Prism Aerospace International 0.2.10 - "Closed Garden"
- FACTION STUFF!
- Lifeboats are finally online and working
- Properly placed the "FPS" cams for all ships
Pythagoras:
- Increased "inner armor" rating to 1.25 from 1, slightly above the Solomon's 1.2
Descartes:
- Increased "inner armor" rating to 1.1 from 1, slightly below the Axford's 1.2
Euler:
- Increased armor to 20cm, from 15
- Increased the size of the two largest compartments
- Added a second 2x2x2 module socket
Prism Aerospace International is available on the workshop.
Deadly Armaments Manufacture of Novia 0.2.10
Added OD6.9000 'Blunderbuss' Directed Energy weapon
> A very short range hammer of a weapon.
Added OD201.250 'Pepperbox' multi-barrel spinal 250mm cannon
Ocelot:
- Added fancy recoil animation
- Now dual purpose when HE-RFP rounds are available (beware of the reload time though)
- Burst size reduced to 4 (from 5), round delay increased to 2s (from 1), reload time reduced to 14s (from 26)
> RPM increased to 12 from 10, with much lower reload time between bursts to make it usable as backup PD
Casemate:
- Added fancy recoil animation
- Now vastly more accurate
> given the troubles to land 450 shots, let alone from a fixed weapon, the inaccuracy was a bit much
D.A.M.N. is available on the workshop
Future plans:
With these updates out, I will now start to work on the few maps I had in mind for a while. I intend to work with a few of the very experimented players on the discord to make them enjoyable, but also fair, and if possible good to look at too.
I have four of them planned, revolving around the theme of "Broken Space".
Once that is done, well, I started sketching some ideas and blocking some volumes for what will probably be my second faction mod. Now that I have a much better grasp of the game's requirements, and own a software to help with the texturing, this should be a much easier process this time around.
That is all for today, Burn Bright!