After way too much time, the Broken Space "map pack" is finally no longer a misnomer: I am happy to introduce the Broken Bloodline map!
The smaller version of the map offers both open long range sight lines and a central CQB closed space, with plenty of narrow passageways to navigate somewhat safely... Or to spring a daring ambush o...
2023-11-06 09:34:54 +0000 UTC
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Quick teaser about my new Nebulous project: a new map called Broken Bloodline. It will come in two variant for small and large player count like my other one. This will not be as cheerfully colorful as my other one...
I previously spent several days trying to find a good workflow to make a different map to no avail. As it...
2023-10-24 08:16:49 +0000 UTC
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Deadly Armaments Manufacture of Novia 0.3.20
Two new weapons have been added:
- OD21.S2 "Muselar" rocket launcher. A class 4 30 cells turret that launches modular premium rockets. Those can mount standard HEI warheads as well as HEKP ones or even pen aid modules. Part of ANS' arsena...
2023-10-01 14:58:53 +0000 UTC
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Deadly Armaments Manufacture of Novia 0.3.13
The past 3 minor updates have been introducing a lot of balance changes to level the field between weapons. The highlights would be:
- Most turrets now fire continuously rather than in bursts. This is to lower the initial damage spi...
2023-09-04 08:04:53 +0000 UTC
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Deadly Armaments Manufacture of Novia 0.3.10
With the release of the Mixed Missile Salvo feature, I added two new weapons to the DAMN arsenal:
DD6 "Glare"<...
2023-08-28 08:12:15 +0000 UTC
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Deadly Armaments Manufacture of Novia 0.3.01
EVERYTHING CHANGED!
DAMN now has many new weapons, every old ones have been redone. For all intent and purpos...
2023-08-01 05:28:06 +0000 UTC
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Work on the full weapon set for Prism is still going strong, but damn it is a huge amount of work!
I'm done with the models, the cleanup, the UVs, the LODs, the exports (yes those are real words!) and most of the weapons now have a baseline implementation in Unity. I have to cleanup some bugs and deal with all the small requirements like i...
2023-06-16 06:30:21 +0000 UTC
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Quick one today just to announce that I'm currently working on a full set of weapons for Prism. These will be part of DAMN which will become a requirement for using Prism. That way people can still use the weapons in their mods without having to load a full faction.
Of note: Prism will loose access to all vanilla weapons C3 and up except f...
2023-05-04 07:32:54 +0000 UTC
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This updates slightly nerfs the durability of the Pythagoras (don't worry too much, it is still a beast) and significantly buffs the Thales in an attempt to make it easier to deploy.
Thanks to AGM and his new AGMLIB mod, we are introducing a new paint-job switching component, allowing you to customi...
2023-04-19 08:14:01 +0000 UTC
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This update will probably makes a lot of people very happy. I've been long dissatisfied how Wanzers have slowly been cornered into an ever narrower niche. Obviously it was my own doing, but it came over time and across several game updates that dramatically changed the behavior of carriers: despite having been updated, they still inherited vesti...
2023-04-09 17:57:15 +0000 UTC
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Here is a new update for Prism that re-balances significantly the acceleration/turn rate values of all ships: Overall Prism ships will be less agile at dodging shots, but faster at presenting their best profile to incoming fire than their ANS equivalents. This fixes the Descartes being unable to use its spinal mounts effectively.
I am also...
2023-03-31 08:33:10 +0000 UTC
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This long delayed update of Unknown Skies offers an all-reworked, vastly expanded selection of backgrounds, as well as some tweaks to the special planetary conditions.
[RC2] Fixed Underground Maze tooltip, added save-patching code.
The main event are the new backgrounds: 69 new system backdrops (nice), some ...
2023-03-17 08:52:46 +0000 UTC
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All my Nebulous mods are now updated for the OSP release:
PRISM Aerospace International 0.2.24
- Updated for OSP releases, PRISM now only has access to the Alliance's weapons and modules.
- - Fixed missing LOD2 texture for the Noether
Prism Aerospace International is 2023-03-12 14:22:30 +0000 UTC
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This update provides more fixes and improvements to the bosses. I tried to solve some odd deploying behaviors, added the missing limited descriptions when encountering them, repaired the bounties not showing up at all, as well as implementing a balance pass for their minions.
I also added three new custom Nexerelin starts that hopefully wi...
2023-02-27 07:53:57 +0000 UTC
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This update technically does not provide much anything in term of new content but represents a major polish pass, notably on the end-game bosses. It should provide a much smoother experience, better rewards as well as a new ways to deal with those challenging opponents.
[RC2]
- Fixed crash related to the bosses' loot generation,<...
2023-02-11 17:44:36 +0000 UTC
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This is a pre-release of the next Seeker update. Technically it doesn't provide much new content but represent a major polish pass on the end-game bosses. This update should provide a much smoother experience as well as a new ways to deal with those challenging opponents.
