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sgthale

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Liminal v0.1 Pre-Release

Liminal v0.1 Pre-Release

It's here! I played it with several groups of friends and it was pretty fun! It's not meant to be a multiplayer game strictly speaking but if you and a buddy decide to join at the same time you will spawn together. This is a temporary feature to stress test some things. The game will continue to receive updates, entities, biomes, and items! Game...

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Preparing for Public Release #2 part 4

Preparing for Public Release #2 part 4

Dawn before release! (Friday June 24th).

I am doing the final touches for the game and also finished the first pass of the UI.

I went for a sort of polaroid + scribble aesthetic. There menu button sounds are very spooky-ly done by Calpico. A...

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Preparing for Public Release #2 part 3

Preparing for Public Release #2 part 3

Devpost was delayed by a couple days because I was out of town for a weekend.

The first beta is upon us! It will be released for Patrons on Friday June 24th! Afterwards it will be released publicly on itch.io after a thorough play with everyone. Once it is released publicly I expect to have hundreds of players intermittently playing in tot...

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Preparing for Public Release #2 part 2

Preparing for Public Release #2 part 2

I am implementing more room generation variety.

There will not just be blocky boring yellow wallpaper rooms. I will keep the rest as a surprise but as an example, there are now rainy rooms.

Each "biome" has its own unique characteristics and...

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Preparing for Public Release #2 part 1

Preparing for Public Release #2 part 1

Now that the trail is out, I have been working on more features and increasing the difficulty of the entities in the maze. I am planning to release the next public release sometime this June. There will be 1 online tool that you will be able to use to help others. More details on that later this month.

I am also adding another entity. It w...

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Liminal Trailer

Liminal Trailer

Watch here: https://rumble.com/v16ivmh-liminal-trailer.html?mref=wzgks&mc=78s3x

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Preparing for Public Teaser

Preparing for Public Teaser

There is now enough material and content for me to launch a new Youtube/Rumble channel and show off the video. The teaser campaign will be similar to Viva where I will upload videos once in a while to tease new content. The first one will show the many new effects that I describe today. Namely:

1.) The map generation overhaul is now comple...

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Lighting Revamp part 3

Lighting Revamp part 3

I'm almost done integrating the new lighting system into the game. However I've also worked on some new map generation changes and assets.

To start, I modeled and painted an exit door sign.

This is the only object you need to know surely exi...

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Lighting Revamp part 2

Lighting Revamp part 2

5 compute shaders and several hours debugging the system and I'm proud to say that it is looking very promising for use in the game!

As I said in the previous devpost, I needed a way to have sexy better looking lighting. Unity does not offer a realtime global illumination solution so I had to build my own from scratch. It was a bit com...

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Lighting Revamp part 1

Lighting Revamp part 1

I received some feedback from the game. The online server is offline for now. One of the things that I took into consideration is having more variety of rooms. As it stands, the room generation is pretty cool but the novelty wears off too fast. Also, the pacing of the game is far too fast paced and so any semblance of slowly built up horror was ...

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Liminal v0.1 Public Alpha

Liminal v0.1 Public Alpha

I wont' tell you much about the game other than it is spooky and there is an ending goal. See if you can survive! You may run into other people in the game.

Have fun!

https://drive.google.com/file/d/1vjprQvut62xXFO48...

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Liminal v0.1 Tomorrow!

Liminal v0.1 Tomorrow!

The Backrooms game has been named "Liminal"

I will drop the game file for Supporter Tiers to download. The game is functional and requires an internet connection to drop into the Backrooms universe. 4/30/2022 9PM CST. If you can't make it to that time, the server will remain opened for a day afterwards so you can jump in at anytime then. View Post

Network Progress Part 4

Network Progress Part 4

Apologies for the day late dev post, I've been furiously updating my game to conform to a new network API standard. There are a few new cool things to show off.

First up is the work in progress logo for the game. I've decided to call the game "Liminal" though it is subject to change as someone informed me that "Superliminal" already exists...

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Network Progress Part 3

Network Progress Part 3

Weird I posted this devpost but it didnt upload. Trying again.

The past few days I worked on a blood system and updating the networking API.�

The blood system is very cool. There will be several ways of dying. At the moment there is only 1 way in which you bleed to death from your neck. The cool part is that the blood will rema...

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Network Progress Part 2

Network Progress Part 2

I finished another entity (you'll have to find it around), and also did a TON of work on the networking backend. To recap, I wanted to implement the type of networking used like in Dark Souls where players leave blood stains from previous playthroughs. Of course this is not going to be used only for blood stains. It will be used for leaving behi...

