SamuKata
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Development Update #31


Development Progress/Highlights:

Important note - A new visual of the development roadmap has been in progress which lists all major features and their completion status. Although it is not yet public (still in development), the roadmap will be posted onto the main homepage when ready.

Overview

Devlog #31 is a more technical focused devlog as the much of the recent development work has been spent on the network, save/load systems, and other core systems.

Network Core

Save/Load System Enhancements

Provided below is important information on how Player Save data works:

ECS (Entity Component System) - Additions / Tweaks

Main Menu / Pause Menu Re-design

Control Mapping

Triptych UI Design

The triptych is a visual element that displays the player's relationship between the three primary Allegiances (Divisions, Conglomerates, Syndicates)

Terminals

The terminal systems have been in progress for some time with a lot of rework here and there as I improve my own skills to better understand the capabilities of Unreal's UI designer. Things are starting to narrow down into scalable functionality, so it's becoming exciting.

Exchange System

Allegiances

Allegiance Logos and Badges

Medical System / Injury Visualizer

Player Flat/Detailed Body Types

New Character Face Textures

Destruction System

Cargo Containers

Since inventory and cargo are main components within the game, it is important to ensure the cargo is satisfying to look at and handle. Therefore just as the player model, it is very important to not overlook the models of other common objects such as cargo.

Physics/Cloth Based Outfits

Cover System Additions and adjustments

Improved Foliage

Improved Player Equipment, Clothing, and Animation

New Explosion Effects

New explosion effects have been made from scratch, taking the style and elements from the original and designing them to be more performant and fit the aesthetic a bit better. (Less smoke particles and more sprite based animation).

DevCon

For development purposes - The development console has been expanded to allow toggle-able categories that present all Player stats, Equipment, Injury status, and Atmospheric status, Entity spawning. All of the improvements for this function are to aid with development and troubleshooting.

OST

Yet again, several new OST tracks have been created. This is something I really enjoy working on. However, not all tracks will make it to the draft/final OST releases.

Final Notes / Next Steps

I'm sure there are plenty of development items not listed here, I'll keep putting forth what time I can to track development details as they occur, but there definitely is a lot, and it takes time to record each change. It's a tricky balance as the more time spent tracking = less time for development and other overhead. Therefore, it's a decision making process towards which information is worthwhile to communicate with the time I have allocated for devlog updates.

Changelog/Additions/Tweaks/Bugfixes

Development Update #31

Comments

I know this game will set some type of standard in this deteriorating industry. I Believe in this project and will continue to believe in what you are creating. Keep grinding King, you have thousands of people supporting you!!!

Brandyn Lessmann

Never thought I'd see a dev talking about their ECS openly in a devblog instead of watering them down :D

Jonathan Rumion

cool technical devlog.

C1XPLR

Can't wait to see this hit early access. Currently the game I'm the most excited for and keeping track of.

Snow367


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