Hello! It sure has been a minute since anything has been said here, hasn’t it? Let me take a moment to get this patreon channel up to date, address what happened in 2020, and what is planned for 2021
In 2020, the Alpha playtest launched and was a huge HUGE success. The community rapidly grew and with that came more developers. Since the ...
2021-02-21 16:57:22 +0000 UTC
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Find out about our latest progress by watching the devlog above!
2021-02-21 16:46:12 +0000 UTC
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Find out about our latest progress by watching the dev blog video above.
2020-10-17 03:33:29 +0000 UTC
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The wizard is coming....
2020-10-09 07:58:07 +0000 UTC
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Our new developer blog update video is out! Check out what we have been working on since March of this year.
And if you would like to read more about how to operate the Nuclear Reactor then check out the wiki for it here:
2020-08-19 03:13:39 +0000 UTC
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A new Dev Blog video detailing the progress of Unitystation since March will be released on the 19th of August.
Stay tuned
2020-08-12 05:21:53 +0000 UTC
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Launch of the Alpha release went better then expected! To sum up the launch and paint a picture for the future of unitystation, we decided to record a short 5 min developer video for you to view.
For a full list of our 0.5 goals (as mentioned in the video) please check the google document here:
2020-03-25 06:50:58 +0000 UTC
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Finally we have made it to the release of the public alpha!
Thank you to all of the patrons who have supported us to get us to this milestone and thank you to all of the developers who have put in a huge effort to make sure we could launch.
Now without further ado, I present Unitystation Alpha 4.0:
Download l...
2020-02-06 03:22:03 +0000 UTC
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Another quick update to let everyone know where we are at with this alpha release. We put a call out for closed alpha testers two weeks ago and they have done a great job at breaking things and reporting their findings to the dev team. As you can see from the video above they are having a lot of fun while providing us with valuable data.&n...
2020-01-28 23:36:34 +0000 UTC
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This is just a quick update to let everyone know we are still hard at work getting through all of the bugs and admin features to ensure a solid alpha release. There are not many new features to show so I will keep this quick with a basic faq about release.
What is the current status?
You can keep an eye on our progre...
2020-01-06 03:18:57 +0000 UTC
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Here is a breakdown of what was completed in the month of November:
Matrix vs Matrix collisions:
As you can see from the gif above we now have matrix to matrix collisions which make it possible for shuttles to crash into the station. Thanks to foma for putting in a lot of work to get this done before alpha release.
2019-12-04 05:29:51 +0000 UTC
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A lot has happened in the past month as you can see from the video above we now have working AI NPC's! Here is what was accomplished in October:
NPCS:
- Basic NN models were created for behaviors like Exploring, Fleeing and Following. NN models are then combined to achieve the overall behavior of an NP...
2019-11-06 04:41:36 +0000 UTC
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A quick update for the month of September:
Networking:
The first week was spent replacing the networking layer in unity from UNET (Unity's depreciated networking layer) with Mirror (an open source community maintained net library). This allows us to upgrade the game engine itself to newer versions and should make sho...
2019-10-01 04:18:47 +0000 UTC
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Hello esteemed patrons! Another month of glorious progress has been bestowed upon us so lets get stuck into this months bounty report:
As you can see in the video above we have now completed the basics of the Command Console so heads can now call the shuttle or perform station wide announcements. Thanks to foma for completing it.
Cha...
2019-08-31 03:02:32 +0000 UTC
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The 0.4 progress video shows a handful of features that have been completed since 0.3. As you can see we have been hard at work getting the project closer to the 0.4 targets that I set out in October last year an...
2019-07-26 05:51:12 +0000 UTC
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The very first cargo ordering system and cargo shuttle control has been implemented. Thanks to Vlandemart and Stritirok for putting in a mammoth effort getting it done. Watch the video above to see it in action.
What is funny about this first iteration is that you can actually sell humans. We are tossing up whether we al...
