Development Update #19
Added 2024-05-25 09:05:48 +0000 UTCbeta decay v0.0.19a
Reload Animations and Sounds
Reload animations implemented for SMG, Shotgun, and Pistol.
Added Magazine Drop on reload (Ex: Pistol mag will fly out during the 'Flick' on reload).
For shotgun - Rapidly Tap to reload cartridges, with a solid mocap animation.
Entity Take/Pickup
There are several actions to take towards Entities within the game. Some entities may be Taken, Picked-Up, or Used. Taking an entity essentially adds it to the player's local inventory. Picking-Up
Added Arm/Hand animation when picking up items.
Added Sound effect on pickup
Added Camera Shake
Smooth Entity movement to Character when an item is taken (Applies to Ammo, Consumables, Small items)
Outfit - Business Shirt and Tie

Outfit - Trench (Black/Brown/Grey)

Other New Outfits
Hazmat Yellow - For disposal unit characters
Monolith Type 2 - For the Monolith corporation.
Wesley - Keepin it 90s
Sunglasses - Keepin it 90's
Development Console

A traditional console for logging and monitoring has been created. All backend Log Actions/Events/Activities will now exist with in the Console log.
Character Head Opacity
When the camera is too close to the character in Third person view, the character will be transparent in order to see through.
Physics Updates, Aesthetics, Sun Flares, Music, Crosshair Additions
Dynamic Crosshair that better indicates when aiming at close objects.
Many major fixes with Bullet Impact Forces and Physics to ensure characters behave more realistically when shot.
Added cloth straps to the Harness/Belt for an additional visual aesthetic.
Added new Sun flare effect to the Sun!
New Atmospheric/Ethereal Song for Star Maps.
New Drum and bass tracks.
Major Changelog
New Lever Components to be used for doors and switches.
Complete remap of key bindings for PC and Controller.
Another MAJOR Bugfix where when killing characters at extremely far distances would cause their ragdoll to launch extremely fast in random positions. This has been FIXED!!
Grenade Blast damage has been lowered to not insta-kill. Players may press the jump button to stand back up after being thrown as a ragdoll from a grenade blast.
Entity Highlight and Color Codes - Description texts for entities now range from a variety of different colors. (Ex: Ammo = Blue, Weapons = Red, Objects = Grey, etc.).
New Long Hairstyle.
- Added sound effects that plays on stock trades
New async loading screen. More efficient allowing the game to load while displaying game images/videos
Bugfix with Highlight text over entities to make it easier to see and take.
Created Entity icon system for different entity types.
Created Shotgun Ammo box for cartridges.
Created new Flat cap / Hat to be worn.
Created a new Backwards Cap to be worn.
Created new Startup Screen and Audio.
Minor Changelog
Coloring fixes to the Underwear Female clothes outfit.
Added Volumetric fog for indoor areas.
Re-Adjusted location of Sun Lens Flare so it is aligned with the actual light source of the sun.
Increase mass of characters. To Prevent them from 'Popping up' in the air when shot and killed.
Fixed bug where grenades would fall through walls/floors.
Added ability to shoot grenades and they will explode.
Decreased weapon recoil for SMG, Shotgun, and Rifle.
Darkened light of interior Space helmets.
Modifications to the the Monolith Outfit Texture.
Re-worked the Helmet equipment logic which eliminated a lot of bugs.
Disabled ability to climb while a weapon is equipped.
Fixed bug where you could switch to third person while looking through binoculars.
Added Lens Halo to light entities. This gives a nicer glow effect.
Added sound effect to flashlight when toggling on/off.
Updated Logo/watermark and text on intro startup screen.
Added delay between throwing flares.
Characters now cannot perform various actions while reloading, such as throwing or using items.
Removed Weapon Aiming audio when aiming ('Focusing') without an equipped weapon.
Fixed bug where NLNK would turn on after unequipping the device.
Fixed bug where NLNK could be enabled without having the NLNK equipped.
Fixed discoloration on certain Face textures.
Improved Hand IK during Throwing animation.
Fixed bug where you could climb and ride a flare when thrown...
Several Outfit texture tweaks and fixes.
Fixed bug when picking up items there was a delay playing the 'Pick up' audio sound.
Increased weight mass of Lamp entities.
Removed Shadow cast of Lamps.
Flies sprites are now affected by lighting.
Fixed bug where you could turn on/off Lamp without having it in inventory.
Removed Shadows from ammo packs attached to player.
Fixed Anomaly where distortion effect did not show.
Fixed bug where player could jump while being sucked in to Vortex anomalies.
Corrected Jumpsuit texture UV Maps.
Corrected Textures on the beta decay dev hoodie outfit :)
Reduced Camera shake on Shotgun reload animation.
Fixed bug where you could enter cover mode while climbing.
Many touchups with dismemberment when entering a fatal anomaly.
Added 'Click' sound when out of ammo and trying to fire weapon.
Fixed several bugs around Weapon reloading ammo counts.
Project cleanup and old file deletion to minimize footprint.
Next Steps / WIP
The Refuse - A Scrapyard-like location in the outskirts of the megalopolis.
Megalopolis - More city work.
Pre-Alpha Spacecraft Template
Atmospheric Systems
Asteroid fields
AI Crowds
AI Performance Fixes
Kick Functionality
Ability to kick open doors or enemies that causes knockback damage.
Added Full body Kick Animation.
Added delay between kicks.
AND MUCH MORE!!
Comments
Thanks so much for the reply and thank you for the explanation!
Bloodberry
2024-06-03 15:42:36 +0000 UTCGeat question. Its intentional that the pistol remains in the left hand - As the left hand bone drives a lot of the weapon sway movement. Therefore during reload the weapon is stuck left.
Rotoscope Studios
2024-05-25 20:31:25 +0000 UTCThis is all looking so good! All these changes are amazing and fantastic job on the reload animations! I have a question, what was the thinking behind the choice to cant the pistol to the left while holding the gun left handed? Also will there be different reloads for when a gun is and isn't empty?
Bloodberry
2024-05-25 14:37:19 +0000 UTC