- Fixed an issue with the Balisong system.
- Fixed ...
2023-02-05 09:17:44 +0000 UTC
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After seeing Gwyvern doing a spread sheet for his body of modding work I was curious to see what mine would look like, and boy was there a few sprites to spread.
These are just the sprites I made entirely myself (without coopera...
2023-01-16 08:41:52 +0000 UTC
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Another minor update with some long needed polish
- Migrated the Lightweight Plating, Reactive Armor and Minimal Preparation hullmods from Scy
- Buffed Triple Mortar
- Buffed Pilum Wave (High-tide built-in)
- Buffed Bully-class destroyer
- Whirlwind-class got a new system that is the opposite of the previous...
2023-01-08 16:25:08 +0000 UTC
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Hotfix (save compatible from RC1):
[RC2]
- Hopefully fixed a crash in refit related to modular armor.
- Scyan Engineering hullmod now use merged modSettings.json entries to define incompatibilities. The tooltip diplays that list.
This is a minor update to iron out a few remaining kinks:
- Removed the ...
2023-01-07 13:53:43 +0000 UTC
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This is a small (and very late) maintenance update to fix a few minor outstanding issues.
- All ships with maneuvering systems now have reduced base acceleration.
- Sempiternal Repeater: Range increased to 700su from 600.
- Fixed Eschewal Projector / Invocation Launcher that had a slowing effect way more pronounc...
2023-01-07 13:21:51 +0000 UTC
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This is way too late of an update with some bug fixes:
- MagicAsteroid plugins updated for SafaryJohn
- MagicCampaign/MagicBounty: Finding target objects now supports defaulting to any system if requested themes could not be found.
Important disclaimer: This will be ...
2023-01-07 12:41:30 +0000 UTC
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Hello everyone, I hope you are all doing great.
I writing this post because I wanted to apologize for the lack of updates recently. My day job kicked into overdrive the past couple of months and while I'm working on pretty cool cinematics (including one that will be broadcasted at the Games Awards) I was left with little time or energy fo...
2022-11-30 09:02:43 +0000 UTC
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Today I want to present you the thing I've been covertly working on these past few weeks. To do so I first need to provide proper context.
DESIGN CONCEPT
Unless you space-game enthusiasts are living under a rock, you must know that Homeworld 3 is in development. What you may not be aware of is that the project had a ...
2022-10-16 10:27:48 +0000 UTC
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PRISM Aerospace International 0.2.21 - "Math harder"
The Thales finally got some love: the hull now has four emplacements for custom VLS. These are only available in 46 size one cells, and 12 size two cells. These should give it the versatility it has been sorely missing. Additionally I'm experimenting with a diff...
2022-09-19 07:50:51 +0000 UTC
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First map for this pack is done, with three more in the work.
Broken Heart is an average sized map where both teams spawn fairly close to each other separated by a giant wall. It offers a rich tactical environment with both choke-points and alternate routes to reach objectives. It is also quite enjoyable against the ...
2022-09-10 21:37:28 +0000 UTC
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Prism Aerospace International 0.2.10 - "Closed Garden"
- FACTION STUFF!
- Lifeboats are finally online and working
- Properly placed the "FPS" cams for all ships
Pythagoras:
- Increased "inner armor" rating to 1.25 from 1, slightly above the Solomon's 1.2
Descartes:
- Increased "inner arm...
2022-09-05 18:33:41 +0000 UTC
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Prism Aerospace International 0.2.00 - "I wish Starsector updates where like this"
PAI has been updated for Nebulous 0.2.2
- Extra programming lanes have been added to the Euler (1), the Noether (2), the Thales (2) and the Descartes (1),
- Euler's hull bonus changed to +25% missile programming spe...
2022-08-25 16:36:21 +0000 UTC
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The OD5.250 "Ocelot" is a class 4 revolver cannon, with very high accuracy and traverse to efficiently engage small and medium targets at the cost of one rather large mount.
This is the opening of my foray into Nebulous weapon-making. I have plans for half a dozen of guns although some might not be doable at my current skill level. For fi...
2022-08-03 20:18:22 +0000 UTC
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PAI presents the pride of its engineering teams: The Pythagoras-class heavy torchship. By its sheer presence alone, this behemoth can deter any hostile intention from noisy neighbors. Rivaling the iconic Solomon-class battleship in all aspect but raw armor thickness, a well maneuvered Pythagoras can easily outmatch every ship fr...
2022-07-29 22:43:19 +0000 UTC
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PAI is proud to present its newest, biggest addition yet: the Descartes-class heavy torchship. Sturdy and very dangerous for any heavy ship caught in its gaze, this hull can be fitted to either rush forward at flank speed to take out critical heavy targets, or to deploy overwhelming long range support fire.
BEWARE<...
2022-06-25 22:08:50 +0000 UTC
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