2019-05-29 22:46:33 +0000 UTC
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As you can see wiring art is now possible thanks to Bod. A whole bunch of optimization has also been carried out on the powernet system in an effort to reduce garbage from the electricity updates.
This month also starts the focus on Cargo and Medbay features. Mostly on the underlining systems we need first to be able to introduce int...
2019-04-28 04:57:32 +0000 UTC
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As you can see in the GIF above work has started on creating grenades / bombs, thanks to FishFish. Pulsey is now working on an elegant way to handle the tile damage and changes in tile sprites (like damaged tiles, blood, footprints) and creating an easy to use API for the system to make it easy for the developers to use.
Also this week has...
2019-03-27 04:31:54 +0000 UTC
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The picture above was snapped from one of our heads over the weekend. It shows unitystation running comfortably on an 11" iPad Pro. This is not something we are pushing for at the moment but was just a fun experiment to see what we can do with SS13 on the Unity engine. In the future we are thinking about allowing mobile apps to control lesser fo...
2019-02-25 03:26:28 +0000 UTC
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A lot has happened over the Christmas break as you can see in the GIF above we now have a working Atmos Simulation merged into the Develop branch.
Thanks to Pulsey who has been working on it since June the system is a server side calculation of Oxygen, CO2, Plasma, Atmospheric Pressure and Temperature. The graphical side of things is still...
2019-01-24 01:46:32 +0000 UTC
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Thank you to everyone who has supported us throughout 2018. We were also very lucky to have had a donation of $1000 given to us for the month of December from a very generous donator. So thank you again to that person and everyone else who has donated. This will help to increase the amount of bounties offered and push us towards the 0.4 beta ...
2018-12-17 00:54:01 +0000 UTC
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This month onward, patrons who contribute $5 or more will receive a monthly situation report on the status of unitystation. I will also provide explanations on the thought process behind some of the bounty decisions. I hope this will provide a bit of an overview on how the contributions are being used to further the project. Feel free to offer an i...
2018-11-19 06:54:43 +0000 UTC
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A quick update to show off the new Inventory and Drag and Drop system. This was completed last week. The focus now is preparing the technical scope for the push to 0.4.0 and the steam release. You can follow the progress by checking in to each project here: ht...
2018-11-06 04:28:29 +0000 UTC
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It's been a long time since reports but fear not! progress on unitystation has grown exponentially over the past few months with the list of contributors expanding every week. We have also decided to delay the beta release and focus on introducing the RP game loops that make SS13 what it is. Make yourself familiar with the 0.4.0 scope to see where ...
2018-10-11 02:51:36 +0000 UTC
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The beta release is in sight, after overcoming some big hurdles with supporting the FOV on multiple matrices and with the player matrix detection being complete we now have a few jobs left before we can start handing out beta keys to those who are interested in seeing our progress.
Some of the major milestones that we have passed since the ...
2018-05-14 09:00:14 +0000 UTC
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Bod9001's current progress on the powernet simulation. The gif shows the network exploration as it searches for end devices and cable properties.
2018-02-24 10:49:22 +0000 UTC
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Even though this technology has been perfected over many centuries, the unitystation b-class escape shuttle is known to blow up spontaneously for no reason at all
2018-02-16 11:06:04 +0000 UTC
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Our focus now is on getting out the first preview demo which should be completed in the next few weeks. Thank you to all of the patrons who have helped us along the way. More updates coming soon..
2018-02-15 21:57:27 +0000 UTC
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Some really big updates are almost complete. In the next few weeks we will see a new client that can Auto Update itself along with a complete Matrix overhaul which will allow us to easily scale the project up with all the content that is needed for a traditional RP based spessman adventure.
The new matrix will also allow us to have separate grid ...
2017-12-01 23:39:44 +0000 UTC
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Now you can hide it with ease. Coming soon is an optional transparent chat window to monitor radio traffic with.
2017-09-17 22:46:14 +0000 UTC
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