ghillie suit is a type of camouflage clothing typically worn by those stalking the Strata to blend into their surroundings. The Ghillie suit helps disappear into the foliage of the natural environment.

Muzzle Smoke

  • When firing weapons, a slight smoke trail will appear at the end of t...

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Development Update #7

Shotgun

Changelog

  • Removed Camera Switch Audio Sound when the camera automatically changes without a button press.

  • Added a Fire Delay for weapons.

  • Bugfixes to Binoculars camera view.

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