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Network Progress Part 1

Network Progress Part 1

The game is coming along very well and I expect to have enough time to add one more entity into the test for this end of the month. We will all jump in at roughly the same time and see how the game feels. Since it's a networked game there is a chance (though small) of us running into each other. It will be fun.

I bought some cheap player m...

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The Challenge with The Backrooms

The Challenge with The Backrooms

Long post today! Making an effective game based on the Backrooms is difficult for 2 big reasons:

1.) It demands random level generation

2.) It must be realistic

I sat down roughly a week ago and thought of a way to come up with a good solution that would satisfy these two conditions. The tools I'm using is Unity and HDRP, and h...

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Next project also OpenViva news!

Next project also OpenViva news!

10 years ago, Notch from Minecraft would release updates for Minecraft in a very unique way, Secret Friday Updates. This method of disseminating new game content provided the Minecraft community with an adventure to figure out how and what new things have been added. The idea of making a game in a similar fashion stuck with me for a long time. U...

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The Last Release v0.9.3

The Last Release v0.9.3

This is an addendum to the previously released v0.9 version. I managed to fix a bunch of bugs and also smooth out some gameplay. I added some new features such as playing with a ball, chicken cooking, basic construction, and feeding strawberries. However, with this release I have decided to end Viva today. Download available on 2022-03-27 20:49:24 +0000 UTC View Post

Viva v0.9 Trailer Release

Viva v0.9 Trailer Release

There were a few complications with the release. But it has been scheduled for March 27th. Some previous beta Supporter testers have given me a list of things to fix before release.

Stay tuned!

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Dawn before Release

Dawn before Release

No devpost today as usual, the last few days before release are just bugfixes and clean up.

Stay tuned for release March 12th!

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Final Polishes for Re-Release Part 5

Final Polishes for Re-Release Part 5

Devpost today is short as I'd like to keep the launch surprises, surprises. However there were some tweaks and improvements I can show off.

Besides mostly focusing on bugfixing, polishing, and physics item handling, I made sure that characters can use the knife. As well as players.

By giving characters the knife and a chicken, they w...

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Final Polishes for Re-Release Part 4

Final Polishes for Re-Release Part 4

I returned some older behaviors to bring it up to date to v0.8.

This includes give commands (they give you items).

Also I finished the chicken achievement which will be the central goal for release. Once you have chickens, you can kill them with the knife to get chicken legs:

2022-02-27 04:40:03 +0000 UTC View Post

Final Polishes for Re-Release Part 3

Final Polishes for Re-Release Part 3

Some more work was done on existing features. Walking was slightly tweaked to feel better as well as running.

I did however forgot to finish a behavior I had animations for. You can now feed characters by directly giving them food. This is only enabled for small foods like strawberries but you can mod it to whatever. Including weird props ...

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Final Polishes for Re-Release Part 1

Final Polishes for Re-Release Part 1

Slight postponing for re-release because I have no internet (Can't upload large files, currently tethering) till my ISP sets up service where I am. Now aiming for March 12th ish. Regardless I'll use the extra 12 days to hone in some more mod friendly platforming.

As for Viva, the book is back and now provides you with an invaluable task li...

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Preparing for Re-release part 1

Preparing for Re-release part 1

There is now enough content for a youtube video. I've decided to re-release v0.9 (but with some polished game mechanics) along with the video. This will happen this month.

It's kind of a GRAND RE-OPENING but for Viva as a game. The original v0.9 release was rushed. I've been taking in some more advice and have decided to remove arms from t...

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Beta Pre-Release v0.9.11

Beta Pre-Release v0.9.11

Code: "chickens".

This beta has a pre-made save state for you to load to try out the new beta features. Simply open the game and load "beta" in the sessions list.

What you can do:

Try out the new hammer tool and try to build a small st...

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Preparing for YouTube Trailer Part 4

Preparing for YouTube Trailer Part 4

I have a lot of changes today. Good content coming in.

Starting off with the small ones.

Firstly, I managed to improve the movement of players and characters. I noticed that there was a slight stutter when running and it made things very clucky feeling, this has been addressed and movement is now much smoother.

Also, chickens h...

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Tech Research: Grabbing Box Shapes

Tech Research: Grabbing Box Shapes

Today's devpost is going to be a tech research post which are typically lengthy technical posts about implementing certain features. Search the "tech research" tag for other older ones.

At this point in the game I've been using cylinders to allow your model to interact with objects in a realistic fashion. This works perfectly for things li...

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Preparing for YouTube Trailer Part 3

Preparing for YouTube Trailer Part 3

Somewhat of a big update today. First off, eggs can break like older versions. So be careful when handling them now! Also the same character behaviors are available for when an egg splats on a character:

There are also new props for an upcoming re...

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