SamuKata
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Diable Avionics 2.70rc1 - "Wanzerful"

This update will probably makes a lot of people very happy. I've been long dissatisfied how Wanzers have slowly been cornered into an ever narrower niche. Obviously it was my own doing, but it came over time and across several game updates that dramatically changed the behavior of carriers: despite having been updated, they still inherited vestigial design choices that were necessary when fighters were the kings of the battlespace and were very easy to spam into unstoppable deathballs.

At the core of the issue: the Wanzer Servicing Gantry: A then built-in-only hullmod created to make Wanzers less likely to snowball when used in large number from non Diable Avionics carriers,  while the faction itself only had limited wing slots available for them. At the time, it worked great, but at some point carriers have been nerfed and the Gantry became available as a learnable "OP Tax" hullmod, and it all became muddy from then on.

Wanzers changes:

Thus here we are. I excised the old mechanics and designed a new balance paradigm for Diable Avionics' iconic strikecrafts. They are now, for all intent and purpose, working like regular fighter wings. Average OP cost, about average time to repair, if a big higher for the bigger models, and no special drawback when launched from non DA carrier. Consequently, the Gantry hullmod has been removed from most ships but not all! Because here is the really fun part: if Wanzers are merely good on regular carriers, on those few that still have a built-in Wanzer Servicing Gantry they are great! The hullmod now gives all installed Wanzer wings +1 mech. From a three units of Frosts that becomes a squad of four, to a lone Raven that gets a buddy!

Carrier changes:

Of course with such jump in power, a few adjustments have been made to those ships. Currently only three still have a Gantry: the Gust-class cruiser needed a bit of a buff so it is mostly unchanged, the Pandemonium-class lost its just acquired fourth deck, and the Storm-class got some mounts shuffled around and lost the two rear medium hybrid turrets. And frankly the new hullmod is so good, that's still a big buff overall.

Balancing adjustments:

Beyond the Wanzer changes, Many adjustments have been made to the rest of the ships and weapons. Several underwhelming hulls have received some buffs, as well as a couple weapons, and a few other weapons have been made less "power-dense" with a reduction in both OP cost and DPS... And the SRAB received a well deserved straight nerf. That thing could be made insanely good since it benefits from all of energy, projectile and missiles skills and hullmods.

New Ship:

Finally, a new ship makes its debut: the Coanda-class frontline destroyer. A hardy hull that is intended to reproduce the same "hammer and anvil" combo as the Daze+Haze duo with the Hayle as the hammer.

TLDR:

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Diable Avionics 2.70rc1 - "Wanzerful" Diable Avionics 2.70rc1 - "Wanzerful" Diable Avionics 2.70rc1 - "Wanzerful" Diable Avionics 2.70rc1 - "Wanzerful" Diable Avionics 2.70rc1 - "Wanzerful" Diable Avionics 2.70rc1 - "Wanzerful"

Comments

Yes to both. It may take a while but I will update my Starsector mods eventually, but in the meantime just changing the required game version should work for most of them.

Hello, when did you plan to release a version for Star Sector 0.96a? Or can we just change de game version in the mod_info.json?\


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