Development Update #24
Added 2024-07-23 11:00:59 +0000 UTCbeta decay v.0.0.24a
Major Changelog
Pre-Alpha schedule planning and Build testing through Steam Play Test.
Added Intro Screen Disclaimer for Pre-Alpha program.
More work within the Start Menu / Character Creation / Settings / Exit UI Screens. Players have the ability to select different:
Gender
Face
Hair
Outfit
First Name
Last Name
Aiming Crosshair will now be completely transparent on too close of a distance aim to character.
Inventory system work and tweaks.
Weapons Ammo Systems functioning. Prior was unlimited ammo. Now physical magazines and ammo counts are tracked within player inventory.
Changing/Dropping empty mag now reduces weight that player is carrying.
The NLNK now tracks overall time played
The NLNK now displays overall weight
PERFORMANCE BOOSTS:
Rendering overhead cost reduced for AI Characters. + 30 FPS
Applied View Distance restrictions to all Game Objects (AI, Meshes, Entities) to improve performance. + 5 PFS
Applied Raytracing performance tweaks +40 FPS
Overall hitting peaks of 140 FPS Editor and 60 Locked Gameplay.
Minor Changelog
Fixed bugfix where character blinking would not work when starting play.
Shotgun pellets now have tracers!
Revamped camera shake for shotgun.
Lengthened the gap in the bridge within the underground metro.
Fixed several Atmospheric Sound issues in the start area of the Pre-Alpha.
Fixed bug where equipping a helmet/headwear would cause the hair to clip through the model.
Fixed bug where switching outfits would always apply the Male body (even when Female).
Fixed bug where a Male's face would show when switching to Female character type during customization.
Increase brightness of Metro tracks texture.
Readjusted max carrying weight to 150 kg.
Fixed bug where you could not leave cover while aiming.
Corrected all Head textures and UI textures to be pixel perfect.
Fixed bug where you could spam Escape UI menu on Death/while dying.
Fixed huge performance drops when throwing grenades that applied too many physics calculations at once.
Removed chance of radioactive 'super flare' from Metro and Training levels.
Fixed bug where too many noises caused music to stop playing.
Fixed bug where camera would not switch shoulders in cover mode.
Fixed bug with SMG that would play fire sounds even when out of ammo.
Corrected Lens Flares and Lens Dirt effects to properly be affected by light sources.
Added Minor Chromatic Aberration adjustments to Post Process visuals.
Default Bloom and Exposure settings have been tweaked.
Added new UI Menu button select sounds and background Music.
Adjustments to leaning while FPS view non ADS Mode to look more fluid.
Fixed bug where picking up an RPG shell added ammo for the SMG.
Added typewriter/scrolling text to main menu screen tooltips.
Added Zoom In and Zoom out buttons within the Character Creation screen.
Three new Pre-Alpha soundtracks released.
Several Bugfixes with Character creation screen.
Several Bugfixes with Cover system.
Darkened skin color of Jumpsuit T-Shirt outfit
Fixed bug where sprinting in Aerial camera view switch the camera back to Third-Person.
Decreased 'Take' item animation speed.
Fixed Arm IK bug when taking items when character does not have a weapon equipped.
Fixed Arm IK bug when taking items with Binoculars equipped.
Removed the event of a Solar Super Flare on the Character Creation screen.
Disabled Dev Console and Debug logging for Pre-Alpha.
Next Steps / Work in Progress
Bugfixes...
NLNK UI Enhancements
AI Improvements and Performance Tweaks.
Additional detail within the Phase 1 Playtest worlds.
Comments
Cyborgs would fit right in
RIv. K
2025-10-26 12:02:03 +0000 UTCthis is going to be so good.
Castaway Charity
2024-07-23 11:19:34 +0000 UTC