SamuKata
fantasytowngenerator

fantasytowngenerator

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fantasytowngenerator posts

Development Update - August 2025

Hey everyone, I hope you're all doing well. This last month I've been working an update to the layout of castle districts, as well as some new map rendering effects, so let's talk about that!

Castle Districts

I've updated how castles are generated (reminder - castles are only generated if a king/queen feudal government is added), t...

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Development Update - July 2025

Hey everyone, hope you're all doing well. I just wanted to give a quick update of what I've worked on in the last few weeks. Since the last post, I got a couple of bug reports that more 'thin' buildings were being generated than in previous versions. For example:

2025-07-01 19:27:56 +0000 UTC View Post

Development Update - June 2025

Hey everyone, hope you're all doing well. In the last post I ended by saying how I was going to do some 'smaller generation tweaks', namely better harbours and castles. Well, as usual, this ended up being a whole bunch more work than I was expecting, and I only ended up implementing harbours - but lets get into it!

Coastline improvements<...

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Development Update - April 2025

Development Update - April 2025

Announcement: the FoundryVTT integration no longer requires a premium account - it can be now be used by free users.

Hi everyone, hope you're all doing well. Over the last month, I've worked on a few things:

  • Roll20 integration (via a browser extension)

  • FoundryVTT module improvements

Development Update - March 2025

Hey everyone, hope you're all doing well. As I mentioned in the last update, I wanted to take a break from large changes, and focus on smaller features and fixes. This is what I've worked on:

  • Improved pins

    • Options to scale the text, and the pin

    • Ability for public users to create / edit public pins

      <...

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Development Update - January 2025

Hey everyone, I hope you're all doing well! First of all, I want to thank you for your patience - it's been a while since I've posted an update on Patreon (I'm more active on discord if you have questions or feedback). Just because I haven't posted, doesn't mean I haven't been busy. I'm happy to announce that the generation overhaul that I talke...

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Development Update - September 2024

TL;DR Nothing major has been released recently. I'm currently overhauling the road, district and building placement algorithms, which is taking some time.

Hey everyone, hope you're all doing well. Following on from the last update, I'm still working on the generation overhaul. This has been a slow process for a couple of reasons:

Development Update - June 2024

Development Update - June 2024

Hey everyone, hope you're doing well. I haven't released any major new features since the last post, but I have been hard at work (and have gone down a few tangents...), so I wanted to show you what I've been up to.

3D Terrain

After the 3D view after the last update (and all the people asking for mountain maps), it made sense to me...

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Development Update - May 2024

Hey everyone, I hope you're all doing well. In April I worked on improving the edit settlement layout controls, as well as some rendering tweaks. This is the full list of updates:

  • Fixed snapping behaviour

  • Snapping strength controls

  • Better line intersections

  • Tree brush tool

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Development Update - April 2024

Hi everybody, hope you're all well. This is what I worked on in March:

  • Favourite building layer fix

  • Manual zoom buttons

  • More personality fields in export

  • Some premium settings fixes

  • Update settlement name fix

  • Edit settlement races after generation (add alrea...

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Development Update - March 2024

January

Hey everyone, hope you're all well. After my last post (at the start of January), I went straight to work optimising the generation and storage to enable larger settlements. This continued a lot of other work leading up to this (I've first mentined larger settlements in my August 2023 post) - so I'm very happy to announce settlem...

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Development Update - January 2024

Hey everyone! Hope you all had a good holiday season!

As promised, over the last month I worked on a family tree view, and optimising relationships. 

Family Tree View

First off, the more interesting topic, family trees. Here are some examples of the new family tree view:

2024-01-04 21:35:55 +0000 UTC View Post

Development Update - December 2023

Hey everyone, hope you're all doing well! So, last time I said I was going to work on optimising the relationships and then taking a look at family trees. However, I got distracted by schedules - honestly I thought it would be a quick change, but it turned into a whole thing. So lets get into it!

Previously, only working people had schedul...

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Development Update - October 2023

Hey everyone, hope you're all doing well. As I said in my last post, my main focus right now is to enable larger settlement options. Before that can happen, I want to reduce the costs of generation/simulation and the costs of storage, as well as make sure that most devices can render settlements that large.

I had an idea to try and speed u...

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Development Update - August 2023

Hey everyone, I hope the summer is treating you well. This month, I wanted to take a break from large, complicated features that required a lot of refactoring, and focus on some smaller tasks that I've been meaning to do for a while. These are:

Accessibility improvements

I got some feedback a while ago that Fantasy Town Generator w...

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Development Update - July 2023

Hey everyone - hope you're all enjoying your summers. This month, I've worked on three major features:

1. Custom name lists (premium only)

2. Different appearances for each race & customizable templates

3. More (& custom) genders

Lets break those down:

Custom name lists

Premium users can now upload c...

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Development Update - June 2023

Development Update - June 2023

Hey, hope you're all doing well! Over the last couple of months, I've been working on what I've been calling a 'District Overhaul' - but has also resulted in a lot of other minor changes. The new features are:

  • New district grouping + placement algorithm
  • Better district names
  • More visually distinct districts
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Development Update - April 2023

Hey everybody, hope you're doing well! This past month I've been busy working on a lot of stability improvements and bug fixes, as well as a couple of interesting features. In summary:

1. FoundryVTT integration

2. GeoJSON export

3. SVG export overhaul

4. Better fill controls 

5. CTRL-hover support for dele...

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Development Update - March 2023

Hey everyone, hope you've had a good start to your year! I've had a busy few months, working hard to add new features to Fantasy Town Generator. These are:

1. Religion overhaul

2. New create settlement form UI

3. Save create settlement settings

4. More people relations

5. Factions

6. Events

One thing tha...

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Development Update - December 2022

Hey everyone, hope you're all doing well. First off, I want to say a big thank you to all my patrons, your support is greatly appreciated. As there are quite a lot of you now (almost 50 patrons, and roughly 7k users!), I think it would be a good idea for me to talk more more regularly about what I've been working on.

So, since my last post...

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Out of beta!

Fantasy Town Generator is officially out of beta! This means that any settlements created from now on will NOT be deleted, so create away! I want to thank everyone for supporting me and helping me reach this point, I really appreciate it. I can't wait to see where we can take this!

Update notes:

  • A proper login ...

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Development Update - Layout edit

Hey! One of my main focuses right now is to get Fantasy Town Generator ready for a full release. One of the last things on my list before that happens is a refactor of how the roads are persisted. Why does this matter? Basically, doing this now will save me a whole lot of headache later while I can still delete the existing towns. If you've edit...

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